Allies + Allied lab = Chrono Commando
Soviets + Allied Lab = Chrono Ivan
Yuri + Allied Lab = Psi Commando, Yuri Scout Tank (Allied Version - hovers, less armour but faster than Soviet version)
FF + Allied Lab = Bounty Hunter, EMP Drone
Allies + Soviet Lab = Tesla Pillbox Upgrade, Battle Bunker (same as Soviet one but different look)
Soviets + Soviet Lab = Mortar Infantry (a conscript-like unit that deploys to use a powerful bazooka cannon)
Yuri + Soviet Lab = Desolator Yuri (deploys to release radiation [like Desolator] instead of Psi Wave), Battle Bunker (similar to Soviet one), Yuri Scout Tank (Soviet Version - no hover, more armoured, slower)
FF + Soviet Lab = EMP Ivan (bombs are EMP based, only useful on vehicles, will throw explosive electrical bombs at buildings and infantry instead)
Allies + Yuri Lab = Chaos Commando (fires a rifle that berserks its targets), Allied Tank Bunker (same as Yuri one mechanically, different look)
Soviets + Yuri Lab = Tesla Yuri (instead of mind control, he fires tesla bolts with his mind, keeps deployer wave), Soviet Tank Bunker (same as Yuri one except in look)
Yuri + Yuri Lab = Savant (advanced initiate-like commando with C4 and Assaulter abilities. Is armed with a Railgun)
FF + Yuri Lab = EMP Yuri (deploys to release an EM pulse rather than a psi wave, keeps mind control)
<FF Labs cannot be infiltrated at present>
Fourth Side Stolen Tech (for infiltrating FF Labs) needed in the RP for this to work. If this is included, I will work on units stolen if you infiltrate an FF lab.
Edited by Nighthawk, 12 November 2006 - 01:31 PM.