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OLD: Galaxy at War: General Discussion


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#281 General Otmin

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Posted 03 October 2006 - 02:16 AM

OMG that's amazing :p



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#282 Solinx

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Posted 03 October 2006 - 11:51 AM

OMG that's amazing :lol:

That was my line... :p

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#283 Lauri

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Posted 03 October 2006 - 01:21 PM

that was my line too..... only, 10x times better!

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#284 Cobra

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Posted 03 October 2006 - 01:51 PM

Obviously the rifles arnt textured :p But how many polys are the clones themselves?

Lookin really neat :lol: Obviously the rifles arnt textured :p But how many polys are the clones themselves?

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#285 Master Windu

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Posted 03 October 2006 - 09:50 PM

Around less than half of the Half-Troll Marauders. Average is 1000 polys, but it may increase depending on how pimped out he is.

Thanks for the comments :lol:
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#286 Master Windu

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Posted 04 October 2006 - 08:30 PM

There is a new poll at our forums, http://galaxyatwar.t...hp?showtopic=44 there you can vote for what you want to see in the next update, which will most likely come this weekend.

Also, we are looking for a coder who is willing to assemble a large alpha version of the mod. We are around 97% completed with models, skins, and animations and now all we need is the coding part of the mod before we can start giving you some ingame shots of the beta.
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#287 Bart

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Posted 04 October 2006 - 08:55 PM

i'm not registered at your forums yet, but i vote Republic vehicles
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#288 thelemur

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Posted 05 October 2006 - 10:12 PM

if only you asked for a coder before i started up my mod! i wouldve jumped at the opportunity to code this mod!well,it still looks awesome!

Edited by thelemur, 05 October 2006 - 10:13 PM.

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#289 Pixel

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Posted 05 October 2006 - 10:33 PM

I think you would have to be a pretty skilled coder :p Anyway i think it would be quite interesting to see some CIS Infantry/Heroes or maps.

#290 Master Windu

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Posted 22 October 2006 - 10:35 PM

We are looking for a coder, and a website designer. Here are the topics that you need to visit if you want to apply.
http://galaxyatwar.t...php?showforum=3

If you know someone who might be able to fill in either of the jobs or you yourself can, PM me here or on our forums.

Also, the previous coder position is filled, we are now looking for a coder who doesn't have to do all the advanced work. (Go to the Coder topic at the link above).
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#291 Pixel

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Posted 23 October 2006 - 02:04 AM

The link doesnt work.

#292 Lord Of Gifts

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Posted 23 October 2006 - 03:43 AM

Link has been fixed. :thumbsupsmiley:

#293 Master Windu

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Posted 23 October 2006 - 11:32 PM

Thanks, LoG :lol:

Also, can someone point me over to the recruiting forum where I can try to find a site maker in Revora? I cant seem to find it.
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#294 Pixel

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Posted 23 October 2006 - 11:38 PM

Link A little dead sadly.

#295 pipinowns

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Posted 20 November 2006 - 09:14 PM

Master Windu were are the new fourms???!!!
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#296 Solinx

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Posted 20 November 2006 - 09:50 PM

You can find the Galaxy at War forums right here.

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#297 Wolfenstein

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Posted 11 December 2006 - 04:59 AM

Wow, this mod really stopped, its been months since an update... let alone a post!

Oh well... its too bad, i liked this mod... even tho i no it aint over :p

#298 Guest_Guest_*

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Posted 17 January 2007 - 07:02 PM

This mod looks great, but its deaded :(

#299 Solinx

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Posted 17 January 2007 - 08:23 PM

Yes, as you can see, Master Windu is now staff member at CNC3.net, another division of the Revora network. While I can't speak for him, I think he might port the mod over to C&C3. Most of the completed work was in the models and in the animations, I doubt they will let that hard work go to waste.

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#300 Phil

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Posted 18 January 2007 - 04:32 PM

He told me they were considering that step, but I don't think there's a final decision yet...

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