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Supreme Commander


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#201 Ash

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Posted 07 February 2007 - 10:40 AM

It's too big for my memory stick... :'(

#202 Calamity_Jones

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Posted 07 February 2007 - 02:11 PM

i'm downloading now...

72%

the pain of not being able to play is nigh on unbearable!
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#203 narboza22

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Posted 07 February 2007 - 05:00 PM

I left it downloading at 8kb/s last night and forgot to check it before I left for school >:(
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#204 Calamity_Jones

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Posted 07 February 2007 - 05:28 PM

it fucking froze at 86% !11!!! :D

!!!!

Downloading via torrent now...
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#205 Ash

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Posted 07 February 2007 - 05:31 PM

Ouch.

Oh, and apparently, unless your graphics card supports Pixel Shader 2.0, it won't run. This is report going down the grapevine.

Edited by Paradox, 07 February 2007 - 05:34 PM.


#206 Calamity_Jones

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Posted 07 February 2007 - 08:30 PM

well, thank lucifer it does...

I found that out trying to run FFX on PCSX 2... (not a good idea unless you have a killing machine of a pc...)
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#207 duke_Qa

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Posted 07 February 2007 - 10:14 PM

hmm, i've hear mixed things about the demo and the game generally. i think that this game might only be on the middle of the tree when it comes to kick-ass'nes. so we'll see if the hype works against it by making people say "omg its not that good" or if it works for it and everyone gives it 10/10 and is all "waa" like.



the beta lagged like hell on my relatively brand new pc, so they have to worked pretty hard on optimizing for that to work out again. alot of the building times in it are long enough if the game has to run at 1/2 normal time too.

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#208 Comrade Kal

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Posted 08 February 2007 - 12:40 AM

Mine froze twice at above 90 and then when I got it it says my system requirements are too low.

THEY FUCKING AREN'T!
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#209 Ash

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Posted 08 February 2007 - 02:15 PM

What's your graphics card?

#210 Comrade Kal

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Posted 09 February 2007 - 12:39 AM

oh.



THEY FUCKING ARE!
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#211 Solinx

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Posted 09 February 2007 - 01:05 PM

SupCom will be an awesome addition to the selection of RPG games, although it's just a bit demanding on the videocard for now.

Here are the specs (from wikipedia):

Minimum

* Microsoft Windows XP Service Pack 2, Windows Vista
* 1.8 GHz processor
* 512 MB RAM
* 8GB available hard drive space
* 128MB video RAM or greater, with DirectX 9 Vertex Shader/Pixel Shader 2.0 support
* Sound card, speakers or headphones
* 56.6 Kbps Internet connection required

Recommended

* 3.0 GHz Intel or equivalent AMD processor or better
* 1-2GB RAM or better
* 8GB available hard drive space
* 256 MB Video RAM, with DirectX 9 Vertex Shader/Pixel Shader 2.0 support (Nvidia 6800 or better)
* Internet connection with Cable/DSL speeds [1]

Supreme Commander is designed to take advantage of the special features in Windows Vista and DirectX 10. All capabilities of the game, including the dual-monitor support, are still supported in the DirectX 9 version, although the DirectX 10 version might have improved graphical features.[2]

Check this site to see if your video card has the right shader versions. (There are different pages for Ati/nVidea/Matrox/etc)

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#212 Blodo

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Posted 09 February 2007 - 04:16 PM

SupCom will be an awesome addition to the selection of RPG games, although it's just a bit demanding on the videocard for now.

Since when has SupCom anything to do with RPG? You sure you got the right game? :p

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#213 Nemoricus

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Posted 09 February 2007 - 08:28 PM

[quote name='Solinx' date='Feb 9 2007, 08:05 AM' post='417024']
Here are the specs (from wikipedia):[quote]Minimum

* Microsoft Windows XP Service Pack 2, Windows Vista-My computer is very new, should have that. XP, not Vista
* 1.8 GHz processor-About 2 and a half times that amount.
* 512 MB RAM-Twice that
* 8GB available hard drive space-HELL YEAH! I got 228 GB total to play with.
* 128MB video RAM or greater, with DirectX 9 Vertex Shader/Pixel Shader 2.0 support-I could do beta replays, should have that.
* Sound card, speakers or headphones-Who doesn't have this?
* 56.6 Kbps Internet connection required-Irrelevant. My computer has no internet connection to begin wtih
[/quote]
Looks like I'm way more than covered. BTW, I'm fairly sure that replays would require the computer to be able to run the underlying engine. Can anyone confirm that?
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#214 Solinx

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Posted 10 February 2007 - 02:17 AM

SupCom will be an awesome addition to the selection of RPG games, although it's just a bit demanding on the videocard for now.

Since when has SupCom anything to do with RPG? You sure you got the right game? :p

^_^ I was busy with stuff for the RPG division of revora.

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#215 Jeeves

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Posted 10 February 2007 - 01:16 PM

Thoughtful Thinker, not Thoughtful Typer :p
If I keep staring, think the requirements will drop? :dry:

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#216 Solinx

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Posted 10 February 2007 - 01:55 PM

Thoughtful Thinker, not Thoughtful Typer ;)

The dangers of using such a title ;)

If I keep staring, think the requirements will drop? :dry:

There's always a chance... :p

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#217 Ash

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Posted 10 February 2007 - 05:53 PM

Jeeves, what's stopping you getting a better comp? :dry:

#218 Athena

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Posted 10 February 2007 - 07:27 PM

Moneh.

Tbh I'm not very impressed yet by the SupCom demo, which after 15 mins of playing thought it would be interesting to reboot my computer without warning after I accidentally pressed the score button.

#219 Ash

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Posted 10 February 2007 - 07:30 PM

Hm odd.

Still, You need to be going about an hour before shit gets interesting, by all accounts.

#220 OmegaBolt

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Posted 10 February 2007 - 11:16 PM

I downloaded a SupCom beta months ago and thats what made me want a new gfx card. :p

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