That is exactly my point, and if you didn't have to worry about feeding your children in that money controlled barbarism that is the Western Free World, and concentrated on the subject at hand instead of trying to adapt to the crowd and screw someone out of their money - you would already knew that.The divide can be argued over, but if we're basically talking about the scale of the battle we're working from, how many other such games do you know operate on a scale of battle above a small pocket of the battle like a C&C game?
Homeworld could probably be accounted as a true RTS - it all comes down to scale I suppose. The only other game with so much scale, magnitude and planning involved is Total Annihilation. The third one will be SupCom. It's pretty much a genre that deserves it's own acronym and dodgy little description, because you don't consider micro there like in CoH. Instead you concentrate on where to hit the enemy from, what are his vulnerabilities and the successful cooperation of all your elements. In the heat of the battle microing single units isn't necesarry because the battle involves hundreds of other units and the one using all his advantages to counter his enemy properly wins - not the one who can click and point the mouse faster.
Actually, guess what. Civ4 had that fixed. The battle outcomes were less randomised so the chance of the battle above being won by the pikeman is rather null in Civ4. Civ3 however still had those kinds of inanities.civ4 would probably be a good example. iconic abstract pikemen kicking modern armor tank butt yeah!