World Builder
#41
Posted 23 June 2006 - 10:24 PM
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#42
Posted 23 June 2006 - 10:28 PM
Probably a mission, right?
Cant remember,
i'm searchin
Ill post if I find it
Edit:Hm cant find it, but i wonder myself why der is a command
*** IF ***
True.
*** THEN ***
Player 'PlyrCivilian' considers Player '<Local Player>' to be Enemy)
When it doesent works
This really suxxx
Edited by §eNs€o, 23 June 2006 - 10:52 PM.
#43
Posted 23 June 2006 - 11:46 PM
http://www.cncmaps.c...makingvideo.htm
Teaching the very basics of map making.
Map making forum board at:
http://cncmaps.net/
Map making support, and free scripts for your maps.
- This helpful brought to you by Bob.
#44
Posted 23 June 2006 - 11:53 PM
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#45
Posted 24 June 2006 - 10:57 AM
It is just the one thing, everything else works perfect! (Have still to fix the Car-Script , but thats easy)
Why should I make the whole map new, when that, what makes the map interessting still won't work
#46
Posted 24 June 2006 - 01:17 PM
Here's an easier way to say it:
***IF***
you get rid of the base
***THEN***
map will work fine
***ELSE***
it won't work like you want it
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#47
Posted 24 June 2006 - 03:54 PM
It's because of the fact that you still need to make it so that the forces all say "neutral" in the player list, ok? the game can tell what teams players are on when you start a game. If you really want this map to work, though, you have to get rid of that base you made in the center. This is your first map, try not to make it that amazing, ok? you should only be working on skirmish maps with no twists except maybe more money per supply dock at this stage in mapmaking. After you make 5 skimish maps, make a couple of missions to get the hang of advanced scripting and team making, and then try the harder, new stuff. Look at me, I'm making an RPG, and already finished Part 1! Trust me, it's better to start out small (I learned that the hard way a couple of times) untill you can do stuff like that.
Here's an easier way to say it:
***IF***
you get rid of the base
***THEN***
map will work fine
***ELSE***
it won't work like you want it
If I delete the base it won't work like I want it.The Skirmish AI works fine.
And I dont have big problems with scripting
Play the map, maybe then you see the one error
#48
Posted 24 June 2006 - 07:19 PM
once again thanks, if you want ill start work on a major map and make it good then post it here, not for the mod unless its dat good which i dobt but u guys can help tell me improvements and so.
#49
Posted 25 June 2006 - 07:08 AM
i now am covered in half naked chicks because i can make AI in maps! you video suggestion changed my life!
Now excuse me, April is giving me a back massage soon.
#50
Posted 25 June 2006 - 12:39 PM
chuff chuff chuff peep peep!
#51
Posted 25 June 2006 - 03:58 PM
I love those videos. I just wish I would have known about them before I started mapping. It would have made my life a lot easier. I swear, I'm cross-eyed now because of all of the nights spent trying to read the Worldbuilder manual and trying to comprehend it all.
A picture truly is worth a thousand words. An a video is worth millions.
Hopefully, when C&C 3 comes out, they'll have a much better world building program, and manual for it. One can only hope.
#53
Posted 25 June 2006 - 04:21 PM
Just a thought.
Looks real good. Can't wait to play it.
#54
Posted 25 June 2006 - 05:34 PM
#55
Posted 13 July 2006 - 04:30 PM
i want some units at the beginning of a game to enter my base then start attacking me.
i can scrpt them to follow the waypoints but dnt have a clue how to make them attack me, and not just sit there!
this is on a skirmish map
ne help wud be great
thanks
Edited by PR 4 @LL!!!, 13 July 2006 - 04:45 PM.
#56
Posted 18 July 2006 - 03:54 PM
IF
TRUE
THEN
Team (insert team name here) follows waypoint path (insert waypoint path name here), as a team is (true or false, doesn't matter).
IF
One unit from Team (insert team name from before) enters area (insert area name here)
THEN
Team (from before again) begin attack on player Local Player.
Make sure you have the team created (go to the teams tab and make a team with nothing in it, name it bob or something, I don't care) and have all the units you wanna have attack you on that team.
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#57
Posted 21 July 2006 - 02:07 PM
i have mde it work now
#58
Posted 21 July 2006 - 02:23 PM
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#59
Posted 21 July 2006 - 02:52 PM
ne map i make with ne sort or water on it will just a rather manky dark black colour wen i play it in skirmish. and this dark water just ruins the map.
ne help wud b nice.
#60
Posted 21 July 2006 - 05:14 PM
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users