UV Map Problem
Started by Jedi Master, Jun 26 2006 12:13 PM
12 replies to this topic
#1
Posted 26 June 2006 - 12:13 PM
Im having a problem with the UV Map, when i edit a model and unwrap the uv map it stays the same as it was with the original model also how do you know what your painting on the UV Map, its is just loads of lines scattered all over a square. I have no idea what part of the body im coloring
#2
Posted 26 June 2006 - 12:20 PM
post a pic
so we know waht your on about
so we know waht your on about
'I can harness the very energy within the walls of this place, and bind them too me, I can turn the air in your lungs to fire, and you....you are nothing more than leaves in a storm, did you really think you could face me here and survive'
- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven
- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven
#3
Posted 26 June 2006 - 12:26 PM
I cant really, i dont have the internet on my computer with BFME 2 and im out of CD's at the moment so i cant put it on a cd. Ill describee it. When i edit my model and select unwrap UV map and go into edit its just lines and little boxes which is what i seen on a tutorial. But i dont know what each one skins. When i take a screenie and cut out the UV Map every time i want to check what i skinned i have to save it and apply it to the model which is very time consuming
#5
Posted 26 June 2006 - 12:39 PM
aaaaaah damn, ill just color every single part then re-arrange them and finally, use Nertea's magical tutorials
#6
Posted 26 June 2006 - 03:33 PM
its very very easy I tell you
just choose a base model....then you just skin over the parts you wan tto change I recomend using the evil men model and skin for a base for a jedi knight well thats what I did and it turned out great as you saw
just choose a base model....then you just skin over the parts you wan tto change I recomend using the evil men model and skin for a base for a jedi knight well thats what I did and it turned out great as you saw
'I can harness the very energy within the walls of this place, and bind them too me, I can turn the air in your lungs to fire, and you....you are nothing more than leaves in a storm, did you really think you could face me here and survive'
- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven
- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven
#7
Posted 26 June 2006 - 04:18 PM
what folder is it under in compiled textures, for the past while ive been looking at different models. I just realised that the faces in skinning are hard. Mine look absolutely terrible compared to the ones used by EA
#8
Posted 26 June 2006 - 04:26 PM
EA uses pics. EA is weak
No fuel left for the pilgrims
#9
Posted 26 June 2006 - 04:50 PM
Would you be able to draw a face then scan it onto your comp then use it as a face
#11
Posted 26 June 2006 - 04:55 PM
lol ok, just wondering
#12
Posted 26 June 2006 - 08:40 PM
you're able to do that as much as you're able to take someone's face off the internet and put it in the skin. at first you will suck, though
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#13
Posted 26 June 2006 - 10:02 PM
Im now using the Corsair model and skin, i made the face extremely pale and i gave him yellow eyes like anakin skywalker
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