EDIT: More up to date information available deeper in the thread (page 3 or 4)... I will be updating this page soon.
New or altered: (KEY: = Secret, = Unsure about this)
Mordor
Heroes:
-Grishnakh ($50) weak orc spy
.....Stealth
-Shagrat ($800)
.....???
.....???
.....???
-Khamul ($1200) same as existing FINISHED
.....Leadership (Experience +150%, Armor +50%, Damage +150%)
.....BladeMaster
.....Pillage
- Nazgul($3000)
.....***
.....***
.....***
.....Mount Horse
- Nazgul($3000) (2nd copy)
.....***
.....***
.....***
.....Mount Horse
-Mouth of Sauron ($3000) FINISHED
My Notes: Leadership and anti-leadership with few spells, a good leader but not a good fighter
...2..Leadership [+200% Exp, +50% Vision, +125% Damage]
...2.."Lt of Barad-dur" (Give Experience to units)
...3..Anti-Leadership power (removes enemy leadership within radius of MoS much like Freezing Rain) (MoS best power)
...4.."Trickery of Words" (Wormtongue power)
...6.."Messenger of Mordor" (Enemy troops tremble in fear of Mordor's Messenger = this power makes use of the AtributeModifer that tells units to go-to a specific ModelConditionState, in this case "Terror"... so, when activated, it will make troops that are standing around freeze. The troops can still fight and move but inbetween attacks or when they don't have orders they won't do anything...much like when the eye of sauron is upon them. This is a useful power, but won't win a battle outright unless it is an even battle. This power can also be nullified by the 'Resist Fear' AtributeModifiers found in Gandalf, Aragorn, Gothmog, and Theoden's leadership bonuses)
Other Relevant Notes: MoS Speed is same as orcs, slow but won't run off on his own infront of the army.
The cost and the special power levels may be changed during testing if they turn out to be unbalanced.
Model created by Lauri, much of the code was given by King of the Universe, but the special powers are mainly mine (except leadership and Lt of B-D)
- Nazgul on Fellbeast ($3500)
.....Screech
- Gorbag ($800) (requires Spell)
.....Leadership to Morgul Black Uruks
.....???
.....???
- Gothmog ($4000) (requires a Spell)
.....***
.....***
.....***
.....***
.....***
...1..Mount Warg
............Active in background: Stealth Power
- WitchKing, Morgul Lord ($4000) (requires a Spell and an Upgrade) (roughly same as before)
.....Leadership (Experience +300%, Armor +75%, Damage +200%, larger radius) Best Mordor Leadership
.....Toggle Sword/Mace
.....Morgul Blade (Single powerful attack)
.....Black Breath (Wormtongue)
.....This is my Hour (WoP type weapon kills all enemy heroes near by)
.....Mount Fellbeast (vapula method)
.....Mount Horse???
.....Black Captian (mounted power similar to Elendil)???
Units:
- Morgul Orcs (new unit) (requires a Spell)
- Morgul Archer (new unit) (requires a Spell)
- Morgul Black Uruks (requires a Spell)
- Morgul Riders (new unit) (requires a Spell)
Buildings:
- Morgul Citadel (requires a Spell)
- Morgul Barracks (requires a Spell)
- Morgul Statue (requires a Spell)
- Morgul Armory
- Morgul Walls/Gate (requires a Spell)
Spells:
- "Minas Morgul" (Replaces "Devestation")
Isenguard
Heroes:
- Sharku
- Ugluk
Units:
None currently
Buildings:
None currently
Spells:
None currently
Gondor
Heroes:
-Aragorn II (Ranger) ($3000) Starts at Level 5 with all powers available
.....Athelas
.....BladeMaster
.....Leadership (Experience +300%, Armor +75%, Damage +250%, Resist Fear +100%) Best Gondor/Good side Leadership
.....Toggle Bow/Sword
.....Toggle Mount
.....Summon Full Army of the Dead (the original Spell Summons)
-Legolas ($3000) Almost the Same
NEW POWERS:
.....Knife Toggle (Toggle between Bow and Sword...Sword now does same damage as bow)
.....Knife Fighter (blademaster type power for Sword... +50% Damage and Armor)
NOTE: These have not been play tested... I did these for one of my personal mods today and decided to add them in. They may be reduced/removed if unbalanced.
-Gimli ($2500) Almost the Same
NEW POWERS:
...1..Throw Axe
...2..Leap Attack
...5..Slayer (+100% Damage, +100% Armor)
...5..Breathe (Temperary +50% Speed Boost)
...8..Mithril Armor (Health +1000, +100% knockback resistantce; Passive Ability)
...8..Dwarven Grudge (Special Power timers recharge 25% faster, +200 Health; Passive Ability)
NOTE: These have not been play tested... I did these for one of my personal mods today and decided to add them in. They may be reduced/removed if unbalanced.
-Boromir ($1400)
...2..Horn of Gondor
...2..BladeMaster (blue)
...5..Leadership
...7..Captain of Gondor
...3..Last Stand (allows Boromir to continue fighting for about 30 sec after he 'dies')
-Faramir ($1200) SAME
-Beregond ???
-Pippin ($100) SAME
Units:
-Infantry and archers are slightly stronger and have better attack
-Knights now limited to (2) battalions
-Tower Guard unit renamed "Citadel Guard" and changed
-New Unit "Tower Guard" Elite Gondor Infantry
Buildings:
-Stable now can buy horse shields after producing 2 batalions of Knights
Spells:
-Anduril (replaces Gandalf the White)
-Summon Gandalf the White (replaces Summon AotD)
.....Once summoned Gandalf has no timer and you buy him back from the citadel when he dies.
Rohan
TENTATIVE I have not worked on Rohan yet
Rohan will be updated soon...
Spells:
- changes way Summon Elves works
- replaces Anduril (probably a summons...perhaps a summon gondor army type thing)
- replaces AotD (possibly 'Summon the Blue Wizards' much like Summon Gandalf the White)
-GothmogtheOrc
Edited by GothmogtheOrc, 23 July 2006 - 09:49 PM.