Shelob.ini: Behavior = SpecialPowerModule ModuleTag_ModuleTag_ShelobWebbingReplaceStarter SpecialPowerTemplate = SpecialAbilityShelobWebbingTwo UpdateModuleStartsAttack = Yes StartsPaused = No End Behavior = ReplaceObjectUpdate ModuleTag_WordWeaponFireUpdate SpecialPowerTemplate = SpecialAbilityShelobWebbingTwo UnpackTime = 1700 PackTime = 1 FreezeAfterTriggerDuration = 2500; Hold AI for this long after we fire. AwardXPForTriggering = 0 StartAbilityRange = 80.0 ReplaceObject TargetObjectFilter = CREATE_A_HERO_WORD_OF_POULTRY_OBJECT_FILTER ReplacementObjectName = WebbedHumanoid End ReplaceRadius = CREATE_A_HERO_WORD_OF_POULTRY_RADIUS_L2 ReplaceFX = FX_CreateAHeroReplaceObject Scatter = Yes End SpecialPower.ini: SpecialPower SpecialAbilityShelobWebbingTwo Enum = SPECIAL_WORD_OF_POWER ReloadTime = 0 End CommandButton.ini: CommandButton Command_SpecialAbilityShelobWebbingTwo Command = SPECIAL_POWER SpecialPower = SpecialAbilityShelobWebbingTwo ; Options = TextLabel = CONTROLBAR:WordofPower ButtonImage = Gandolf_radcircle;HSGandalfWordOfPower ButtonBorderType = ACTION DescriptLabel = CONTROLBAR:ToolTipWordofPower AutoAbility = Yes PresetRange = 120.0 ; UnitSpecificSound = InPalantir = Yes End CommandSet.ini: CommandSet WildShelobCommandSet 1 = Command_ToggleStance 2 = Command_WildShelobInstillTerror 3 = Command_WildShelobPoisonedStinger 4 = Command_WildShelobTunnel 5 = Command_SpecialAbilityShelobWebbingone ; 6 = Command_SpecialAbilityWildShelobEatGrab 6 = Command_SpecialAbilityShelobWebbingTwo 13 = Command_AttackMove 14 = Command_Stop End EvilFactionUnits.ini: Object WebbedHumanoid ; *** ART Parameters *** Draw = W3DScriptedModelDraw ModuleTag_01 OkToChangeModelColor = Yes DefaultModelConditionState Model = CUWebdVctm_SKN Skeleton = CUWebdVctm_SKL ParticleSysBone = None WitchKingPoison End IdleAnimationState StateName = STATE_Idle Animation = WIGA;Medium wiggle AnimationName = CUWebdVctm_WIGA AnimationMode = ONCE End Animation = WIGB;Subtle wiggle AnimationName = CUWebdVctm_WIGB AnimationMode = ONCE End Animation = WIGC;Violent wiggle AnimationName = CUWebdVctm_WIGC AnimationMode = ONCE End Flags = RESTART_ANIM_WHEN_COMPLETE End End ; ***DESIGN parameters *** Side = Mordor EditorSorting = UNIT ThreatLevel = 1.0 CommandPoints = 0 CrushableLevel = 2;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles DisplayName = OBJECT:Webbed Unit ArmorSet Conditions = None Armor = EvilShelobsWebbedUnitArmor DamageFX = NormalDamageFX End ; *** ENGINEERING Parameters *** RadarPriority = UNIT KindOf = PRELOAD CAN_CAST_REFLECTIONS INFANTRY NOT_AUTOACQUIRABLE WEBBED ;Total hack to get unit to work. STRUCTURE units still have problems getting targeted. Behavior = AIUpdateInterface ModuleTag_03 End Behavior = PhysicsBehavior ModuleTag_Physics GravityMult = 1.0 End LocomotorSet Locomotor = WebbedLocomotor Condition = SET_NORMAL Speed = 0 End ;End hack ShockwaveResistance = SHOCKWAVE_RESISTANCE_IMMUNE Body = ActiveBody ModuleTag_02 MaxHealth = 200 ;BALANCE MaxHealthDamaged = 100 ;RecoveryTime = 5000 End Behavior = LifetimeUpdate ModuleTag_LifetimeUpdate // This one does the work, but the one in the horde displays the timer MinLifetime = 120000 MaxLifetime = 120000 DeathType = FADED End Behavior = SlowDeathBehavior ModuleTag_FadeDeath DeathTypes = NONE +FADED FadeDelay = 0 FadeTime = 5000 DestructionDelay = 5000 DeathFlags = DEATH_2 ;FX = INITIAL FX_UnSummonElvenAllies ;Sound = INITIAL SpellGenericUnsummonFasterMS End Geometry = CYLINDER GeometryMajorRadius = 8.0 GeometryMinorRadius = 8.0 GeometryHeight = 19.2 GeometryIsSmall = No Shadow = SHADOW_DECAL ShadowSizeX = 19; ShadowSizeY = 19; ShadowTexture = ShadowI; End
Now I would have thought this would work but apparently not, anybody spot anything wrong with it or how to fix it?