Jump to content


Photo

Harad Update


  • Please log in to reply
47 replies to this topic

#21 Mullers_11

Mullers_11

    Onlooker

  • Project Team
  • 806 posts
  • Location:England
  • Projects:Visions, The Four Ages
  •  Not active

Posted 30 July 2006 - 08:42 AM

Hmm, actually, I'd like to know why you don't like the fortress, alfreak1.

I made it, and I could make a new one, if you could explain me a good reason to do it.


No thank you :p

Retired


#22 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 30 July 2006 - 12:56 PM

Well, I like the fortress and all, but still, it looks a bit odd to me...
I can't explain it good, but I think it has something to do with the grey stones.....
To be understanding, I though Harad was a desert land.... The lush gardens would've looked nice'er on desert stones...in my opinion....
Still, the Model and the rest on the fortress is awsome :p just would've liked a desert theme better...

I'm sure it won't stop him from having fun with the mod.

Well, you see, it won't stop me from having fun :ninja: I hate the Goblin fortress, I mean, why did they make a witch fortress for goblins??

Anyways, great lookin' mod here :w00t: :grin: :grin: :grin:

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#23 Orc Master

Orc Master
  • New Members
  • 40 posts

Posted 30 July 2006 - 08:26 PM

Well, let's do something. I'll make a "desert stone" texture, to see how it turns out. If we conclude that the desert stones are better, we use them. But if we conclude that the grey stones are better, we use them even if they look strange. Deal?

#24 alfreak1

alfreak1
  • Members
  • 105 posts

Posted 30 July 2006 - 09:46 PM

No, don't redo it. Just because I don't like the overall apperance doesn't mean that it needs changed. Changing things just leads to more development time, which is worse than my dislike of a single object. Everyone has different likes and dislikes, so changing it may make somebody else not like it worse then me.

Keep up the great work. I'm starting to get excited about an actual release ;)

#25 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 31 July 2006 - 12:30 AM

Deal?

How about, you don't do shit? :p
I din't want you to make a new texture or something... and if all, you could've just changed the color for a consept, and see how it would've looked, but still, you really don't need that.... ;)
I'm just a pain in the ass, sitting here, complaining, and not going to do a better job anyways ;)

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#26 Mullers_11

Mullers_11

    Onlooker

  • Project Team
  • 806 posts
  • Location:England
  • Projects:Visions, The Four Ages
  •  Not active

Posted 31 July 2006 - 10:21 AM

Ingame, all changes come through me, yes me, Mullers :glare:

And I am saying no to this texture change. And yes, it is ingame... it has been for quite some time now. Next update you will see it and make your final decision on it then. Sorry to be so mean but the stone texture is perfect ingame.

Retired


#27 Orc Master

Orc Master
  • New Members
  • 40 posts

Posted 31 July 2006 - 03:45 PM

MULLERSMAN HAS TALKED! NOW GET BACK TO WORK! :p

I'll give a try to the desert stone texture, anyways. I always thought that might look good :p

#28 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,758 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 31 July 2006 - 03:46 PM

Bah, don't waste your precious time.. we need that Troll-man too remember.. :p

No fuel left for the pilgrims


#29 morgoth946

morgoth946

    title available

  • Hosted
  • 630 posts
  • Location:Mallorca

Posted 01 August 2006 - 12:08 PM

wow, amazing!
BTW, Matias, have you used the armory that I made for you?
The Four Ages, the new english Website:

Posted Image

Posted Image

#30 Mullers_11

Mullers_11

    Onlooker

  • Project Team
  • 806 posts
  • Location:England
  • Projects:Visions, The Four Ages
  •  Not active

Posted 01 August 2006 - 12:17 PM

We sure have, it's great, you'll see it in the next update :umad:

Retired


#31 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,758 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 01 August 2006 - 01:20 PM

Yep. We are now finishing Harad, the spellbook is being coded by Cahik, and the last models and skins are in progress.

No fuel left for the pilgrims


#32 Mullers_11

Mullers_11

    Onlooker

  • Project Team
  • 806 posts
  • Location:England
  • Projects:Visions, The Four Ages
  •  Not active

Posted 01 August 2006 - 06:38 PM

You missed out quite a lot of shit there Matias but who cares :rolleyes:

Retired


#33 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,758 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 01 August 2006 - 10:13 PM

(certain coding as well.. :lol: )

No fuel left for the pilgrims


#34 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 01 August 2006 - 10:51 PM

Sorry to be so mean but the stone texture is perfect ingame.

Um, mean? Have you been drinkin'? :lol:

You not mean, and I wouldn't doubt that it looks sweet, or as you say, perfect in-game, because, they always do! :mellow: The in some renders they can look rather bad(SotS), good(Visions), or wonderful(RA)! Sorry, but I havn't seen much of your renders, but the Fortress, is good, but looks odd

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#35 Mullers_11

Mullers_11

    Onlooker

  • Project Team
  • 806 posts
  • Location:England
  • Projects:Visions, The Four Ages
  •  Not active

Posted 02 August 2006 - 09:01 AM

Sorry, but I havn't seen much of your renders, but the Fortress, is good, but looks odd


Die!! :umad:

:lol:

No, I haven't been drinking any time recently.
Coding.... damn :dry:

It'll all be worth it though for the end product :mellow:

Retired


#36 Orc Master

Orc Master
  • New Members
  • 40 posts

Posted 02 August 2006 - 03:10 PM

Uh, let me see if I'm following the statement: It looks wonderful, the texture must look great in-game, and the fortress is good in general, but it's odd...

Well, then possitive stuff wins :lol:

#37 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 02 August 2006 - 03:34 PM

Now you've changed you mind :p

Anyways, I'm gonna stop complaining, since I havn't seen that one in-game..
And, I also changed the color on the pic to be more "desert"like. The color is not the best, but it's an idea :p
Anyways, my complains stop here :lol:

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#38 Orc Master

Orc Master
  • New Members
  • 40 posts

Posted 02 August 2006 - 04:27 PM

OK, people, here's the new now desert-stoned version of the HARADRIM FORTRESS!!! I have only two pics: Normal fortress and fully upgraded one. Behold, enjoy, and decide which one you like the most, because here at Visions we're to serve the customer :p J/K :lol:

Normal Fortress

Fully Upgraded Fortress

#39 Clement

Clement

    title available

  • Network Staff
  • 1,442 posts
  • Location:France
  • Projects:Various
  •  T3A Team Chamber Member
  • Division:Revora
  • Job:Developer

Posted 02 August 2006 - 10:20 PM

I prefer the new desert-stoned version :lol:
Posted Image

#40 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 03 August 2006 - 04:54 AM

Someone PLIEEEEEEEEs tell me the direct link of this mod plaing for Harad is my dream




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users