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MO 2.0 // Mission Discussion, Tips and Tricks


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#421 SeamyWham

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Posted 05 February 2011 - 09:34 PM

Welcome SeamyWham. What you have there sounds like a mistake on our behalf. Could you do the mission a few more times if it isn't too much trouble to see if it isn't a fluke?


Thank you, yeah sure thing I'll keep trying at it. :) I guess the MIGs are meant to destroy it or the Amplifer is meant to activate?

EDIT: Tried it three more times, all the times I just get killed despite I complete the objectives. :(

Edited by SeamyWham, 05 February 2011 - 10:23 PM.


#422 Zenothist

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Posted 06 February 2011 - 10:00 AM

That's not good. That means we did nerf the MiGs, but forgot to add more of them to destroy the Nuke Silo. It's best you just skip this mission till we have it all fixed in 3.0. :)

#423 SeamyWham

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Posted 06 February 2011 - 10:57 AM

That's not good. That means we did nerf the MiGs, but forgot to add more of them to destroy the Nuke Silo. It's best you just skip this mission till we have it all fixed in 3.0. :D


Ah okay, how can I skip ahead of it? It's distressing me now haha. :)

#424 Zenothist

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Posted 06 February 2011 - 11:18 AM

Go to New Campaign in the menu. There should be a campaign list on the right so you can choose your mission. :)

#425 SeamyWham

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Posted 06 February 2011 - 11:35 AM

Go to New Campaign in the menu. There should be a campaign list on the right so you can choose your mission. :xcahik_:


My god I'm blind haha, I never seen that before. Very noob-like of me. :) Thanks very much for your help. :D

#426 Zenothist

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Posted 06 February 2011 - 02:03 PM

You're welcome. Have fun!

#427 Stiletto

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Posted 15 February 2011 - 04:54 AM

Very good mod, i like it.
Wait... no, I LOVE it!
Except the missions. They're either too hard, too easy, or impossible.
Is there anyone who could complete the last allied mission? The moment i deploy my MCVs i get swarmed by everything the AI has. Disks, dogs, brutes, starflares, quads, etc. just sets a straight course to my base, and blow it up in a second.

#428 Zenothist

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Posted 15 February 2011 - 09:06 AM

Welcome Stiletto, glad you like the mod!

Almost all missions will be overhauled and new missions will be added. The AI is getting a rework as well so that casual players can actually beat the campaign, but still have a challenge on their hands.

#429 Stiletto

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Posted 16 February 2011 - 04:19 AM

Good to hear.
Oh, and i finally completed that last mission.
Took me a few restarts, and loads, but i got it.

A question about the third Epsilon mission called white scars.
I gather the 5000 credits, after that i receive an MCV, and 2 miners.
I build every building i can while countering tank rushes, but i never get the psy dominator build option(or icon).
Is this a bug, or i should wait for a scripted event?
A few times encountered the same problem in one of the original RA2 missions though.
It was the mission when you had to construct a chronosphere in cuba and deal with the nukes, but sometimes the chronosphere build option never appeared.

edit: also, when i quit & restart the game, and load any Epsilon campaign, my control panel changes to the soviet one.
Loading it again fixes it.

Edited by Alien55234, 16 February 2011 - 10:18 AM.
Moving text from double post to here.


#430 Zenothist

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Posted 16 February 2011 - 08:08 AM

This must be a bug, I suppose. I would suggest skipping these missions for the time being.

Hell, we should draw up a list of missions that are broken. :wink_new:

Mind your double posting now. :p

#431 Stiletto

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Posted 16 February 2011 - 08:37 AM

Yeah, sorry for the double posting.
I'll be more careful next time.
About the mission: i just loaded a save from the previous mission(MO02 spring), completed it(again), and started white scars from the beginning.
It works now.
Seems that this mod has it's own will, and only works when it wants to.
OMG! It's self aware! Speeder created SkyNet! Run for yer lives!
Or it's just that stupid NPATCH again.

Edited by Stiletto, 16 February 2011 - 08:47 AM.


#432 Zenothist

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Posted 16 February 2011 - 10:20 AM

Hmm, that is certainly odd. We'll make sure that all missions are working properly in 3.0.
As you may know, we won't be using NPatch anymore.

#433 Stiletto

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Posted 16 February 2011 - 10:46 AM

Yes i know, and i'm glad that you abandon that buggy [censored].
I hope Ares will contain less bugs than Npatch.
Too bad we don't have chronospheres and time travel in our reality. Or mass cloning.
Imagine that! You don't need to do anything, just send out your own clone who follows your every command, like: go to work, pay bills(with counterfeit money), etc.
Or travel forth in time, and play MO 3.0.
**sigh** but there are no clones, no time travel, so i need to go to work, and wait for 3.0.

#434 zFlashz

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Posted 02 March 2011 - 04:16 AM

hi guys !!!
[mental omega mode]in the mission 2 of Epsilon force, the missions are
1. recapture the clone vats [done]
2. destroy soviet base [done]
i had checked the map very clear and there is no more any red enemy on the map.
but nothing happen, i dont know how to win this mission, some one help me, please !!!

#435 Zenothist

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Posted 02 March 2011 - 08:35 AM

hi guys !!!
[mental omega mode]in the mission 2 of Epsilon force, the missions are
1. recapture the clone vats [done]
2. destroy soviet base [done]
i had checked the map very clear and there is no more any red enemy on the map.
but nothing happen, i dont know how to win this mission, some one help me, please !!!


Welcome to the forums zFlashz. We hope you enjoyed the mod!

There are most likely still some (submerged) enemies sneaking around then. Can't blame you though if you can't finish this mission. It took me roughly 2 hours just to find every Sentry Gun, Terror Drone, and Typhoon.

Don't worry though, we've fixed this issue in 3.0. Now you only need to destroy all those damn defenses that are scattered over the island. :thumbsupsmiley:

Edited by Alien55234, 02 March 2011 - 08:36 AM.


#436 zFlashz

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Posted 03 March 2011 - 06:40 AM

Welcome to the forums zFlashz. We hope you enjoyed the mod!

There are most likely still some (submerged) enemies sneaking around then. Can't blame you though if you can't finish this mission. It took me roughly 2 hours just to find every Sentry Gun, Terror Drone, and Typhoon.

Don't worry though, we've fixed this issue in 3.0. Now you only need to destroy all those damn defenses that are scattered over the island. ;)


There is a last submarine in the sea, my octopus found it :thumbsupsmiley:

#437 zFlashz

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Posted 12 March 2011 - 07:24 AM

hi !!!
Soviet MO 04 - Dragon Dance
When i capture the Psychic Amplifier and power it up, there is a Yuri's nuke attack me, it fire 3 nukes in 3 minutes :D
i had restart this mission but same result, i think there should be another way to get on that island and destroy the nuke,
what can i do ?

#438 Zenothist

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Posted 12 March 2011 - 10:54 AM

That's not good. That means we did nerf the MiGs, but forgot to add more of them to destroy the Nuke Silo. It's best you just skip this mission till we have it all fixed in 3.0. ;)


Yeah, I already handled this question. See if your question has been answered here before, then post. :D

Edited by Alien55234, 12 March 2011 - 10:56 AM.


#439 zFlashz

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Posted 12 March 2011 - 03:24 PM

oh, sr !!! i dont know he is talking about that mission. thanks ;)
i had search the forum and there are some posts about this mission,
but with 2,500$ that enough.
and i dont event know there are 2 moneys box on map :D

Edited by zFlashz, 13 March 2011 - 01:21 AM.


#440 Aasgier

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Posted 29 March 2011 - 07:17 PM

Two-phase spying strategy:

Very offensive and costs a lot because you need both siege units and spies... purpose is infiltrating the AI's battle lab

You do need: 5-8 spies/saboteur/infiltrator and siege units, and a few anti-armor vehicles.

All sides have their advantage: The Allies have Battle Fortresses and Prism Tanks do well against both infantry and structures. However, their spies are the weakest (in general though because the Soviet ones explode while the Yuri ones are totally invisible!)

Soviet has the Siege Crawler and the Scud Launcher has a larger range.

Yuri's spies are entirely invisible.

----
How to:

Infiltrate a powerplant ASAP and bombard several base defenses (Grand Cannons first!) and the Battle Lab straight away - DO NOT destroy other normal buildings. If possible, attack the enemy dogs and such as well with those units. Snipers and Viruses work especially well, and Prism Tanks and Scuds do the job too albeit less efficient.
Enemy air units and armor divisions WILL come, so try to prevent them from killing your Siege units. Again, the Allies have the advantage with their Battle Fortresses loaded with Guardian GI's and the occasional Sniper IFV (Yuri can use an Elite Virus in a Speeder Trike, Soviets should load Boris in the Centurion).
The Soviets have Apocalypses which aren't much slower than the rest of the armor division though.
Yuri is by far the weakest in this offense... you need a large combined assault with Yuri consisting of both Magnetrons, Gattling Tanks and Masterminds and it is usually not enough to keep the Masterminds alive.


! Trick: The AI must rebuild its Battle Lab. It does not rebuild the walls around it and when it does, the AI will fail at doing correctly due to a bug.

Now, just send the spies to the buildings you want to infiltrate. Probably there is need to infiltrate the power plant again if the AI rebuilds its Battle Lab too slowly.

You've sent an huge army against this AI's base... Usually most units are still alive so just retreat considering the AI will send large unit groups against this. If the AI does not which does happen at times, just destroy the most important buildings and kill off everything afterwards...

The strategy is expensive and usually not necessary though. But it works if the AI defends his Battle Lab too heavily when you want to infiltrate it.

First phase: Infiltrate powerplant, bombard
Second phase: Infiltrate other important buildings, retreat.


Important units which can be utilized with great effect: Sniper, Virus, Battle Fortress, V3, Demolisher, Prism Tanks, Apocalypse, Battleship, Dreadnought, Kraken Frigate, Barracuda


Note: The AI might try to attack the armored units instead of the siege units. Abuse this if this happens.




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