cahik's models
#261
Posted 22 July 2007 - 07:59 PM
#262
Posted 23 July 2007 - 05:24 PM
Behavior = SpecialPowerModule ModuleTag_AragornAthelas SpecialPowerTemplate = SpecialAbilityAragornAthelas UpdateModuleStartsAttack = Yes TriggerFX = FX_AragornAthelas SetModelCondition = ModelConditionState:USER_2 SetModelConditionTime = 2.1 End Behavior = SpecialAbilityUpdate ModuleTag_AragornAthelasUpdate SpecialPowerTemplate = SpecialAbilityAragornAthelas StartAbilityRange = 1.6 UnpackTime = 1 ; Nothing to touching it PreparationTime = 3 ; touching it to grabbing it PackTime = 2096 ; whacking it to holding it nice AwardXPForTriggering = 0 End This is the athelas code, using this as the base you could set the dismount anim as USER_2 right. Then have it triggered by the SpecialAbilityToggleMounted it would end up like this : Behavior = SpecialPowerModule ModuleTag_HorseToggleStarter SpecialPowerTemplate = SpecialAbilityToggleMounted UpdateModuleStartsAttack = Yes SetModelCondition = ModelConditionState:USER_2 SetModelConditionTime = 2.1 ;InitiateSound = StartsPaused = Yes End AnimationState = USER_2 StateName = DISMOUNT Animation = DMNT (or whatever its called) AnimationName = RUHHs_Theo_SKL.RUHHs_Theo_DMNT AnimationMode = ONCE End End The only dis-advantage to this would be that the dismount anim would probably be played mounting aswell. I don't know a way around this except to have seperate powers for on and off.
Now seeing as I do not have this animation I can't prove this theory cortrect, I have not had a way of testing it.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#266
Posted 28 August 2007 - 11:19 PM
Nice job!
-mike
#267
Posted 04 September 2007 - 01:10 PM
#268
Posted 05 September 2007 - 09:54 PM
Hmm... I've seen episode one, and the Jedi in it dont seem to crouch like that, they just ''fly''. (Force I guess, dont know... )
Edited by Matias, 05 September 2007 - 09:55 PM.
No fuel left for the pilgrims
#269
Posted 14 September 2007 - 10:47 AM
#271
Posted 25 September 2007 - 06:38 PM
#272
Posted 29 September 2007 - 04:11 PM
I haven't read this whole thread, but I had to say: excellent model! Do you mind if I try to reproduce the model based on that render, possibly for S.E.E.?just try if i can make really detailed weapon model. i hope it doesnt look too bad. model itself is absolutly from scratch.
I noticed the texture is missing the elven runes on the blade that distinguish Anduril from the original Narsil. Here is a picture you could simply scale down to 1024 wide and use a planar mapping to get a very accurate sword. BIG pic of Anduril.
[Edit] Here, I scaled it for you.
Edited by Lord of the Rings Junkie, 29 September 2007 - 04:44 PM.
Sinome maruvan ar Hildinyar
tenn' Ambar-metta!"
Don't come between The Lord of the Rings and its junkie!
#273
Posted 29 September 2007 - 09:35 PM
cahik, you're multitasking, thats so awesome
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