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Team Weaknesses & Strengths


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#1 Samurai Snack

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Posted 30 September 2006 - 06:32 PM

from alot of testing and playing, and losing, and winning, ive come up with a list of which sides beat which the most.

===GDI===
Owned by: Yuri
Owns: Soviet, Allies
Balanced with: Nod

===NOD===
Owned by: Allies
Owns: Yuri(Nod has robots that are immune to mind control)
Balanced with: GDI

===YURI===
Owned by: Nod, Allies
Owns: GDI, Soviet
Balanced with: [Imbalanced]

===SOVIET UNION===
Owned by: Yuri, GDI
Owns: Allies(Allies have weak air defence)
Balanced with: [Imbalanced]

===ALLIES===
Owned by: Soviet, GDI
Owns: Yuri(Allies has robots that are immune to mind control), Nod
Balanced with: [Imbalanced]

As you can see, the RA2 sides have become somewhat imbalanced with the reloaded mod, and i know its still in beta, im just pointing out what teams u should be against certain others.
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#2 Dirt

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Posted 01 October 2006 - 06:29 AM

Then Westwood should make it more balanced :shiftee: . The next version of CnC is CnC3 Tiberium Wars :p .

#3 MasterPyro

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Posted 01 October 2006 - 06:52 AM

under what situations were these tests done? did u do it online agianst another person?

the mod needs balancing thats obvious, but when i play it online i never noticed one side completly owning another like u say, the titans, so slow and they arnt more powerful than rhino or anything, they need to be changed.
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#4 Samurai Snack

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Posted 01 October 2006 - 06:33 PM

i'm basing these on tests against comps cuz no one plays mods online anyways, im showing on the list what sides are more difficult to kill by another side, i dont mean like ofr example: GDI sending in 10 titans and 23095367 rhinos all die, im saying that it is more diffucult to defeat GDI with soviets.
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#5 Allied General

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Posted 01 October 2006 - 10:00 PM

well actually the sides shouldn't really be "balanced" each side clearly has weaknesses and strengths, if every side had a perfect counter its just becomes stale.
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#6 MasterPyro

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Posted 01 October 2006 - 10:16 PM

then whats the purpose playing an unbalanced game?

Each side uses a different style of fighting, the mod should be balanced otherwise its no fun getting owned by an all powerful side.

and AG what do you mean if each side had a counter, doyou mean like each country counters the other like yuri beats gdi and that kind of bs
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#7 Samurai Snack

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Posted 02 October 2006 - 03:39 AM

...and AG what do you mean if each side had a counter, doyou mean like each country counters the other like yuri beats gdi and that kind of bs


i believe thats what AG meant, and what i mean by a balanced game is not like tiberian sun or dune2000 wheres each side has maybe 1 unique unit, i mean that every team has a weakness and strength.
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#8 Allied General

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Posted 02 October 2006 - 09:19 AM

I mean that each side doesn't have identical units with just different art and slightly different stats ...

hello futuristic walking mech beats rhino heavy tank from 1970's ...

also allies weak aa?

what about rocketeers, ifv's and of course aegis cruiser?

you should have based strengths on like

air, land, sea, technology, income, special abilities

e.g. clearly allies focus on air and infantry whilst gdi is more mechs and air whilst nod is stealth and sneak attacks and soviets is just mass production land and yuri is well inbalanced.

personally in my opinion the soviets and allies are balanced against each other

Also trying reading my statements hence why I used the word "if" everyone had a counter it becomes stale ...

Edited by Allied General, 02 October 2006 - 09:24 AM.

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#9 MasterPyro

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Posted 03 October 2006 - 10:38 PM

if there isnt a way to counter other units thats stale,

Allies focus on quick high tech attacks i thought

Gdi uses brute force like soviets

Nod uses high tech and sneak attacks
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#10 Moon Pine

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Posted 05 November 2006 - 05:29 AM

===NOD===
Owned by: Allies
Owns: Yuri(Nod has robots that are immune to mind control)
Balanced with: GDI


:) Yuri can own NOD with Slave Miners :p as NOD units are all light armored :blink:
Of course some Yuris or Masterminds needed for Tick Tanks(When a Tick tank controlled, deploying it or undeploying it will make a permanent control.And a Yuri can control a whole Tick Division!). :p
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#11 FS-21

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Posted 05 November 2006 - 09:23 PM

===NOD===
;) Yuri can own NOD with Slave Miners :p as NOD units are all light armored :)
Of course some Yuris or Masterminds needed for Tick Tanks(When a Tick tank controlled, deploying it or undeploying it will make a permanent control.And a Yuri can control a whole Tick Division!). :thumbsupsmiley:


Only is necessary a little group of Cyborgs (low tech infantry) to destroy Slave Miners (alone or in packs)... :D

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

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#12 Guest_--Magna Cracker--_*

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Posted 06 November 2006 - 04:17 AM

FS-21 please complete your Reloaded's home page, Nod structures and GDI naval units...

make a cruiser like in RA1 :) see if you can make a change with the Orion Cruiser... if it can launch more missiles than 2 it would be better..

#13 Guest_Guest_*

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Posted 06 November 2006 - 04:22 AM

Hahaha esta muy interesante tu mod... ojala y EA hiciera un juego sobre estos 5 ejerctios =P Haz un campaign mode =D Estaria re-chido

#14 Moon Pine

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Posted 07 November 2006 - 08:32 AM

Only is necessary a little group of Cyborgs (low tech infantry) to destroy Slave Miners (alone or in packs)...

Good idea!

But I still think NOD needs a low-tech anit-air vehicle,Rocket inf is always shot down by snipers,and NOD have to build several SAMs.
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#15 MasterPyro

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Posted 08 November 2006 - 02:31 AM

indeed i hate going on the defensive just cause gdi and nod have holes in their AA capabilities, gdi needs a lower tech unit to counter aa, cause the mrls isnt cutting it and jumpjets work pretty good
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#16 FS-21

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Posted 08 November 2006 - 11:00 AM

TS AA weapons are lightly improved (better accuracy) so Nod rocket infantry/AA defense should to be ok until you can build other vehicles.

But will not be added more stuff because each side has different strategy style :p.

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#17 OmegaBolt

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Posted 08 November 2006 - 04:01 PM

Did someone say.. NOD? You disgust me, EA infidel! :p

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#18 MasterPyro

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Posted 09 November 2006 - 03:00 AM

im just trying to say since nod lacks and early AA vehicle its easy to get overrun by planes, allied snipers will easly take care of rocket dudes, even in your own base, hey if only a certian attack bike had AA capabilities restored then i see no problem in nods AA. and i didnt want more stuff added cause that would be bs agianst the whole series and of the whole purpose of the mod, i just wanted the mod balanced more, have you played online with nod and gdi? Watch as they lack effective AA and get run down, i mean damn adding in AA to the attack bike, and enhancing the damage the mrls (and,or not having radar requirments to get the mrls)does on air units would balance this out then neither side would lack effective AA.

Edited by MasterPyro, 09 November 2006 - 03:03 AM.

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#19 Moon Pine

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Posted 10 November 2006 - 09:51 AM

In fact Cncguild says combat Cycle in TS have AA missiles, maybe just give it an AA fire-ability as NOD buggy and Cycle play nearly the same role in Reload currently.
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#20 MasterPyro

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Posted 12 November 2006 - 10:53 AM

and either increase the damage the mrls does to airborne units , or reduce the requirements and or price
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