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#801 Storm

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Posted 01 August 2007 - 01:21 PM

I found Elvenstar was fun to use on challenges or just taking a very strong faction and crushing something way underpowered, while TEA is very balanced, making for more interesting matches.
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#802 pf7612

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Posted 06 August 2007 - 04:14 PM

Great mod!
One question though...I was trying to give the Mirkwood Scouts a melee attack like the rangers and everything was there but had semi-colons, so I took those away. When I tried it ingame, they had the attack and it worked, but they had no sword. Anyone know how to give them a sword?

Thanks in advance.
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#803 adummy

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Posted 06 August 2007 - 05:00 PM

use the modding forum.
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#804 pf7612

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Posted 06 August 2007 - 05:15 PM

use the modding forum.


Sorry. I thought that since it had to do with tea that it should go here, but I'll repost.
sorry.
War-young men dying, old men talking.

"This ought to be the greatest gatherin' of pirate lords in our lifetime."
"And I owe them all money." - Hector Barbosa and Jack Sparrow

#805 WingSephiroth

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Posted 20 December 2007 - 01:46 AM

this is a pretty cool mod, with the elves and all.
i diddnt see a suggestion thread but maybe it would be cool if the elven defensive flet had a bit of a tower look, because its kinda like shooting tree. lol :crazed:
im gunna try doing that.

#806 Elvenlord

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Posted 20 December 2007 - 04:20 AM

It's supposed to be like that. The enemy shouldn't really know which trees are flets. It's the whole purpose behind them :crazed:

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#807 Taralom

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Posted 20 December 2007 - 02:02 PM

It's supposed to be like that. The enemy shouldn't really know which trees are flets. It's the whole purpose behind them :p

bit their fortress is still a bit too treeish for my taste :crazed:
and it has too much flets as well (for my taste then :p )

did flets had a weaker attack?
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#808 Elvenlord

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Posted 20 December 2007 - 06:04 PM

All the flets make up for having no walls :p

I really have no clue, they actuall may be stronger then other towers, I don't know....

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#809 Olorin

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Posted 22 December 2007 - 05:09 AM

All I know is that they were weaker than most towers, especially against fire. Though their damage should be more or less the same because of balance, since there are sixteen of them altogether around the castle. :p
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#810 Yarrum

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Posted 30 March 2008 - 04:21 PM

I'm sure that this stuff has been said already, but here are the bugs I found:

1. When Ugluk dies, the game sometimes says Lurtz has been killed, and other times it says nothing.
2. There is no icon for Ugluk's speed passive buff.
3. Merry and Pippin's passive icons disappear when the appropriate level is reached.
4. Merry and Pippin's helms do not appear for the second passive spells.

Well, that's what I found, and hopefully, these will be corrected in the next release. Great mod, keep up the awesome work. -Yarrum

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#811 Elvenlord

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Posted 30 March 2008 - 07:54 PM

*smacks head on desk*
Seriously? The creator had been gone for... almost a year now. Probably not coming back.
Then again, he was just trying to be helpful.....

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#812 Yarrum

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Posted 01 April 2008 - 11:04 PM

Sorry...Anyways...is this mod then dead to the extent of new material and fixes?

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#813 Elvenlord

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Posted 02 April 2008 - 02:29 AM

Yes, more then likely, it's dead (omg, I'm admitting it...)
Sorry.....

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#814 CIL

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Posted 02 April 2008 - 05:17 AM

Saddens me too... Sequel of it would have been nice but if there is NO word from Celeglin about it.. it's probably never gonna happen.
I'm creeping, not gone.

#815 Kyrivian

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Posted 02 April 2008 - 04:20 PM

You never know. He could come back in a miraculous blaze of fire and the new mod created and done. :p

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Posted By: Kyrivian
I'd go with 2d3, 3d6, 1/2d7, 1d10, 14d12, 8d20, 13 quarters, and a groundhog.

I'm not sure if you'll need all that, but if you figured out a system from it, it would be the greatest in the world.


#816 Elvenlord

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Posted 03 April 2008 - 03:12 AM

Yeah, that's it, he wanted to create the mod without interference, and will reveal his masterful work in the wake of his glorious return....
Hey, a guy can dream, can't he? :rolleyes:

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#817 Ring o' Fate

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Posted 29 July 2008 - 02:15 AM

"A man should always dream... And sometimes, dreams can come true! So dream like the wind!"
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