Jump to content


Photo

BETA Thread


  • Please log in to reply
816 replies to this topic

#801 Storm

Storm
  • Members
  • 16 posts

Posted 01 August 2007 - 01:21 PM

I found Elvenstar was fun to use on challenges or just taking a very strong faction and crushing something way underpowered, while TEA is very balanced, making for more interesting matches.
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

#802 pf7612

pf7612
  • Project Team
  • 148 posts
  • Projects:Mapping for WotE and AoM, spreading general ideas all around
  •  Mapper, ini coder

Posted 06 August 2007 - 04:14 PM

Great mod!
One question though...I was trying to give the Mirkwood Scouts a melee attack like the rangers and everything was there but had semi-colons, so I took those away. When I tried it ingame, they had the attack and it worked, but they had no sword. Anyone know how to give them a sword?

Thanks in advance.
War-young men dying, old men talking.

"This ought to be the greatest gatherin' of pirate lords in our lifetime."
"And I owe them all money." - Hector Barbosa and Jack Sparrow

#803 adummy

adummy

    Keep it Clean!

  • Project Team
  • 1,760 posts
  • Location:Arizona, USA

Posted 06 August 2007 - 05:00 PM

use the modding forum.
Posted Image

#804 pf7612

pf7612
  • Project Team
  • 148 posts
  • Projects:Mapping for WotE and AoM, spreading general ideas all around
  •  Mapper, ini coder

Posted 06 August 2007 - 05:15 PM

use the modding forum.


Sorry. I thought that since it had to do with tea that it should go here, but I'll repost.
sorry.
War-young men dying, old men talking.

"This ought to be the greatest gatherin' of pirate lords in our lifetime."
"And I owe them all money." - Hector Barbosa and Jack Sparrow

#805 WingSephiroth

WingSephiroth
  • New Members
  • 4 posts

Posted 20 December 2007 - 01:46 AM

this is a pretty cool mod, with the elves and all.
i diddnt see a suggestion thread but maybe it would be cool if the elven defensive flet had a bit of a tower look, because its kinda like shooting tree. lol :crazed:
im gunna try doing that.

#806 Elvenlord

Elvenlord

    Polis Ranger

  • Advisors
  • 3,827 posts
  •  T3A Chamber Member

Posted 20 December 2007 - 04:20 AM

It's supposed to be like that. The enemy shouldn't really know which trees are flets. It's the whole purpose behind them :crazed:

elvenlordbanner.jpg
 


#807 Taralom

Taralom

    Self-proclaimed A**hole

  • Project Team
  • 1,519 posts
  • Location:Not here
  • Projects:Turned to Writing
  •  I R GOOGL'd

Posted 20 December 2007 - 02:02 PM

It's supposed to be like that. The enemy shouldn't really know which trees are flets. It's the whole purpose behind them :p

bit their fortress is still a bit too treeish for my taste :crazed:
and it has too much flets as well (for my taste then :p )

did flets had a weaker attack?
If the above post offended you in any way,
please take note that, until further notice, I don't care, so get lost.

#808 Elvenlord

Elvenlord

    Polis Ranger

  • Advisors
  • 3,827 posts
  •  T3A Chamber Member

Posted 20 December 2007 - 06:04 PM

All the flets make up for having no walls :p

I really have no clue, they actuall may be stronger then other towers, I don't know....

elvenlordbanner.jpg
 


#809 Olorin

Olorin

    Mithrandir

  • Members
  • 1,579 posts
  • Location:Australia
  •  That wandering conjuror...

Posted 22 December 2007 - 05:09 AM

All I know is that they were weaker than most towers, especially against fire. Though their damage should be more or less the same because of balance, since there are sixteen of them altogether around the castle. :p
Posted Image

...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#810 Yarrum

Yarrum

    Kahuna

  • Project Team
  • 461 posts
  • Location:New York City

Posted 30 March 2008 - 04:21 PM

I'm sure that this stuff has been said already, but here are the bugs I found:

1. When Ugluk dies, the game sometimes says Lurtz has been killed, and other times it says nothing.
2. There is no icon for Ugluk's speed passive buff.
3. Merry and Pippin's passive icons disappear when the appropriate level is reached.
4. Merry and Pippin's helms do not appear for the second passive spells.

Well, that's what I found, and hopefully, these will be corrected in the next release. Great mod, keep up the awesome work. -Yarrum

KotW%20Left%20Morgul%20Banner.jpg
KotW Beta Tester
frodo_sam.jpg


#811 Elvenlord

Elvenlord

    Polis Ranger

  • Advisors
  • 3,827 posts
  •  T3A Chamber Member

Posted 30 March 2008 - 07:54 PM

*smacks head on desk*
Seriously? The creator had been gone for... almost a year now. Probably not coming back.
Then again, he was just trying to be helpful.....

elvenlordbanner.jpg
 


#812 Yarrum

Yarrum

    Kahuna

  • Project Team
  • 461 posts
  • Location:New York City

Posted 01 April 2008 - 11:04 PM

Sorry...Anyways...is this mod then dead to the extent of new material and fixes?

KotW%20Left%20Morgul%20Banner.jpg
KotW Beta Tester
frodo_sam.jpg


#813 Elvenlord

Elvenlord

    Polis Ranger

  • Advisors
  • 3,827 posts
  •  T3A Chamber Member

Posted 02 April 2008 - 02:29 AM

Yes, more then likely, it's dead (omg, I'm admitting it...)
Sorry.....

elvenlordbanner.jpg
 


#814 CIL

CIL

    Ex-troll

  • Members
  • 1,330 posts
  • Location:Ithaca, NY for school and Phoenix, AZ on breaks
  • Projects:Roaming the forums in the guise of a guest
  •  Liberal-turned-libertarian (with conservative tendencies)

Posted 02 April 2008 - 05:17 AM

Saddens me too... Sequel of it would have been nice but if there is NO word from Celeglin about it.. it's probably never gonna happen.
I'm creeping, not gone.

#815 Kyrivian

Kyrivian

    Self Proclaimed Lord

  • Members
  • 87 posts
  • Location:In my Crisis Suit

Posted 02 April 2008 - 04:20 PM

You never know. He could come back in a miraculous blaze of fire and the new mod created and done. :p

Posted Image

[center]

Posted By: Kyrivian
I'd go with 2d3, 3d6, 1/2d7, 1d10, 14d12, 8d20, 13 quarters, and a groundhog.

I'm not sure if you'll need all that, but if you figured out a system from it, it would be the greatest in the world.


#816 Elvenlord

Elvenlord

    Polis Ranger

  • Advisors
  • 3,827 posts
  •  T3A Chamber Member

Posted 03 April 2008 - 03:12 AM

Yeah, that's it, he wanted to create the mod without interference, and will reveal his masterful work in the wake of his glorious return....
Hey, a guy can dream, can't he? :rolleyes:

elvenlordbanner.jpg
 


#817 Ring o' Fate

Ring o' Fate

    The Ghost.

  • Project Team
  • 1,627 posts
  • Location:PA
  • Projects:Trying to find meaning...
  •  The guy that is just a ghost.

Posted 29 July 2008 - 02:15 AM

"A man should always dream... And sometimes, dreams can come true! So dream like the wind!"
A changed man is only the same man with a different outlook of life.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users