The Last Twilight ideas
#841
Posted 28 May 2007 - 07:51 PM
Mounted Royal Guards are level 3 (I think)
Forlindon bows will be level 2, maybe even 3.
The handmaidens are probably coming from the barracks.
The Spearmen might come from level 2 as well.
Other then that, that looks about right.
#842
Posted 29 May 2007 - 06:52 AM
There aren't any renders of Minstrels yet, seeing as Celeglin hasn't got around to doing them yet. I'm hoping that that will be the next piece of work that he will release.I true sure or not. But one thing I never see "Minstrels" it find not imarge.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#843
Posted 29 May 2007 - 12:52 PM
and all elites at lvl 3.
because, hey they are elites!! they need large training grounds
please take note that, until further notice, I don't care, so get lost.
#845
Posted 30 May 2007 - 02:03 AM
morgul orcs trained from orc pit
Avari Archers trained lorien Barracks
Avari Bladesmen trained lorien Barracks
Royal Guards Mounted trained from rohan stables
hero ideas
Celeglin from celeborn Summon Galadhrim power
Cirdan full hero
Gil-Galad
Edited by harad king, 30 May 2007 - 02:08 AM.
#846
Posted 30 May 2007 - 02:54 AM
Royal Guards: Yep
Celeglin will remain a power, unless needed for balance purposes.
Cirdan will ba a full hero
Gil-Galad would be too OP, so he'll be optional like before.
#847
Posted 30 May 2007 - 06:33 AM
Thanks for just repeating exactly what I said.i think that all normal units can be purchased at lvl 1 or 2 of the structure's
and all elites at lvl 3.
because, hey they are elites!! they need large training grounds
Definately, or at least on the behalf of the Avari. There wasn't really much information on the Avari, that and the fact that they had no part in the War of the Ring, makes it very unlikely that they will be made recruitable.Avari and morgul orcs will remain spells. (I think)
Yeah, definately. Celeglin said that he wanted to keep Celeglin summonable, as he isn't really an official Middle-Earth character. And he made the factions balanced so it's highly unlikely that he will make him recruitable.Celeglin will remain a power, unless needed for balance purposes.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#848
Posted 30 May 2007 - 01:15 PM
#849
Posted 31 May 2007 - 06:18 AM
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#850
Posted 31 May 2007 - 01:47 PM
Yes, it looks balanced, but they are always those little things that make some factions OP and some units worthlessn etc.
That's why you're not a beta tester Olorin
#851
Posted 31 May 2007 - 04:15 PM
I want to give you some suggestion for existing faction and new factions
Gondor
Add Spearman
Add Citadel Guard
Add Citadel Guard Archers
Add Dol Amroth Swan Knight
Rohan
Add Westfold Warriors
Change Mounted royal guards from summon to be build form Level 3 Stables
Mordor
Add Orc Archers
Add Minas Morgul orc Archers
Add Black Uruks of Baradur
Isengard
Add Uruk Scouts
Add Wildmen of Dunland
Eriador
Add Noldor warriors(Elite Second age High Elves)
Add Rivendell Guardians(Spearman)
Rhovanion
Add Mirkwood Swordsman
#852
Posted 31 May 2007 - 04:45 PM
Gondor
Cel already said no to spearmen. (I think)
Citadel Guards are being added in TLT, they will have bow/sword toggle
Dol Amroth Knights- I'm not sure, but I'm thinking no.
Rohan
Weren't we thinking about adding Westfold warriors for somebody's summon?
They will be both a summon and be able to be built
Mordor
......Ummm, aren't orc archers already part of mordor?
Summon for Gothmog (I think)
Will be Mordor's elite unit
Eraidor
Done(or whatever)
Already have Spearmen of the havens, so they won't be needed
Rhovanion
I think Cel wants Rhovanion to not have an early game sword unit to keep their unquie early game.
Oh, and would you mind changing your avatar? I though I posted twice when I saw your post.
Edited by Elvenlord, 31 May 2007 - 04:47 PM.
#853
Posted 01 June 2007 - 10:17 AM
Oh shutup. I trust Celeglin's judgment, that's all. And of course there are gonna be those little bugs everywhere, that always happens with good mods.*Sigh*
Yes, it looks balanced, but they are always those little things that make some factions OP and some units worthlessn etc. That's why you're not a beta tester Olorin
On to business: no, I think the summonable Westfold units for Erkenbrand was turned down in favour of a more unique idea. And Gothmog is only able to summon Morgul Warriors, not Archers (they appear in Minas Tirith as a skin change ). saumya, you have some very nice ideas here, but most of them are unnecessary/will make the game far off-balance, which Celeglin is strongly opposed to. He won't be able to fit everything in the mod, no matter how much everyone wants it. Thanks for the suggestions though.
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#854
Posted 01 June 2007 - 01:24 PM
yes i thought you posted three times in a rowOh, and would you mind changing your avatar? I though I posted twice when I saw your post.
but about the Noldor Warriors, this is a mod about the third age. not about the second. that's why isildur isn't in. and i have to say that i thought there were a lot of BFME2 stuff in the idea.
and BFME2 isn't as good as BFME in my opinion. BFME had a unique style with its build plots. and BFME2 had some strange units in it(like Noldor Warriors and Sauron)
please take note that, until further notice, I don't care, so get lost.
#855
Posted 01 June 2007 - 03:43 PM
They didn't all magically dissapeaer at the end of the 2nd age.....
Revora needs spellcheck.....the God of spam commands it!
#857
Posted 01 June 2007 - 05:04 PM
No fuel left for the pilgrims
#858
Posted 01 June 2007 - 11:30 PM
#859
Posted 02 June 2007 - 12:19 AM
Uhm, the Noldor didn't die out after the 2nd Age, Taralom. The Noldor were just a 'clan' or family of Elves, a division; Galadriel is one, I think the greatest of the Noldor by the end of the 3rd Age. The Noldor Warriors in this mod are basically those who fought in the Last Alliance taking up arms again to fight for the freedom of Middle-earth.but about the Noldor Warriors, this is a mod about the third age. not about the second. that's why isildur isn't in. and i have to say that i thought there were a lot of BFME2 stuff in the idea.
They should have, seeing as Celeglin usually follows the designs in the movie (apart from the Elves; usually he likes making his own skins for the Highborn).Citadel Guard you say? Minor thing, but would they have black capes to distinguish them from the other Gondor units?
...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...
...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...
...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King
#860
Posted 02 June 2007 - 12:26 AM
One more question, and I'll be done for awhile (hopefully )
Will Glorfindel have Audio by the end of TEA?
Note: I'm guessing TEA stands for "The Elven Alliance"