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The Last Twilight ideas


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#841 Elvenlord

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Posted 28 May 2007 - 07:51 PM

Hmmm..... I don't recall exactly what level Cel said the units would come out at.
Mounted Royal Guards are level 3 (I think)
Forlindon bows will be level 2, maybe even 3.
The handmaidens are probably coming from the barracks.
The Spearmen might come from level 2 as well.
Other then that, that looks about right.

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#842 Olorin

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Posted 29 May 2007 - 06:52 AM

I'm betting on all the Elite units (Noldor Warriors, Mounted Royal Guards, etc.) coming out at level 3. Forlindon's Bows and Spearmen of the Havens are all probably gonna come out at level 2, and I think that Celeglin might go for the Handmaidens of Galadriel being spawned from Galadriel's Well. Speaking of which, maybe Galadriel could have an ability where she summons 3 Handmaidens or something. Just think about it: you're in the middle of a siege, fighting with Rhovanion, and then you think "S***, I forgot to purchase Handmaidens!". Then you can just use Galadriel to summon three, and presto, your siege is back in action. Not just that though, you can use it to 'mass heal' on your wounded/fighting army. Though these Handmaidens won't be able to combine with other troops. :D I wouldn't mind seeing this in action.

I true sure or not. But one thing I never see "Minstrels" it find not imarge. :p

There aren't any renders of Minstrels yet, seeing as Celeglin hasn't got around to doing them yet. :D I'm hoping that that will be the next piece of work that he will release.
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#843 Taralom

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Posted 29 May 2007 - 12:52 PM

i think that all normal units can be purchased at lvl 1 or 2 of the structure's
and all elites at lvl 3.
because, hey they are elites!! they need large training grounds :p
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#844 Kyrivian

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Posted 30 May 2007 - 12:47 AM

Who woulda thunk it?

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Posted By: Kyrivian
I'd go with 2d3, 3d6, 1/2d7, 1d10, 14d12, 8d20, 13 quarters, and a groundhog.

I'm not sure if you'll need all that, but if you figured out a system from it, it would be the greatest in the world.


#845 Harad King

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Posted 30 May 2007 - 02:03 AM

ideas

morgul orcs trained from orc pit

Avari Archers trained lorien Barracks

Avari Bladesmen trained lorien Barracks

Royal Guards Mounted trained from rohan stables

hero ideas

Celeglin from celeborn Summon Galadhrim power

Cirdan full hero

Gil-Galad

Edited by harad king, 30 May 2007 - 02:08 AM.

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#846 Elvenlord

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Posted 30 May 2007 - 02:54 AM

Avari and morgul orcs will remain spells. (I think)

Royal Guards: Yep

Celeglin will remain a power, unless needed for balance purposes.

Cirdan will ba a full hero

Gil-Galad would be too OP, so he'll be optional like before.

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#847 Olorin

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Posted 30 May 2007 - 06:33 AM

i think that all normal units can be purchased at lvl 1 or 2 of the structure's
and all elites at lvl 3.
because, hey they are elites!! they need large training grounds :lol:

Thanks for just repeating exactly what I said. ;)

Avari and morgul orcs will remain spells. (I think)

Definately, or at least on the behalf of the Avari. There wasn't really much information on the Avari, that and the fact that they had no part in the War of the Ring, makes it very unlikely that they will be made recruitable.

Celeglin will remain a power, unless needed for balance purposes.

Yeah, definately. Celeglin said that he wanted to keep Celeglin summonable, as he isn't really an official Middle-Earth character. And he made the factions balanced so it's highly unlikely that he will make him recruitable. :p
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#848 Elvenlord

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Posted 30 May 2007 - 01:15 PM

In TEA they are balanced, we don't know about TLT yet :p

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#849 Olorin

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Posted 31 May 2007 - 06:18 AM

We have a rough idea for TLT, and so far it looks balanced: Gondor - defensive, solid structures and economy; Mordor - offensive, lots of cheap soldiers that can be spammed early game; Isengard - elitish, they have good strong soldiers that can be spammed more-so in mid-game; Rohan - mobile, they make use of their superior cavalry but are now a strongish infantry faction; Eriador - very elite, units are costly but are worth it in the end, also good all-rounders; and Rhovanion - ranged and stealthy, have the most ranged and stealthy warriors in the game. That looks pretty balanced to me. :ninja:
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#850 Elvenlord

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Posted 31 May 2007 - 01:47 PM

*Sigh*
Yes, it looks balanced, but they are always those little things that make some factions OP and some units worthlessn etc.
That's why you're not a beta tester Olorin :ninja:

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#851 saumya

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Posted 31 May 2007 - 04:15 PM

What are the new units for existing factions can you list them on the first page
I want to give you some suggestion for existing faction and new factions

Gondor
Add Spearman
Add Citadel Guard
Add Citadel Guard Archers
Add Dol Amroth Swan Knight

Rohan
Add Westfold Warriors
Change Mounted royal guards from summon to be build form Level 3 Stables

Mordor
Add Orc Archers
Add Minas Morgul orc Archers
Add Black Uruks of Baradur

Isengard
Add Uruk Scouts
Add Wildmen of Dunland

Eriador
Add Noldor warriors(Elite Second age High Elves)
Add Rivendell Guardians(Spearman)

Rhovanion
Add Mirkwood Swordsman

#852 Elvenlord

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Posted 31 May 2007 - 04:45 PM

Alright. Here we go.
Gondor
Cel already said no to spearmen. (I think)
Citadel Guards are being added in TLT, they will have bow/sword toggle
Dol Amroth Knights- I'm not sure, but I'm thinking no.
Rohan
Weren't we thinking about adding Westfold warriors for somebody's summon?
They will be both a summon and be able to be built
Mordor
......Ummm, aren't orc archers already part of mordor?
Summon for Gothmog (I think)
Will be Mordor's elite unit
Eraidor
Done(or whatever)
Already have Spearmen of the havens, so they won't be needed
Rhovanion
I think Cel wants Rhovanion to not have an early game sword unit to keep their unquie early game.

Oh, and would you mind changing your avatar? I though I posted twice when I saw your post. :ninja:

Edited by Elvenlord, 31 May 2007 - 04:47 PM.

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#853 Olorin

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Posted 01 June 2007 - 10:17 AM

*Sigh*
Yes, it looks balanced, but they are always those little things that make some factions OP and some units worthlessn etc. That's why you're not a beta tester Olorin :)

Oh shutup. ;) I trust Celeglin's judgment, that's all. And of course there are gonna be those little bugs everywhere, that always happens with good mods.

On to business: no, I think the summonable Westfold units for Erkenbrand was turned down in favour of a more unique idea. And Gothmog is only able to summon Morgul Warriors, not Archers (they appear in Minas Tirith as a skin change :p). saumya, you have some very nice ideas here, but most of them are unnecessary/will make the game far off-balance, which Celeglin is strongly opposed to. He won't be able to fit everything in the mod, no matter how much everyone wants it. Thanks for the suggestions though. :p
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#854 Taralom

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Posted 01 June 2007 - 01:24 PM

Oh, and would you mind changing your avatar? I though I posted twice when I saw your post. :)

yes i thought you posted three times in a row :p

but about the Noldor Warriors, this is a mod about the third age. not about the second. that's why isildur isn't in. and i have to say that i thought there were a lot of BFME2 stuff in the idea.

and BFME2 isn't as good as BFME in my opinion. BFME had a unique style with its build plots. and BFME2 had some strange units in it(like Noldor Warriors and Sauron)
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#855 Elvenlord

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Posted 01 June 2007 - 03:43 PM

Ummm..... Taralom? The noldor warriors are going to be in the TLT...........
They didn't all magically dissapeaer at the end of the 2nd age.....
Revora needs spellcheck.....the God of spam commands it! :p

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#856 m@tt

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Posted 01 June 2007 - 04:18 PM

Bloody spammers.... get Firefox, it has an inbuilt spell checker.
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#857 Mathijs

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Posted 01 June 2007 - 05:04 PM

Or you could pay attention in class. :p

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#858 Kyrivian

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Posted 01 June 2007 - 11:30 PM

Citadel Guard you say? Minor thing, but would they have black capes to distinguish them from the other Gondor units?

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Posted By: Kyrivian
I'd go with 2d3, 3d6, 1/2d7, 1d10, 14d12, 8d20, 13 quarters, and a groundhog.

I'm not sure if you'll need all that, but if you figured out a system from it, it would be the greatest in the world.


#859 Olorin

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Posted 02 June 2007 - 12:19 AM

but about the Noldor Warriors, this is a mod about the third age. not about the second. that's why isildur isn't in. and i have to say that i thought there were a lot of BFME2 stuff in the idea.

Uhm, the Noldor didn't die out after the 2nd Age, Taralom. :p The Noldor were just a 'clan' or family of Elves, a division; Galadriel is one, I think the greatest of the Noldor by the end of the 3rd Age. The Noldor Warriors in this mod are basically those who fought in the Last Alliance taking up arms again to fight for the freedom of Middle-earth. :thumbsupsmiley:

Citadel Guard you say? Minor thing, but would they have black capes to distinguish them from the other Gondor units?

They should have, seeing as Celeglin usually follows the designs in the movie (apart from the Elves; usually he likes making his own skins for the Highborn).
Posted Image

...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King

#860 Kyrivian

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Posted 02 June 2007 - 12:26 AM

Righteous!

One more question, and I'll be done for awhile (hopefully :p)

Will Glorfindel have Audio by the end of TEA?

Note: I'm guessing TEA stands for "The Elven Alliance"

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Posted By: Kyrivian
I'd go with 2d3, 3d6, 1/2d7, 1d10, 14d12, 8d20, 13 quarters, and a groundhog.

I'm not sure if you'll need all that, but if you figured out a system from it, it would be the greatest in the world.



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