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Update Topic, last update, 07/03/2007


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#61 Solinx

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Posted 11 February 2007 - 08:06 PM

Looking good :blink:

And at the site is starting to look like there are professionals at work too :shiftee:

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#62 Mathijs

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Posted 15 February 2007 - 07:05 PM

It looks good and all, but you might want to stop using the EA building props, they haven't been modeled with a specific purpose in mind, and as such do not resemble the tasks you gave them.

The Rhun stables is a nice looking building, but it doesn't look anything like an actual stable. Same for the barracks etc.

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#63 Stealthsnake

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Posted 16 February 2007 - 11:10 AM

*sigh* well this is what happens to a mod without a modeler :thumbsupsmiley:
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a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#64 Mathijs

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Posted 16 February 2007 - 12:21 PM

L2Model. :thumbsupsmiley:

In my early days I couldnt model either, but because Visions lacked a modeler in its start, I learned. Just develop yourself. ;)

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#65 Lauri

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Posted 16 February 2007 - 01:26 PM

*sigh* well this is what happens to a mod without a modeler, because he's RenX doesn't work :thumbsupsmiley:

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The 4th Age version 0.8 has been released: Link


#66 Mathijs

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Posted 16 February 2007 - 05:51 PM

Ahh, nevermind that comment then. :thumbsupsmiley:

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#67 Stealthsnake

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Posted 16 February 2007 - 08:34 PM

dam this is really anoying me, well i should be getting a new hard drive soon, so ill have to reinstall windows, so perhaps it will work then.
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#68 Stealthsnake

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Posted 16 February 2007 - 10:45 PM

Well some of the Khand stuff was done the last time, today i have a easterling flavour update.

Firstly some screen shots showing the easterling cavalry.
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Secondly, the Easterling Infantry.
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Now some info on the new units seen above that have not been talked about before.

Wain Riders
Wain Riders are a big part of Rhun's army. They come into play around mid to late game, and weck havoc as soon as they are on the field. They come in hordes of 3, each chariot with a experienced bowman on it. They are very large targets for archers and pikes, but swordsmen and close range archers are easily taken care of.

Upgrades = Flaming arrows, Advanced Training (gives the wains a speed, armour and attack boost), Horse Heavy Armour (gives the horses better armour making them less at risk to pikes and arrows).

Palace Guard
The Palace guard of the men who would of guarded the halls and buildings in citys and towns of rhun, aswell as the lords. They have all round better equipment and training and are Rhun's elite pikemen.

Easterling Scouts
Easterling Scouts are the basic cavalry of Rhun. They are less armoured but well trained riders. They act as a early cavalry unit.

Easterling Kataphrakts
The heavy cavalry of Rhun. They are well armoured at the front, designed to break enemy likes and withstand arrow volleys and pikes. But they arnt so well armoured fromt he behind, the idea being they wont turn their back on their enemys.

I have also brought the Rhun Faction page up to date.

Big thanks to Mullers for alowing me to use his Wain Rider model.
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a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#69 Wolfenstein

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Posted 17 February 2007 - 01:15 AM

the wain riders are a little too bright, but everything else is fine

#70 JEV3

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Posted 17 February 2007 - 03:13 AM

That was discussed over at BOG's forums. It is a problem with the model, not the coding, so Stealthsnake can't fix because... RenX doesn't work on his pc. ;)
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#71 Mathijs

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Posted 17 February 2007 - 04:07 PM

Chances are the brightness of the model was caused by Mullers or me when we exported it... it's a very old model and probably wasn't exported right. ;)

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#72 Mullers_11

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Posted 18 February 2007 - 04:29 PM

Wouldnt be surprised if it wasn't the same problem as we had on our Outriders. Some weird channel or layer I believe it was.

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#73 Stealthsnake

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Posted 19 February 2007 - 12:24 AM

you mean with the skin? Well if its a skinning problem maybe i can do something about it. I have seen this before, with one of nertea's models. I presumed it was something todo with the exporting settings...
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a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#74 MorgoththeMight

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Posted 19 February 2007 - 05:05 PM

I'm not in the good topic I think, but I've got a question... Is this mod for the ROTWK or for BFME2? cause I saw a beta for ROTWK and for BFME2 normal. and if I am not totally mistaken, the ROTWK includes a lot more

#75 zimoo

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Posted 19 February 2007 - 05:07 PM

It's for ROTWK, although there is a beta out for BFME2, it is out of date.
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Playing games? Ah, you'll never be a good modder if you get involved in actually playing them!


#76 Stealthsnake

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Posted 19 February 2007 - 05:09 PM

yea the mod was in production when rotwk was not released, so i released beta's for bfme2 for testing.
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a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#77 Stealthsnake

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Posted 21 February 2007 - 01:50 PM

a smallish update today.

Firstly, the new Ithilian ranger random texture. Nothing special, but it gives abit more variety.
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Secondly, the new Gondorien Watchman unit, avaible from the Minas Tirith barracks. Hes not a great fighter, but more of a support unit, hes got a great vision, stealthed all the time (unless attacking) and can detect stealth.
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Lastly you can see the new spell book for Southern Fiefdoms here. Its not much, its just a mixture of other spells, with a few new ones thrown it. But its better then using anouther factions, but its only a temp at the moment.
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The new powers are, Summon the Grey Companey (some dunedain rangers and halbarad, costs 15 PP), Summon Gondorien Scouts (costs 10), Tradeline (place on farms to increase their resouce output.
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a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#78 Celeglin

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Posted 21 February 2007 - 11:58 PM

Great work. Gondor's Watchman is quite an interesting character :p .

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#79 Stealthsnake

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Posted 23 February 2007 - 12:38 PM

I have anouther smallish update.

Alot of people have said aragorn should be with gondor. the problem is, he did not come to gondor till the end of the war with sauron.

So i present Minas Tiriths new 25pp spell book power, which replaces the Army of the Dead which is now with Southern Fiefdoms.

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When you use the power, aragorn becomes a pernement hero for minas tirith, which means you can only use the power once. but Aragorn comes at level 10, and is much more stronger and powerful then the old aragorn we know and....well hated (as ea made him suck).

His Powers are,

Mount
Anthelas (same)
Throw Knife (self explained)
king of the Men of the West (a huge leadership to all allied units)
Elendil (same, but is now silver rather then blue)
For Frodo (makes aragorn quite unstoppable for one min)
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#80 Celeglin

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Posted 23 February 2007 - 12:52 PM

Good work, and nicely thought out. And AotD as a Southern Fiefdom power makes perfect sence, especially when we're looking at the books alone. Good job.

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