Update Topic, last update, 07/03/2007
#62
Posted 15 February 2007 - 07:05 PM
The Rhun stables is a nice looking building, but it doesn't look anything like an actual stable. Same for the barracks etc.
No fuel left for the pilgrims
#64
Posted 16 February 2007 - 12:21 PM
In my early days I couldnt model either, but because Visions lacked a modeler in its start, I learned. Just develop yourself.
No fuel left for the pilgrims
#66
Posted 16 February 2007 - 05:51 PM
No fuel left for the pilgrims
#67
Posted 16 February 2007 - 08:34 PM
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#68
Posted 16 February 2007 - 10:45 PM
Firstly some screen shots showing the easterling cavalry.
Secondly, the Easterling Infantry.
Now some info on the new units seen above that have not been talked about before.
Wain Riders
Wain Riders are a big part of Rhun's army. They come into play around mid to late game, and weck havoc as soon as they are on the field. They come in hordes of 3, each chariot with a experienced bowman on it. They are very large targets for archers and pikes, but swordsmen and close range archers are easily taken care of.
Upgrades = Flaming arrows, Advanced Training (gives the wains a speed, armour and attack boost), Horse Heavy Armour (gives the horses better armour making them less at risk to pikes and arrows).
Palace Guard
The Palace guard of the men who would of guarded the halls and buildings in citys and towns of rhun, aswell as the lords. They have all round better equipment and training and are Rhun's elite pikemen.
Easterling Scouts
Easterling Scouts are the basic cavalry of Rhun. They are less armoured but well trained riders. They act as a early cavalry unit.
Easterling Kataphrakts
The heavy cavalry of Rhun. They are well armoured at the front, designed to break enemy likes and withstand arrow volleys and pikes. But they arnt so well armoured fromt he behind, the idea being they wont turn their back on their enemys.
I have also brought the Rhun Faction page up to date.
Big thanks to Mullers for alowing me to use his Wain Rider model.
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#69
Posted 17 February 2007 - 01:15 AM
#70
Posted 17 February 2007 - 03:13 AM
"There is some good in this world, and its worth fighting for!"
J.M.J.
#71
Posted 17 February 2007 - 04:07 PM
No fuel left for the pilgrims
#72
Posted 18 February 2007 - 04:29 PM
Retired
#73
Posted 19 February 2007 - 12:24 AM
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#74
Posted 19 February 2007 - 05:05 PM
#77
Posted 21 February 2007 - 01:50 PM
Firstly, the new Ithilian ranger random texture. Nothing special, but it gives abit more variety.
Secondly, the new Gondorien Watchman unit, avaible from the Minas Tirith barracks. Hes not a great fighter, but more of a support unit, hes got a great vision, stealthed all the time (unless attacking) and can detect stealth.
Lastly you can see the new spell book for Southern Fiefdoms here. Its not much, its just a mixture of other spells, with a few new ones thrown it. But its better then using anouther factions, but its only a temp at the moment.
The new powers are, Summon the Grey Companey (some dunedain rangers and halbarad, costs 15 PP), Summon Gondorien Scouts (costs 10), Tradeline (place on farms to increase their resouce output.
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#79
Posted 23 February 2007 - 12:38 PM
Alot of people have said aragorn should be with gondor. the problem is, he did not come to gondor till the end of the war with sauron.
So i present Minas Tiriths new 25pp spell book power, which replaces the Army of the Dead which is now with Southern Fiefdoms.
When you use the power, aragorn becomes a pernement hero for minas tirith, which means you can only use the power once. but Aragorn comes at level 10, and is much more stronger and powerful then the old aragorn we know and....well hated (as ea made him suck).
His Powers are,
Mount
Anthelas (same)
Throw Knife (self explained)
king of the Men of the West (a huge leadership to all allied units)
Elendil (same, but is now silver rather then blue)
For Frodo (makes aragorn quite unstoppable for one min)
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
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