Update Topic, last update, 07/03/2007
#21
Posted 14 December 2006 - 03:45 AM
The last two look intersting...
go gondor!
#22
Posted 14 December 2006 - 06:45 PM
In this one you can see 3 diferent statues. When you choose to build a statue, it ramdomly chooses bettween these 3.
Also notice, the farm and fountain, which were both gondors.
In this one you can see the 2 battle towers under construction, the fortress at theback and the factions various production buildings.
Now onto todays update.
Those who played bfme1 will remember the classic pelargir map. For those who want to be reminded, there was a city covering half the map. 2 players started in the city and 2 started outside it.
Well i have converted it to bfme2, and these are a few screen shots showing a fortress i built inside the city.
Here you can see 2 new units. The Pelegir Spearmen, who are a basic anti cavalry and the Axemen of Lossarnach. The axemen will be a fun unit to use, they can be in line or wedge formation, when in line they take less damage, when they form the wedge they move faster, have a higher attack, but are more vulrable. In other words the wedge is a charging formation.
Now im going to leave a few lines of space bettween these and the next screen shots....
Ok, the reason for that was, these models and skins make mine and zimoos look nearly as bad as ea's.
Thanks alot to nertea for alowing me to use them in bog.
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#23
Posted 14 December 2006 - 10:50 PM
Southern Fiefdoms
Units
Clansmen of Lamedon
Pelegir Spearmen
Axemen of Lossarnach
Royal Warriors of Langstrand
Hunters of Anfalas
Bowmen of Morthond
Warriors of Pinnath Gelin
Dol Amroth Footmen
knights of Dol Amroth
Battering Ram
Buildings
Farm
Battle Tower
Well
Statue
Wall Hub
Fortress
Fortress Expansion Pads
Arrow Tower
Balister Tower
Heros
Hirluin
Forlong
Angbor
Imrahil
Duinhir
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#25
Posted 16 December 2006 - 02:34 PM
Here you can see Minas Morgul emptying its armys, marching towards Gondor, being lead by Gothmog on a warg and the witch king.
Here you can Gorbag and his band from minas Morgul, meeting Shagrat, chief of Cirith Ungol.
Here you can see the great army of Sauron marching out of the black gate lead by The Mouth of Sauron.
The Mordor Tech tree has been updated.
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#26
Posted 16 December 2006 - 07:00 PM
Ya gotta love mordor...
#27
Posted 18 December 2006 - 07:19 PM
here is a well defended harbour fortress i built.
Here is a new defence structure, called Border Defence. It fires arrows and Ballista bolts. It cal also detect stealthed units and has a great vision range.
here is the new fortress.
here it is again, but with arrow and Ballista towers.
Heres a close up of the Axemen of Lossarnach
the Pelegir Spearmen
The Hunters of Anfalas and Duinhir
The Royal Warriors of Langstrand
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#28
Posted 19 December 2006 - 12:17 AM
the fortress does look a bit bulky tho...
(wait, how do we see the difference between arrow towers and ballista towers?)
#29
Posted 19 December 2006 - 12:28 AM
the balister towers are the bigger towers, with less windows. And ifnact the fortress is less buggy then the motw fortress! it just looks bulky cus its tall
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#30
Posted 19 December 2006 - 01:09 AM
(I just saw the red shadows of the ballistas, so now i get it)
Cool, but might I suggest that you make the tower expansions a little smaller, in order to emphasis the middle part, just for a sort of pyramidal shape, per say...
Other than that, I think you're providing incredible material at a incredible speed... which is fine!
#32
Posted 23 December 2006 - 12:19 AM
I played the first game ever today as southern fiefdoms agasint the Evil Men Ai. So heres some screen shots from it. You should be able to spot a few new units since the last update.
ignore the order, since photobucket mixed them all up.
The new units and hero seen above are,
Angbor - a early game hero, made to back up the clansmen
Clansmen of Lamedon - very weak peasant type horde. Basicly citizens that have picked up any handy weapons and gone to war.
Lossarnach Raiders - light but fast cavalry
Thanks alot to Zimoo for the clansmen model and his help with the coding.
Edited by Tom8778, 23 December 2006 - 12:48 AM.
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#33
Posted 05 January 2007 - 06:02 PM
But i have an update today. Ive mostly been doing codework, so theres not alot to show.
firstly rohan now has walls (credit to fingulfin for them)
heres mordors troll hero Mollock leading his trolls, for those who dont know, hes the troll Pippin saved Beregond from, or in the films aragorn almost got killed by
here are shagrats new powers, the 1st is Chief of Cirith Ungol which gives all near by orcs of the red eye a vision and experience bonus, the second is Blood Lust, which gives him a speed, armour and attack bonus and lastly Dark tactics, which gives are units in its radius more experience.
Here you can see the faction screen, with the new art for the new factions,
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#34
Posted 06 January 2007 - 04:18 PM
Since mordor no longer has the easterlings, haradrim and corsairs in their army, they now have plenty of new units and heros to make up for it. The ai now spams orcs of the red eye in early gameplay. Then sends in the heavy morgul units in mid gameplay. While sending in trolls as support. THey now also have a nice selection of heros for every ocasion, to back up their army.
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#35
Posted 09 January 2007 - 11:44 PM
Firstly, ive given lurtz a reskin, he no longer has that stupid green armour ea gave him, he has armour more like he had in the films.
and secondly, by request, ive changed anborns powers
His powers are,
Toggle Weapon
Hawk Eye (detects stealthed units),
Slam Shot
Summon Rangers
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#36
Posted 14 January 2007 - 10:58 PM
People requested mollock should have a reskin. Request granted.
Ive spent around 6 hours (no kidding) changing the colour theme. Its getting there, but ignore the text colour for now. As i hope to change that.
Also, i will be getting rid of the rotwk style spikes.
remeber, not done yet
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.
#37
Posted 15 January 2007 - 02:14 PM
The old one looked like he oiled his armor every freakin day...
it was so unrealistic
I love that rusty look, but i still don't like his weapon. Its like a cross between a sword and a mace... its weird...
nevertheless, i love those colors, and the shell map looks awesome
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