Jump to content


Photo

Update Topic, last update, 07/03/2007


  • Please log in to reply
96 replies to this topic

#21 Wolfenstein

Wolfenstein
  • Members
  • 25 posts

Posted 14 December 2006 - 03:45 AM

Wow!
The last two look intersting...
go gondor!

#22 Stealthsnake

Stealthsnake

    Battles of Gondor mod leader

  • Hosted
  • 976 posts
  • Location:United Kingdom
  • Projects:Battles of Gondor
  •  coder, skinner, mapper, graphics

Posted 14 December 2006 - 06:45 PM

Firstly, i will explain the last 2 screen shots from the last update.

In this one you can see 3 diferent statues. When you choose to build a statue, it ramdomly chooses bettween these 3.
Also notice, the farm and fountain, which were both gondors.
Posted Image

In this one you can see the 2 battle towers under construction, the fortress at theback and the factions various production buildings.
Posted Image

Now onto todays update.

Those who played bfme1 will remember the classic pelargir map. For those who want to be reminded, there was a city covering half the map. 2 players started in the city and 2 started outside it.
Well i have converted it to bfme2, and these are a few screen shots showing a fortress i built inside the city.

Posted Image
Posted Image
Posted Image
Posted Image

Here you can see 2 new units. The Pelegir Spearmen, who are a basic anti cavalry and the Axemen of Lossarnach. The axemen will be a fun unit to use, they can be in line or wedge formation, when in line they take less damage, when they form the wedge they move faster, have a higher attack, but are more vulrable. In other words the wedge is a charging formation.
Posted Image

Now im going to leave a few lines of space bettween these and the next screen shots....


























Ok, the reason for that was, these models and skins make mine and zimoos look nearly as bad as ea's.
Posted Image
Posted Image
Thanks alot to nertea for alowing me to use them in bog.
Posted Image
Posted Image
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#23 Stealthsnake

Stealthsnake

    Battles of Gondor mod leader

  • Hosted
  • 976 posts
  • Location:United Kingdom
  • Projects:Battles of Gondor
  •  coder, skinner, mapper, graphics

Posted 14 December 2006 - 10:50 PM

I have anouced gondor is being split into Minas Tirith and Southern Fiefdoms.,

Southern Fiefdoms
Units
Clansmen of Lamedon
Pelegir Spearmen
Axemen of Lossarnach
Royal Warriors of Langstrand
Hunters of Anfalas
Bowmen of Morthond
Warriors of Pinnath Gelin
Dol Amroth Footmen
knights of Dol Amroth
Battering Ram

Buildings
Farm
Battle Tower
Well
Statue
Wall Hub
Fortress

Fortress Expansion Pads
Arrow Tower
Balister Tower

Heros
Hirluin
Forlong
Angbor
Imrahil
Duinhir


Posted Image
Posted Image
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#24 Fingulfin

Fingulfin

    I Like Pi3. Do you?

  • Hosted
  • 1,752 posts
  • Location:California, USA
  • Projects:Staying Alive.
  •  This place looks familiar. I can't remember why.

Posted 14 December 2006 - 11:31 PM

Looking good Tom! Keep up the great work :p
Posted Image
--------------------------------------
"You look like a ghost of your former self..."

#25 Stealthsnake

Stealthsnake

    Battles of Gondor mod leader

  • Hosted
  • 976 posts
  • Location:United Kingdom
  • Projects:Battles of Gondor
  •  coder, skinner, mapper, graphics

Posted 16 December 2006 - 02:34 PM

Today i reveal whats left to reveal of Mordor.

Here you can see Minas Morgul emptying its armys, marching towards Gondor, being lead by Gothmog on a warg and the witch king.
Posted Image
Posted Image

Here you can Gorbag and his band from minas Morgul, meeting Shagrat, chief of Cirith Ungol.
Posted Image
Posted Image
Posted Image

Here you can see the great army of Sauron marching out of the black gate lead by The Mouth of Sauron.
Posted Image
Posted Image
Posted Image
Posted Image

The Mordor Tech tree has been updated.
Posted Image
Posted Image
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#26 Wolfenstein

Wolfenstein
  • Members
  • 25 posts

Posted 16 December 2006 - 07:00 PM

Nice!
Ya gotta love mordor...

#27 Stealthsnake

Stealthsnake

    Battles of Gondor mod leader

  • Hosted
  • 976 posts
  • Location:United Kingdom
  • Projects:Battles of Gondor
  •  coder, skinner, mapper, graphics

Posted 18 December 2006 - 07:19 PM

Anouther day, anouther update. Today i show more of the Southern Fiethdoms faction.

here is a well defended harbour fortress i built.
Posted Image
Posted Image

Here is a new defence structure, called Border Defence. It fires arrows and Ballista bolts. It cal also detect stealthed units and has a great vision range.
Posted Image

here is the new fortress.
Posted Image

here it is again, but with arrow and Ballista towers.
Posted Image

Heres a close up of the Axemen of Lossarnach
Posted Image

the Pelegir Spearmen
Posted Image

The Hunters of Anfalas and Duinhir
Posted Image

The Royal Warriors of Langstrand
Posted Image
Posted Image
Posted Image
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#28 Wolfenstein

Wolfenstein
  • Members
  • 25 posts

Posted 19 December 2006 - 12:17 AM

Nice stuff Tom!
the fortress does look a bit bulky tho...
(wait, how do we see the difference between arrow towers and ballista towers?)

#29 Stealthsnake

Stealthsnake

    Battles of Gondor mod leader

  • Hosted
  • 976 posts
  • Location:United Kingdom
  • Projects:Battles of Gondor
  •  coder, skinner, mapper, graphics

Posted 19 December 2006 - 12:28 AM

by opening your eyes :thumbsupsmiley:

the balister towers are the bigger towers, with less windows. And ifnact the fortress is less buggy then the motw fortress! it just looks bulky cus its tall ;)
Posted Image
Posted Image
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#30 Wolfenstein

Wolfenstein
  • Members
  • 25 posts

Posted 19 December 2006 - 01:09 AM

allright, that suits me
(I just saw the red shadows of the ballistas, so now i get it)
Cool, but might I suggest that you make the tower expansions a little smaller, in order to emphasis the middle part, just for a sort of pyramidal shape, per say...
Other than that, I think you're providing incredible material at a incredible speed... which is fine! :thumbsupsmiley:

#31 Celeglin

Celeglin

    Silhouette of a Serenade

  • Hosted
  • 2,468 posts
  • Projects:The Elven Alliance, Rhovanion Alliance
  •  T3A Team Chamber Member

Posted 19 December 2006 - 05:02 AM

Looking very cool, Tom. I really like your Houses of Healing for some reason. Keep up the great work!

Posted Image
Posted Image


#32 Stealthsnake

Stealthsnake

    Battles of Gondor mod leader

  • Hosted
  • 976 posts
  • Location:United Kingdom
  • Projects:Battles of Gondor
  •  coder, skinner, mapper, graphics

Posted 23 December 2006 - 12:19 AM

i ment to post the new units a fe days ago. But ive been faily busy. So to make up, i have alot of screen shots.

I played the first game ever today as southern fiefdoms agasint the Evil Men Ai. So heres some screen shots from it. You should be able to spot a few new units since the last update.


Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

ignore the order, since photobucket mixed them all up.

The new units and hero seen above are,
Angbor - a early game hero, made to back up the clansmen
Clansmen of Lamedon - very weak peasant type horde. Basicly citizens that have picked up any handy weapons and gone to war.
Lossarnach Raiders - light but fast cavalry

Thanks alot to Zimoo for the clansmen model and his help with the coding.

Edited by Tom8778, 23 December 2006 - 12:48 AM.

Posted Image
Posted Image
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#33 Stealthsnake

Stealthsnake

    Battles of Gondor mod leader

  • Hosted
  • 976 posts
  • Location:United Kingdom
  • Projects:Battles of Gondor
  •  coder, skinner, mapper, graphics

Posted 05 January 2007 - 06:02 PM

Its been a week or so since the last update, due to the holidays.

But i have an update today. Ive mostly been doing codework, so theres not alot to show.

firstly rohan now has walls (credit to fingulfin for them)
Posted Image

heres mordors troll hero Mollock leading his trolls, for those who dont know, hes the troll Pippin saved Beregond from, or in the films aragorn almost got killed by
Posted Image

here are shagrats new powers, the 1st is Chief of Cirith Ungol which gives all near by orcs of the red eye a vision and experience bonus, the second is Blood Lust, which gives him a speed, armour and attack bonus and lastly Dark tactics, which gives are units in its radius more experience.
Posted Image

Here you can see the faction screen, with the new art for the new factions,
Posted Image
Posted Image
Posted Image
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#34 Stealthsnake

Stealthsnake

    Battles of Gondor mod leader

  • Hosted
  • 976 posts
  • Location:United Kingdom
  • Projects:Battles of Gondor
  •  coder, skinner, mapper, graphics

Posted 06 January 2007 - 04:18 PM

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

Since mordor no longer has the easterlings, haradrim and corsairs in their army, they now have plenty of new units and heros to make up for it. The ai now spams orcs of the red eye in early gameplay. Then sends in the heavy morgul units in mid gameplay. While sending in trolls as support. THey now also have a nice selection of heros for every ocasion, to back up their army.
Posted Image
Posted Image
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#35 Stealthsnake

Stealthsnake

    Battles of Gondor mod leader

  • Hosted
  • 976 posts
  • Location:United Kingdom
  • Projects:Battles of Gondor
  •  coder, skinner, mapper, graphics

Posted 09 January 2007 - 11:44 PM

Just a small update today. IVe been busy getting the next beta ready, so its been all code work mostly, so theres not alot to show.

Firstly, ive given lurtz a reskin, he no longer has that stupid green armour ea gave him, he has armour more like he had in the films.
Posted Image

and secondly, by request, ive changed anborns powers
Posted Image

His powers are,

Toggle Weapon
Hawk Eye (detects stealthed units),
Slam Shot
Summon Rangers
Posted Image
Posted Image
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#36 Stealthsnake

Stealthsnake

    Battles of Gondor mod leader

  • Hosted
  • 976 posts
  • Location:United Kingdom
  • Projects:Battles of Gondor
  •  coder, skinner, mapper, graphics

Posted 14 January 2007 - 10:58 PM

Today i bring an update at last. Its all been abit of a drag trying to get the version 3.1 beta done.

People requested mollock should have a reskin. Request granted.
Posted Image
Posted Image

Ive spent around 6 hours (no kidding) changing the colour theme. Its getting there, but ignore the text colour for now. As i hope to change that.
Also, i will be getting rid of the rotwk style spikes.
Posted Image
Posted Image
Posted Image
Posted Image

remeber, not done yet ;)
Posted Image
Posted Image
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#37 Wolfenstein

Wolfenstein
  • Members
  • 25 posts

Posted 15 January 2007 - 02:14 PM

Rogash looks freaking awesome!
The old one looked like he oiled his armor every freakin day...
it was so unrealistic
I love that rusty look, but i still don't like his weapon. Its like a cross between a sword and a mace... its weird...
nevertheless, i love those colors, and the shell map looks awesome

#38 IthronAiwendil

IthronAiwendil

    Retired modder

  • Hosted
  • 1,452 posts
  • Location:Finland
  • Projects:None
  •  Coder, skinner, modeler, art guy

Posted 15 January 2007 - 02:30 PM

It's Mollock, not Rogash ;)

#39 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 15 January 2007 - 10:12 PM

everythings nice, and awesome.....

still, one thing that haven't come to me mind before.... Pelargir! :dry: It's the bluddy best map from BFME1, and THANKY you for taking it into your mod! :p

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#40 Stealthsnake

Stealthsnake

    Battles of Gondor mod leader

  • Hosted
  • 976 posts
  • Location:United Kingdom
  • Projects:Battles of Gondor
  •  coder, skinner, mapper, graphics

Posted 15 January 2007 - 10:35 PM

i agree i use to love fighting through the streets of pelargir :dry:
Posted Image
Posted Image
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users