How to have an ALL AI battle + Super Fast Game Speed, etc.
#62
Posted 17 December 2011 - 01:27 PM
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#63
Posted 17 December 2011 - 02:50 PM
1. You've actually weakened an AI? I.e. made it play worse than you could have? Why on earth would you do that... EDIT: Oh, you probably meant SS itself, not something done by your mod... or at least I hope that's what you meant!
2. What's that got to do with the desireability of keeping things even? Whatever the properties of whatever mod one is working on, one should still prefer to have fair AI vs AI tests rather than skewed ones. IF there was a hardcoded initial-resources bonus at Hard, then being able to remove it would be useful. Or am I missing something.
Edited by Markus Ramikin, 17 December 2011 - 04:40 PM.
#64
Posted 17 December 2011 - 04:56 PM
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#65
Posted 07 April 2013 - 03:30 AM
I know this thread is old but I am getting back into my roots after play DW2 and the game Space marine. So I would like to figure this out. I did what everything you have said thudo and still nothing works. This is one of my warning texts from the log files:
#66
Posted 07 April 2013 - 12:11 PM
Hmm.. not sure what I need to troubleshoot here. bro?
Game works without any mods loaded? CDKEY issue needs to be resolved + filepath right at the top. Resolve those first to load the game in its default state.
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#67
Posted 07 April 2013 - 02:31 PM
Well I uninstalled the game and reinstalled and still the same and same with the warnings as well. Don't know why the game is being ran with no mods running or the CD key working. That is totally bizarre. Also there is no other mods running on the game, the game is updated to 1.20 and I even tried it before I updated it. Still the same, this is all very weird.
Edited by Samael, 07 April 2013 - 02:39 PM.
#68
Posted 07 April 2013 - 02:48 PM
Dunno man.. my tech support days are long past.. I take it it once worked, right? Win7 X64 you running? Ya sure it was a FRESH install into a totally different dir (don't use the default location as before)?
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#69
Posted 07 April 2013 - 03:15 PM
Same thing and yes I have win 7 64, but it is all the same even when I install the game in my main dir not my slave dir. I still get the same thing. I am going to try my girlfriends computer that has XP still on it. I even used compatibility mode and ran it as admin and in xp SP3 still the same.
Edit: same with that computer as well. Very odd, but at least on that computer the warning read what CPU I am using.
Edited by Samael, 07 April 2013 - 03:40 PM.
#71
Posted 06 October 2013 - 03:26 AM
bind("F1","setsimrate(5)") -- very slow
bind("F2","setsimrate(12)") -- normal
bind("F3","setsimrate(35)") -- fast
bind("F4","setsimrate(50)") -- very fast
I always field test faction AI @ simrate 50... it is insanely fast especially on quick PCs and allows me huge troubleshooting benefits to see the battle at an expedited glance I would otherwise not be able to in a timely manner which almost all strategy games I've ever modded for never allowed for. DoW1 is a dream to mod for but alas, we're a dying breed since the fcuking gaming biz is locking down everything with modern games and making modding more difficult. There is NOTHING worse than someone forcing their creative direction down your throat without the willingness to allow for alternatives.
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#72
Posted 07 October 2013 - 04:10 PM
bind("F1","setsimrate(5)") -- very slow
bind("F2","setsimrate(12)") -- normal
bind("F3","setsimrate(35)") -- fast
bind("F4","setsimrate(50)") -- very fast
I always field test faction AI @ simrate 50... it is insanely fast especially on quick PCs and allows me huge troubleshooting benefits to see the battle at an expedited glance I would otherwise not be able to in a timely manner which almost all strategy games I've ever modded for never allowed for. DoW1 is a dream to mod for but alas, we're a dying breed since the fcuking gaming biz is locking down everything with modern games and making modding more difficult. There is NOTHING worse than someone forcing their creative direction down your throat without the willingness to allow for alternatives.
Especially EA forcing DICE to withhold frostbite from modders. Fuck EA.
#73
Posted 07 October 2013 - 05:16 PM
Yeps thats the new normal for the last few years -- cut out anyone from modifying our product just in-case they actually do a better job than $100k/year devs/artists.
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#74
Posted 29 August 2014 - 11:02 PM
bind("F1","setsimrate(5)") -- very slow
bind("F2","setsimrate(12)") -- normal
bind("F3","setsimrate(35)") -- fast
bind("F4","setsimrate(50)") -- very fast
wow, bumping this thread again after nearly a year.
I noticed your settings are very slow, normal, fast and very fast.
the in-game settings are very slow, slow, normal and fast. Also, is 8 or 12 the simrate for normal?
I have another big problem. My Dark Crusade game is not entering dev mode. I launch a game, quit, then check Logfiles and see nothing there. It is strange because -nomovies works.
The autoexec doesn't run and the game functions as per normal.
Lastly, in Skirmish mode, when I close a slot the game reopens it.
#75
Posted 01 September 2014 - 05:46 PM
the in-game settings are very slow, slow, normal and fast. Also, is 8 or 12 the simrate for normal?
Well you can set setsimrate to whatever # you want provided your PC can handle it.
I have another big problem. My Dark Crusade game is not entering dev mode.
Whats your command line? It must go into DEV mod.. always.. whats your warnings.log say?
Lastly, in Skirmish mode, when I close a slot the game reopens it.
Hmmm sounds your DoW:DC or SS is borked, bro.. that makes no sense.
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#77
Posted 17 January 2015 - 05:11 PM
Wrong topic bro...
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#79
Posted 01 November 2015 - 12:25 PM
Of course brother.
Try this:
local player = World_GetPlayerAt(Tut_GetLocalPlayerIndex()) run = W40k_SwitchToPlayer( player, true );
It will give you control of the currently selected player.
I can write a complete autoexec.lua function for toggling if you want, but I guess you already got that
Edited by Gambit, 01 November 2015 - 12:30 PM.
#80
Posted 01 November 2015 - 09:11 PM
... Well, in case someone is interested, here it is:
function switch_player_control() local player = World_GetPlayerAt(Tut_GetLocalPlayerIndex()) if Cpu_IsCpuPlayer(player) then run = W40k_SwitchToPlayer( player, true ) else run = Cpu_ControlLocalPlayer(); end end
Just bind the switch_player_control() function to any key you want.
What it does, is toggling between Human and AI, for the currently selected player.
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