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Confirmed New Units


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#1 Nertea

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Posted 03 January 2007 - 08:09 AM

This is probably the most useful topic to port over from the old forums.

New Stuff that has been modeled and which the modders want to reveal (Note: Existing units and heroes will only apear if they've been moved):

The Rhovanion Alliance:

Mirkwood
Thranduil
Legolas
Maethor
Megilherdir
Thírrád
Taurdrim
Harsovi
Feredir

Erebor
Dain Ironfoot
Thorin III Stonehelm
Gloin
Gimli
Burk-Khazâd
Rakhâs-udrig
Sigin-zigil
Tarâg-udrig
Baraz-Khazâd
Khazad-Uzbadu
Burk-Gabil
Khazâd-mahalu
Ravens

Dale
King Brand
Bard II
Royal Wardens
Marksmen of the Thrush
Adventurer Companies


The Men of the West:

Gondor
Denethor
Beregond
Captains of Gondor
Citadel Guard
Gondorian Spearmen
Lossarnach Axemen
Morthond Vale Bowmen

Rohan
Hama
Elfhelm
Royal Guard of Edoras
Ram


The Forces of Darkness

Isengard
Sharku
Ugluk
Grima Wormtongue
Scout Uruks
Uruk Engineers
Uruks with shields

Mordor
Mouth of Sauron
Mollock
Shagrat
Great Beasts
Black Uruks
Marsh-wraiths

Harad
Suladan
Bourkahn
Hasharii
Mahud
Haradrim Warriors
Haradrim Archers
Haradrim Chariots
Haradrim Raiders
Mûmakil


Mini-factions

Forces of Light

Dunedain of the North
Aragorn
Halbarad
Dúnedain Rangers

Dol Amroth
Imrahil
Knights of Dol Amroth
Men-at-arms of Dol Amroth

Ithilien
Faramir
Madril
Damrod
Ithilien Rangers

Westmark of Rohan
Erkenbrand
Gamling
Helmingas
Helm's Shields
Fastweards
Dern-deepers

Fangorn Forest
Treebeard
Quickbeam
Ents
Huorns

Lothlorien
Haldir
Celeborn
Galadhrim Warriors
Galadhrim Marchwardens
Guardians of the Silver Tree

Rivendell
Glorfindel
Elladan
Elrohir
Cano
Roquentar
Macar
Aitharan

Men of the Vales of Anduin
Grimbeorn
Radagast the Brown
Beorning Warriors
Woodmen Hunters

Blue Mountains / Ered Luin
Dwalin
Ered Luin Venturers

Iron Hills
Khazad Baraz-Sharu
Dragon slayers
Iron Hills mangonel

Great Shelf
Gwaihir
Landroval
Great Eagles

Dorwinion
Bladorthin II
Dorwinadan Soldiers

Celduin and the East Bight
Hildigais
Hunting Cavalry
Rogues

Forces of Darkness

Rhun
Khamûl
Easterling Command
Easterling Warriors
Easterling Archers
Soldiers of Rhûn
Wainriders

Minas Morgul
The Witch King
Gothmog
Gorbag
Morgul Knights Vanguard
Legions of Morgul
Morgul Pike-bearers
Morgul Archers

Dol Guldur
Nazgul
Castellans
Gaolers

Dunland and Westmarch
Wulf
Dunlending Warband
Westmarch Horsemen

Gundabad
Mountain Orcs
Wolfriders

Moria
Durghash
Cave Troll
Moria Orc Horde
Moria Orc Archers

Umbar

Khand

Neutral creatures
Hill Trolls
Snow Trolls
Stone Trolls
Lossoth Huntsmen
Barrow Wight
Mirkwood Giant Spiders
White Wolves

THIS TOPIC IS FOR DISCUSSION OF THIS LIST ONLY. IT IS NOT FOR RANDOM SPAM, IDEAS AND SUGGESTIONS FOR NEW UNITS.

Edited by Dain Ironfoot, 27 August 2007 - 12:33 PM.

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#2 Herunor

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Posted 03 January 2007 - 11:46 AM

i still can't see any harad-minifacs. are you undecided about them or do you just hide them?

Edited by Thorin Oakenshield, 03 January 2007 - 11:50 AM.

"The path of the righteous man is beset on all sides
By the inequities of the selfish and the tyranny of evil men.
Blessed is he who, in the name of charity and good will,
Shepherds the weak through the valley of darkness,
For he is truly his brother's keeper and the finder of lost children.
And I will strike down upon thee with great vengeance and furious anger
Those who attempt to poison and destroy my brothers.
And you will know my name is the Lord when I lay my vengeance upon you."


#3 Bard

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Posted 03 January 2007 - 12:02 PM

The mini-factions of Harad will show when their units are ready to be added to the list. The staff is currently unprepared to release any confirmation on them.

However I can announce that the Harad mini-factions (that already have their icons on the new updated site) are:

The Corsairs of Umbar
The Variags of Khand
The Tribes of Far Harad
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The beginning of knowledge is the discovery of something we do not understand.

#4 MorgoththeMight

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Posted 03 January 2007 - 12:44 PM

What happened to the man-at-arms of Dol Amroth? On the site, Dol Amroth is only Imrahil and the knights...

#5 Nertea

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Posted 03 January 2007 - 04:16 PM

They can still be added later if we decide to actually make them recruitable.

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#6 m@tt

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Posted 03 January 2007 - 05:01 PM

So are they a summonable horde atm?
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#7 Durin

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Posted 03 January 2007 - 05:12 PM

So are they a summonable horde atm?

... possibly together with the Morthond Vale Bowmen and the Lossarnach Axemen using the "Muster of the Fiefdoms"-Power?

#8 Núkumnëhtar

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Posted 03 January 2007 - 05:23 PM

Aye! :p
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#9 Knights_of_Dol_Amroth

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Posted 04 January 2007 - 12:57 AM

I though that the Kngihts of Dol Amroth could switch between horse and foot. That's what I interpreted from the renders.
"Arise! Arise riders of Theoden! Spear shall be shaken! Shield shall be splintered! A sword day! A red day! As the Sun rises!
Ride Now! Ride Now! Ride! Ride to ruin! And the world's ending! Death!(Death!) Death!(Death)Death!(DEATH!)."
-King Theoden
Posted Image
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"You can't kill the Messiah!"
-Kane
Posted Image
Leon-"Think you can handle this many?"
Cloud-"Well, it'l be tough if one more shows up."
Leon-"Then that'll have to be the one I take care of."
Cloud-"What, you're fighting too?"

#10 Incognito

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Posted 04 January 2007 - 03:53 AM

I though that the Kngihts of Dol Amroth could switch between horse and foot. That's what I interpreted from the renders.


thats what i had understood too from way back when

#11 MorgoththeMight

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Posted 04 January 2007 - 09:53 AM

btw.. what happened to the Marsh-wraiths? they seem to be gone too!

#12 cahik_

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Posted 04 January 2007 - 10:04 AM

btw.. what happened to the Marsh-wraiths? they seem to be gone too!


those arent regular units so it could be a reason why the renders arent there :grin:

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#13 Dain Ironfoot

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Posted 04 January 2007 - 10:22 AM

I though that the Kngihts of Dol Amroth could switch between horse and foot. That's what I interpreted from the renders.


thats what i had understood too from way back when


Well if you look at the current renders, that idea has sadly been dropped in favour of a more doable lance/sword toggle. The other while slightly doable, just didn't work very well and was full of bugs (trampling while on foot and such)

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#14 Knights_of_Dol_Amroth

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Posted 04 January 2007 - 04:53 PM

That is probably for the best. Having a regular infantry that can switch between Knight and infantry would make them too powerful. Plus the strategic way to use the KoDA is with the lances and swords. For instance, the lances would best be used against trolls, hitting other cavalry, and charging, while swords while in the middle of a melee fight with someone like orcs.
"Arise! Arise riders of Theoden! Spear shall be shaken! Shield shall be splintered! A sword day! A red day! As the Sun rises!
Ride Now! Ride Now! Ride! Ride to ruin! And the world's ending! Death!(Death!) Death!(Death)Death!(DEATH!)."
-King Theoden
Posted Image
Posted Image
"You can't kill the Messiah!"
-Kane
Posted Image
Leon-"Think you can handle this many?"
Cloud-"Well, it'l be tough if one more shows up."
Leon-"Then that'll have to be the one I take care of."
Cloud-"What, you're fighting too?"

#15 Herunor

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Posted 04 January 2007 - 07:03 PM

well, you can avid those trampling damage on foot. the only thing i can't get rid off is the speed. doesn't matter what i do, they always have the same speed. but thats not the place...

another question: why is celeborn able to mount a horse? i never heard about lothlorien cavalry

"The path of the righteous man is beset on all sides
By the inequities of the selfish and the tyranny of evil men.
Blessed is he who, in the name of charity and good will,
Shepherds the weak through the valley of darkness,
For he is truly his brother's keeper and the finder of lost children.
And I will strike down upon thee with great vengeance and furious anger
Those who attempt to poison and destroy my brothers.
And you will know my name is the Lord when I lay my vengeance upon you."


#16 Celeglin

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Posted 05 January 2007 - 01:26 AM

another question: why is celeborn able to mount a horse? i never heard about lothlorien cavalry

Check "The Steward and the King" as well as "Many Partings" in Return of the King, and you'll see that Celeborn indeed knows one end of a horse from another (as do Erestor, Galadriel, Elrond, and Arwen). He doesn't need a coterie of cavalry to ride.

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#17 Herunor

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Posted 05 January 2007 - 10:44 AM

another question: why is celeborn able to mount a horse? i never heard about lothlorien cavalry

Check "The Steward and the King" as well as "Many Partings" in Return of the King, and you'll see that Celeborn indeed knows one end of a horse from another (as do Erestor, Galadriel, Elrond, and Arwen). He doesn't need a coterie of cavalry to ride.


ok, i'll do that :p

Edited by Thorin Oakenshield, 05 January 2007 - 10:56 AM.

"The path of the righteous man is beset on all sides
By the inequities of the selfish and the tyranny of evil men.
Blessed is he who, in the name of charity and good will,
Shepherds the weak through the valley of darkness,
For he is truly his brother's keeper and the finder of lost children.
And I will strike down upon thee with great vengeance and furious anger
Those who attempt to poison and destroy my brothers.
And you will know my name is the Lord when I lay my vengeance upon you."


#18 Witch King of Angmar

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Posted 08 January 2007 - 06:52 PM

What kind of things will we be expecting from Harad?

#19 haydnthegrey

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Posted 08 January 2007 - 09:04 PM

What kind of things will we be expecting from Harad?

Harad:
Suladan
Bourkahn
Hasharii
Mahud
Haradrim Warriors
Haradrim Archers
Desert Raiders
Southron Charioteers
Nomad Herders
Mûmakil
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#20 MorgoththeMight

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Posted 14 January 2007 - 01:45 PM

ok.. and what are all those things?




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