I took the simple gondor soldier, and removed the sword and that thing at his side (forgot name) and added the tower guard spear. Now I should do the binding. But now my question: since the unit has a new weapon, and I want to take the rohan spearmen anims, which bones must be binded? I don't really undertand the connection between bones and animations (if there is any, which I think there is?) Should I take the standard gondor soldier bones and bind them? And then add this model to the game and in the new units object code, define other anims, or ... take the tower guard bones and delete the ones I can't use? Or add whole new ones?
I got some experience in modeling (cinema 4d), but I don't get this? I've looked at a few tutorials, but perhaps I'm somehow missing the point. Could someone post a simple clarification?
Edited by Hard_Sander, 09 January 2007 - 09:05 PM.