importing W3D in Gmax
#1 Guest_guest_*
Posted 13 January 2007 - 12:53 AM
i think if i can import some existing models, i can understand how make right model
or maybe someone write bone names and they value?
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sory for language if what...
#2
Posted 13 January 2007 - 02:31 AM
goto the AI update and change the turrate turn rate to 0
#3 Guest_Guest_*
Posted 13 January 2007 - 03:21 PM
also, the weapon firing from somewhere in midle car, im need that it shots by turns from two guns on my model
#4 Guest_Guest_*
Posted 13 January 2007 - 06:15 PM
#5 Guest_Guest_*
Posted 16 January 2007 - 12:15 PM
#7
Posted 16 January 2007 - 11:30 PM
Weaponsfire, you need to make bones to indicate where to fire from, otherwise it'll fire from the origin (absolute 0). Refer to tutorials..
Also, the humvee is coded to have a turret, therefor it'll try and behave like it has a turret until you remove the code from the INI or, like slye said, set turn rate to 0.
I haven't modded actual Generals units for a long time but going by memory I believe you want to look in Americaunit.ini for avhumvee
#8 Guest_Guest_*
Posted 17 January 2007 - 05:19 PM
i go to forum, because i didnt find there about other weapins, not tank weapon
"you want to look in Americaunit.ini for avhumvee"
file names not exactly, but i find what i search, now it turns toward enemy, thanx
"Weaponsfire, you need to make bones to indicate where to fire from"
so, if i called bones in model, from were it must firing "GUNL" and "GUNR" then i must change some ini strings to sometyng that?:
original:
WeaponSet
Conditions = None
Weapon = PRIMARY HumveeGun
Weapon = SECONDARY HumveeMissileWeaponAirDummy
End
my:
WeaponSet
Conditions = None
Weapon = PRIMARY GUNR GUNL
End
#9 Guest_Guest_*
Posted 17 January 2007 - 09:20 PM
im tried, and im was wrong
but im finaly find the W3D importer and look on original humvee model, the bone name is "muzzle" (or mussle?..) and then i found "shots per barrel" in ini, my model get the full view, thanx for help with code
#10
Posted 18 January 2007 - 12:58 PM
WeaponSet
Conditions = None
Weapon = PRIMARY HumveeGun
End
You wan that.
and in the model, you want to have a bone called muzzle01 and muzzle02
then in the art code of your unit, you want to have the weaponlunchbone have muzzle as it's setting, do not put the numbers
#11 Guest_Guest_*
Posted 18 January 2007 - 06:03 PM
#12
Posted 18 January 2007 - 08:16 PM
#13 Guest_Guest_*
Posted 19 January 2007 - 02:32 AM
ok i shall find some time prohonour all code
#14 Guest_guest_*
Posted 03 February 2007 - 09:58 AM
#15 Guest_Guest_*
Posted 07 February 2007 - 12:25 PM
and i have problems with alha channel, in game it always just black..
#17 Guest_Guest_*
Posted 13 February 2007 - 01:10 PM
#18 Guest_Guest_killakanz_*_*
Posted 13 February 2007 - 06:25 PM
As for the wheels, look at the Humvee's code. It's self explanatory.
#19 Guest_Guest_*
Posted 16 February 2007 - 03:32 PM
for wheels i shall look tomorrow
#20
Posted 16 February 2007 - 05:03 PM
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