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lone wolf bfme battle for middle-earth general discussion radspakr

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#861 MrWizard

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Posted 20 June 2009 - 01:35 AM

Lol, yeah.
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#862 Fishbone

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Posted 26 June 2009 - 12:40 PM

Do we have any units riding a camel in the mod? since in Games Workshop's Peter Jackson's Lord of the rings figure set, Harad has a camel unit, and I think it would be cool, since the figure is cool ^_^
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#863 Radspakr Wolfbane

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Posted 01 July 2009 - 03:57 AM

Just a mention that I have made a new article that gives a quick rundown on the LW mapping stuff and where to find them in Worldbuilder.

Mapping Article

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#864 Radspakr Wolfbane

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Posted 05 July 2009 - 02:29 PM

A minor update on Mauhur and other Isengard things.

Mauhur no longer has leadership and pillage instead he has a new leadership style ability called Strong Scent.
This ability functions like Thranduil's Farsight giving a sight and range bonus to nearby troops.
Unlike Thranduil's however Mauhur's will also affect non ranged units as well.
Mauhur will lose his Uruk Summon and Carnage abilities as well but he will get 2 new ones to make up for it.
Keen Smell will also be changed to be more useful.

Mauhur will be a tracker type hero able to boost nearby units sight and range as well detect stealth.

Sharku will get a Warg Rider summon and he will be able to eat Uruks as well.

Ugluk will get his leadership at level 3 like he should.

Plus I have a surprise for the next beta but you guys will have to wait for that.

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#865 Bashkuga

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Posted 05 July 2009 - 03:38 PM

you already said that :D

#866 Githiran

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Posted 05 July 2009 - 03:40 PM

Sounds good to me, the more unique it is, the better it is :D
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#867 Radspakr Wolfbane

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Posted 02 August 2009 - 05:48 AM

Been a while since I've last put an update up here.
but here are 2 renders of the Rhun Buildings I didn't have time to do before I released the beta.
4 buildings they are the Citadel,Barracks,Archery Range and Farm.
These are mostly reskins but I also touched up the UV mapping and tweaked a few things.

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#868 Bashkuga

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Posted 02 August 2009 - 07:21 AM

very cool :p

#869 morgoth946

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Posted 03 August 2009 - 05:14 PM

Yeah cool and great. Check the mapping though, looks messed up in some parts.
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#870 Florisz

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Posted 03 August 2009 - 09:25 PM

What is what? I can see that the last one is the Archery Range, the one at the left side of that is the Farm, that I can see. But the barracks and the Citadel?
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#871 Bashkuga

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Posted 04 August 2009 - 07:38 AM

next to the archery range is the barracks

#872 Nicolson

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Posted 05 August 2009 - 02:29 PM

What about riderless units?

Wargs for Iseangard, Spiders for Goblins or Wolves for Dol Guldur?
And, will there be an Spider Brood Mother(like in some render)? A support unit that buff spiders and can spawn them?
Also heroes. Some spider hero - Shelob, or, if an in the Tolkien's world was, famous riderless Warg or Wolf, them will also can buff their smaller brothers and sisters.
Famous Wolf can cast for example bleeding to enemies (something like poison), and famous warg heals a little each time he kill someone(representing that he eat them)?

EDIT:
There also appears to have been a small colony of wild wargs living in a hollow rock formation in northeast Rohan, one of which was a large and very old warg that terrorized East Emnet and was killed shortly before the Battle of Helm's Deep

From Tolkien Wiki, i try to find his name.
He is named simply 'Old Warg'. He looks normal, but is greater and has lot of arrows in his body.

White Wolves were a type of wolf that were native to the frozen lands in the north of Middle-earth. They were seldom seen in Eriador, but seem to have remained among the snows of the Forodwaith and perhaps beyond.

http://tolkiengateway.net/wiki/Wargs - link to legendary wolves.

Edited by Nicolson, 05 August 2009 - 03:00 PM.

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#873 Radspakr Wolfbane

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Posted 05 August 2009 - 03:04 PM

White Wolves are done (they are creeps on most snow maps of mine),Shelob and the Brood Mother represent Spiders as heroes (Morgul and Dol Guldor respectively) Goblins have the Warg Chief a black Warg that is similar to Sharku.
Goblins also have Wolves as well as Wargs in their "Hunting Pack".

You'll have to wait for Goblins though.

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#874 Nicolson

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Posted 05 August 2009 - 03:09 PM

If will be Warg Cheif riderless, I will play new best strategy!

Build only one hero - Warg Cheif, then spamming Hunting pack and overwhelm enemies!!(and fall under their pikes...)

I'm glad to hear this! thank for mod, Rad

EDIT: Will be Old Warg in some map for Clear the Land? Something like boss in East Emnet...

Edited by Nicolson, 05 August 2009 - 03:24 PM.

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#875 Radspakr Wolfbane

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Posted 12 August 2009 - 11:44 AM

I'm looking for new mappers to join Lone Wolf be sure to check out either the mapping topic in these forums or the one in the requests forum.
http://forums.revora...view=getnewpost

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#876 Guest_Guest_Witch-king of angmar_*_*

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Posted 19 August 2009 - 06:45 PM

will there be a campaign for elves, dwarves ,goblins and the others?

#877 Masterbadeend

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Posted 19 August 2009 - 08:36 PM

I don't know how Radspakr thinks about it, but I am able to make a campaign :good: , when I have enough time.

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#878 Spartan184

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Posted 20 August 2009 - 12:51 AM

I don't know how Radspakr thinks about it, but I am able to make a campaign :good: , when I have enough time.

That would be awesome i think Radspakr would be ok with it.


 

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#879 Radspakr Wolfbane

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Posted 20 August 2009 - 02:47 AM

You use BFME2 campaign don't you Masterbadeend?
BFME one's campaign is harder to work with.

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#880 Guest_Guest_Witch-king of angmar_*_*

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Posted 20 August 2009 - 08:07 AM

does it mean you will do it




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