Elven moding
#1
Posted 21 January 2007 - 04:46 PM
And from him produce imladris and lindon warrior????
2, and how can i give dunedain ranger weapon toggle?
3, and how can i make a imrahil hero for MotW(seeing how knighst of dol amroth)
thanks
:(
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#2
Posted 21 January 2007 - 04:55 PM
2) Do a search on the forums.
3) Please be more specific.
#3
Posted 21 January 2007 - 05:01 PM
2,ok
3, imrahil with look how knight of dol amroth with new powers
a, mount/dismount(lv3)
b,leadership for cavalry(lv5)
c, lord of dol amroth(,ounted units give 150% speed,75%damage,75%armor)
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#4
Posted 21 January 2007 - 05:06 PM
#8
Posted 21 January 2007 - 05:19 PM
#10
Posted 21 January 2007 - 05:35 PM
i haw to match edited
I don't understand? I have to match edited? You mean you to have to match the edited ini?
#13
Posted 21 January 2007 - 07:26 PM
From what I understand, you want to have a new building. The building will look like the normal elven barracks. The building will be the High Elven Barrack.
With the Elven High Barrack you can make Imladris and Lindon warrior
You want to know how to make a toggle for the Dunedain.
You want Imrahil as a hero for MotW. He will look like the Knights of Dol Amroth.
- At level 3 he can mount/dismount
- At level 5 he will get a cavalry leadership
- At level ? he will get Lord of dol Amroth ( Cavalry gets 150% speed and 75% damage, 75% armor
Did I understand you correct?
Solinx
"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr
#14
Posted 21 January 2007 - 07:33 PM
lord of dol amroth at lv7
and blood of eldar at lv 10(summon 4 battalion of rivendel lancer)
do you speak deutsch(germany)?
i can english normaly read
but write can i not to good
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#15
Posted 21 January 2007 - 07:52 PM
Right now I got to log off to study for an exam If noone else has, I can answer a few of your questions tomorrow.
Solinx
"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr
#17
Posted 21 January 2007 - 09:59 PM
Did you find the the ranger toggle on the forum?
And for your barracks: Start by copying the Normal Elven Barracks and renaming it, and changing the commandset.
But do you wwant this to be for the elven or MotW?
#18
Posted 22 January 2007 - 04:04 PM
As a start for your question:
Did you find the the ranger toggle on the forum?
And for your barracks: Start by copying the Normal Elven Barracks and renaming it, and changing the commandset.
But do you wwant this to be for the elven or MotW?
i have found that ranger forum...
that barracks is for elves
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#19
Posted 22 January 2007 - 10:44 PM
We start with the barrack. Open ...\data\ini\object\goodfaction\structures\elven\barracks.ini
This file is the standard elven barrack.
Go to the bottom of the file. You will see this code:
ChildObject ElderRacesElvenBarracks ElvenBarracks EndChildObject is used to make it easier to copy buildings. The example an exact copy of the standard barracks. We are going to change a few things.
- We need a new commandset
- We need new statistics (cost, health, things like that.)
So, now we are going to make our own ChildObject. Add this code at the bottom of the file:
ChildObject HighElvenBarracks ElvenBarracks ; ***DESIGN parameters *** DisplayName = OBJECT:HighElvenBarracks Description = OBJECT:HighElvenBarracksDescription BuildCost = 300 BuildTime = ELVEN_BARRACKS_BUILDTIME CommandSet = HighElvenBarracksCommandSet EndThe fist line tells the game-engine that the building is called HighElvenBarracks. It also says that it is a copy of a building called ElvenBarracks.
Next two lines are the name and description of the building, there are enough recent topics about this where you can learn how to change them.
Then we come at the buildCost and BuildTime. Elven_barracks_buildtime is a macro, but you can replace that with any number you want.
Following is the CommandSet, this one is important. We will be using this further in the guide. Use the same name as I have: "HighElvenBarracksCommandSet"
These are the basic changes for barrack.ini.
Next we need the elven builder to have a button for making the building.
Open ...\data\ini\Commandset.ini and look for ElvenPorterCommanSet.
In the code below I have already added the new button.
CommandSet ElvenPorterCommandSet 1 = Command_Stop 2 = Command_PorterExtinguishFire 3 = Command_ConstructElvenMallornTree 4 = Command_ConstructElvenBarracks 5 = Command_ConstructHighElvenBarracks 6 = Command_ConstructElvenGreenPasture 7 = Command_ConstructElvenEntMoot 8 = Command_ConstructElvenStatue 9 = Command_ConstructElvenWatchTower 10 = Command_ConstructElvenMirrorOfGaladriel 11 = Command_ConstructEregionForge 12 = Command_ConstructElvenWallHub 13 = Command_ConstructElvenFortress EndHopefully this doesn't go beyond the maximum amount of buttons for the construction menu of the builder.
Just to be clear, you need to change the porter commandset, not make a new one.
You have the construction button in the commandset, now we need to make the button. Open ...\data\ini\commandbutton.ini. Our button will look a lot like the standard elven barrack, so do a search for 'Command_ConstructElvenBarracks'.
You will find this code:
CommandButton Command_ConstructElvenBarracks Command = DOZER_CONSTRUCT Object = ElvenBarracks TextLabel = CONTROLBAR:ConstructElvenBarracks ButtonImage = BEElvenBarracks ButtonBorderType = BUILD DescriptLabel = CONTROLBAR:ToolTipElvenBarracks Radial = Yes EndWe need to make our own button just like it. You need to copy this code and place it at the bottom of commandbutton.ini. Then we can simply change the things we need to change:
CommandButton Command_ConstructHighElvenBarracks Command = DOZER_CONSTRUCT Object = HighElvenBarracks TextLabel = CONTROLBAR:ConstructHighElvenBarracks ButtonImage = BEElvenBarracks ButtonBorderType = BUILD DescriptLabel = CONTROLBAR:ToolTipHighElvenBarracks Radial = Yes EndIf you compare the two commandbuttons, you see that I changed ElvenBarracks into HighElvenBarracks at 4 places and left the rest as it is in the original button.
The first is the name. The second is the object that the builder has to build, our new barrack. The third and fourth are the text that is shown in the game.
Our next step is to go back to ...\data\ini\commandset.ini. We still need to make a commandset for our new barracks. Just go to the bottom of the file and add this:
CommandSet HighElvenBarracksCommandSet 1 = Command_ConstructElvenImladrisWarriorHorde 2 = Command_ConstructElvenLindonWarriorHorde 6 = Command_Sell EndThis should be obvious I think The buttons are not made up, they already exist because of the Arnor faction, so we won't have to make them ourselves.
You now have a basic working High Elven Barracks that can make Imladris and Lindon Warriors.
This barrack only has 1 level. It will take some more trouble to make more levels possible.
That's it for today. I don't know if I will be home tomorrow evening or the day after that, so I can't really say when I can look into making Imrahil as hero for MotW.
Solinx
"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr
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