Jump to content


Photo

hobbit faction, where to start?


  • Please log in to reply
16 replies to this topic

#1 DarkLordMorgoth

DarkLordMorgoth
  • Members
  • 10 posts
  • Location:scotland
  •  concept artist, texturer, coder and matte painter

Posted 02 February 2007 - 09:32 PM

where would i start if i wanted to make a completely new faction, mainly the hobbits.

basically the hero's you could spawn would be frodo,sam,merry,pippin and gandalf.

please point it out to me thanks.

\\\\\
---------------HAWKSTRIKE----------<[>>
/////

#2 Juissi

Juissi

    AWESOM-O

  • Hosted
  • 1,555 posts
  • Location:Finland
  • Projects:Last Alliance modification, The Hobbit mod
  •  Forger Of (Last) Alliance

Posted 02 February 2007 - 09:34 PM

This is good start:
http://the3rdage.net/ini.php#top
First three tutorials show you good way to start your own faction

#3 DarkLordMorgoth

DarkLordMorgoth
  • Members
  • 10 posts
  • Location:scotland
  •  concept artist, texturer, coder and matte painter

Posted 02 February 2007 - 09:39 PM

oooooooops!

i meant completally new army of hobbits that you can be in skirmish, like men,dwarves,angmar etc do you no what i mean!

#4 JEV3

JEV3

    Mighty Armadillo

  • Hosted
  • 719 posts
  • Location:Pennsylvania
  • Projects:Game Enhancement Mod
  •  Coder, Skinner, Graphics, GEM Mod Leader
  • Job:T3A Chamber Member

Posted 02 February 2007 - 09:44 PM

I would start by seeing if there are any other mods you could join that plan to add a hobbit faction. The Scouring of the Shire is one and the Hobbit Expansion Pack is another. If you know where your strong points are and have already some experience in a certain field, then you should contact the mod leaders of those mods.

If you don't have much skill in a certain field then I would suggest working on some of the factions that are already there until you feel you are ready to join a mod team.

For example, I am working on a small mod that basically modifies the existing heroes and adds new ring heroes. Meanwhile I am looking through all the files to get the hang of it and I have already looked at tutorials so I know the basics. Then I plan to find a mod team to join until I am skilled enough to add arnor and balance it. That is still a ways away right now so I am still concentrating on subtle things.

Of course, I don't know where you stand so I can't help any more than this.

Hope this helps,
JEV3
He who bears skill but lacks effort, makes himself inferior to those who have no skill but try nonetheless.
Posted Image
Posted Image
"There is some good in this world, and its worth fighting for!"
J.M.J.

#5 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 02 February 2007 - 11:00 PM

I would start by seeing if there are any other mods you could join that plan to add a hobbit faction. The Scouring of the Shire is one and the Hobbit Expansion Pack is another. If you know where your strong points are and have already some experience in a certain field, then you should contact the mod leaders of those mods.

well, SotS, apart from being canceled (i think), is for BFME 1 :)

If you don't have much skill in a certain field then I would suggest working on some of the factions that are already there

indeed

completally new army of hobbits that you can be in skirmish, like men,dwarves,angmar etc

yes, that's what we call a faction :)
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#6 JEV3

JEV3

    Mighty Armadillo

  • Hosted
  • 719 posts
  • Location:Pennsylvania
  • Projects:Game Enhancement Mod
  •  Coder, Skinner, Graphics, GEM Mod Leader
  • Job:T3A Chamber Member

Posted 02 February 2007 - 11:18 PM

well, SotS, apart from being canceled (i think), is for BFME 1 :)


Well, The Hobbit is for BFME2 but there doesn't seem to be any activity. Maybe its dead.

If you don't have much skill in a certain field then I would suggest working on some of the factions that are already there



indeed


Whats that supposed to mean?
He who bears skill but lacks effort, makes himself inferior to those who have no skill but try nonetheless.
Posted Image
Posted Image
"There is some good in this world, and its worth fighting for!"
J.M.J.

#7 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 02 February 2007 - 11:41 PM

erm, "indeed" = yes, ok, i agree, that's true, he is right, etc...
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#8 DarkLordMorgoth

DarkLordMorgoth
  • Members
  • 10 posts
  • Location:scotland
  •  concept artist, texturer, coder and matte painter

Posted 03 February 2007 - 10:38 AM

cheers that help im good at modding hero's like yourself JEV3 i can make new spells, ring hero's etc.
still can you explan this to me!

#9 JEV3

JEV3

    Mighty Armadillo

  • Hosted
  • 719 posts
  • Location:Pennsylvania
  • Projects:Game Enhancement Mod
  •  Coder, Skinner, Graphics, GEM Mod Leader
  • Job:T3A Chamber Member

Posted 03 February 2007 - 03:15 PM

Well, since there doesn't seem to be any mod you can help, I would think the most simple thing to do would be to add arnor in and slowly replace it with your hobbits. You will need to model and skin some unless Lauri wants to let you salvage some of his models. I have seen some pretty successful mods where someone replaced a mod ingame with his own units. (particularly BOG).

If Lauri doesn't want to help with the models you could reskin the hobbits already ingame.

I wish you luck with your mod,
JEV3
He who bears skill but lacks effort, makes himself inferior to those who have no skill but try nonetheless.
Posted Image
Posted Image
"There is some good in this world, and its worth fighting for!"
J.M.J.

#10 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 03 February 2007 - 04:18 PM

the thing is, I could give him my models, but he would have to rebind them, but the hobbits in BFME2 looks better than mine anyways IMO, but they don't have archers though :)

and it's not canceled 2play :) I would release it, but there is one game.dat that comes now and then, and I have no clue what does it....

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#11 JEV3

JEV3

    Mighty Armadillo

  • Hosted
  • 719 posts
  • Location:Pennsylvania
  • Projects:Game Enhancement Mod
  •  Coder, Skinner, Graphics, GEM Mod Leader
  • Job:T3A Chamber Member

Posted 03 February 2007 - 05:23 PM

There is a binding tutorial right here: Basic Binding Tutorial if that helps.

Perhaps you (DarkLordMorgoth) and Lauri can work together on a SotS 2 With a new fortress, a new builder, a new spellbook, maybe turn the sickly green into a shire green color scheme... Ok now I know I am getting carried away :) but it is something to think about. However I think Lauri is busy with a second mod. He may not want to do a third mod.

Oh and Lauri, why don't you make a topic about the bug and let the observant folks at T3A find the solution. It sounds like you are almost done right?
He who bears skill but lacks effort, makes himself inferior to those who have no skill but try nonetheless.
Posted Image
Posted Image
"There is some good in this world, and its worth fighting for!"
J.M.J.

#12 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 03 February 2007 - 06:13 PM

I'm doing it then :) might as well suggest it to the people who knows how to find bugs :)

But I thought about a SotS2, but I didn't wanna do it, cause I don't see the hobbits as a good faction... fighting faction that is :p

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#13 DarkLordMorgoth

DarkLordMorgoth
  • Members
  • 10 posts
  • Location:scotland
  •  concept artist, texturer, coder and matte painter

Posted 04 February 2007 - 03:38 PM

lauri, the thing is we could always change the strenth of the hobbits attack and and give there cammand set a couple of new spells. for example, take frodo his cammand set has two abilites!

CommandSet RohanFrodoCommandSet
	1	= Command_ToggleStance  
	2	= Command_ToggleFrodoWeapon
	3	= Command_SpecialAbilityElfCloak
	4	= Command_SpecialAbilityPhialOfGaladriel
	12	= Command_CaptureBuilding
	13	= Command_AttackMove
	14	= Command_Stop
	16  = Command_SetStanceBattle
	17  = Command_SetStanceAggressive
	18  = Command_SetStanceHoldGround
End

if we make the hobbit hordes have some powers, they will be as good as eny other horde in the game!

#14 JEV3

JEV3

    Mighty Armadillo

  • Hosted
  • 719 posts
  • Location:Pennsylvania
  • Projects:Game Enhancement Mod
  •  Coder, Skinner, Graphics, GEM Mod Leader
  • Job:T3A Chamber Member

Posted 04 February 2007 - 05:05 PM

I am considering a mod, a future version of my current mod, where hobbits are a early game unit for an improved Arnor faction. Not the one EA never finished, a complete one. The hobbits would be early game, with decent stealth but very little armor or damage. Then would come dunedain solders and some elves... and finally some dwarves for might and Rangers for versatility. You may want to consider a mod, not where the hobbits are an entire army, but play a major role in the faction as erm... early game units...

JEV3
He who bears skill but lacks effort, makes himself inferior to those who have no skill but try nonetheless.
Posted Image
Posted Image
"There is some good in this world, and its worth fighting for!"
J.M.J.

#15 BigRedKane

BigRedKane
  • Members
  • 85 posts
  • Location:Hastings, UK

Posted 05 February 2007 - 04:50 AM

I think a Hobbit faction as a faction added to the existing ones is a great idea. They could be used as an ally that you defend if you're one of the other good factions, or you could be them if you wanted to be defended by another faction and have a slightly harder game. I think defending something like the Shire/Hobbits is something that's part and parcel of being "good".

For this reason I'm also considering createing a Hobbit specific faction...and besides I need to learn about faction creation, so I figure that's a good place to start...something not overly complicated (it'll ruin the LOTR mythos if one over-complicates it with spells and such....Hobbits don't use much in that way of things, unless it happens to be given to them by someone else...ie. Gandalf).
since Hobbits are mostly farmers/entertainers/natural folk they should be able to farm more resources than any other faction...maybe twice the rate/ammount.
I think one of their plantir spells should be something like the elven wood, except perminant (unless a rival faction casts scourge over the same area).
They should be able to plant/build trees which serve to heal them when standing near by.
They should also be able to summon Ent allies.

That's my early thoughts/opinion on it anyways.

Lauri I don't think your Hobbits look that bad, I took a look at your SOTS and was quite impressed, nice idea too. :p

#16 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 05 February 2007 - 02:25 PM

thanks kane :p

I might use some of your ideas too :blink:

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#17 BigRedKane

BigRedKane
  • Members
  • 85 posts
  • Location:Hastings, UK

Posted 05 February 2007 - 10:53 PM

Go ahead and use any of my ideas Lauri,....it's why I post them here. :blink:
Good luck with your mod. :p




2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users