hobbit faction, where to start?
#1
Posted 02 February 2007 - 09:32 PM
basically the hero's you could spawn would be frodo,sam,merry,pippin and gandalf.
please point it out to me thanks.
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#2
Posted 02 February 2007 - 09:34 PM
http://the3rdage.net/ini.php#top
First three tutorials show you good way to start your own faction
#3
Posted 02 February 2007 - 09:39 PM
i meant completally new army of hobbits that you can be in skirmish, like men,dwarves,angmar etc do you no what i mean!
#4
Posted 02 February 2007 - 09:44 PM
If you don't have much skill in a certain field then I would suggest working on some of the factions that are already there until you feel you are ready to join a mod team.
For example, I am working on a small mod that basically modifies the existing heroes and adds new ring heroes. Meanwhile I am looking through all the files to get the hang of it and I have already looked at tutorials so I know the basics. Then I plan to find a mod team to join until I am skilled enough to add arnor and balance it. That is still a ways away right now so I am still concentrating on subtle things.
Of course, I don't know where you stand so I can't help any more than this.
Hope this helps,
JEV3
"There is some good in this world, and its worth fighting for!"
J.M.J.
#5
Posted 02 February 2007 - 11:00 PM
well, SotS, apart from being canceled (i think), is for BFME 1I would start by seeing if there are any other mods you could join that plan to add a hobbit faction. The Scouring of the Shire is one and the Hobbit Expansion Pack is another. If you know where your strong points are and have already some experience in a certain field, then you should contact the mod leaders of those mods.
indeedIf you don't have much skill in a certain field then I would suggest working on some of the factions that are already there
yes, that's what we call a factioncompletally new army of hobbits that you can be in skirmish, like men,dwarves,angmar etc
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#6
Posted 02 February 2007 - 11:18 PM
well, SotS, apart from being canceled (i think), is for BFME 1
Well, The Hobbit is for BFME2 but there doesn't seem to be any activity. Maybe its dead.
If you don't have much skill in a certain field then I would suggest working on some of the factions that are already there
indeed
Whats that supposed to mean?
"There is some good in this world, and its worth fighting for!"
J.M.J.
#8
Posted 03 February 2007 - 10:38 AM
still can you explan this to me!
#9
Posted 03 February 2007 - 03:15 PM
If Lauri doesn't want to help with the models you could reskin the hobbits already ingame.
I wish you luck with your mod,
JEV3
"There is some good in this world, and its worth fighting for!"
J.M.J.
#10
Posted 03 February 2007 - 04:18 PM
and it's not canceled 2play I would release it, but there is one game.dat that comes now and then, and I have no clue what does it....
The 4th Age version 0.8 has been released: Link
#11
Posted 03 February 2007 - 05:23 PM
Perhaps you (DarkLordMorgoth) and Lauri can work together on a SotS 2 With a new fortress, a new builder, a new spellbook, maybe turn the sickly green into a shire green color scheme... Ok now I know I am getting carried away but it is something to think about. However I think Lauri is busy with a second mod. He may not want to do a third mod.
Oh and Lauri, why don't you make a topic about the bug and let the observant folks at T3A find the solution. It sounds like you are almost done right?
"There is some good in this world, and its worth fighting for!"
J.M.J.
#12
Posted 03 February 2007 - 06:13 PM
But I thought about a SotS2, but I didn't wanna do it, cause I don't see the hobbits as a good faction... fighting faction that is
The 4th Age version 0.8 has been released: Link
#13
Posted 04 February 2007 - 03:38 PM
CommandSet RohanFrodoCommandSet 1 = Command_ToggleStance 2 = Command_ToggleFrodoWeapon 3 = Command_SpecialAbilityElfCloak 4 = Command_SpecialAbilityPhialOfGaladriel 12 = Command_CaptureBuilding 13 = Command_AttackMove 14 = Command_Stop 16 = Command_SetStanceBattle 17 = Command_SetStanceAggressive 18 = Command_SetStanceHoldGround End
if we make the hobbit hordes have some powers, they will be as good as eny other horde in the game!
#14
Posted 04 February 2007 - 05:05 PM
JEV3
"There is some good in this world, and its worth fighting for!"
J.M.J.
#15
Posted 05 February 2007 - 04:50 AM
For this reason I'm also considering createing a Hobbit specific faction...and besides I need to learn about faction creation, so I figure that's a good place to start...something not overly complicated (it'll ruin the LOTR mythos if one over-complicates it with spells and such....Hobbits don't use much in that way of things, unless it happens to be given to them by someone else...ie. Gandalf).
since Hobbits are mostly farmers/entertainers/natural folk they should be able to farm more resources than any other faction...maybe twice the rate/ammount.
I think one of their plantir spells should be something like the elven wood, except perminant (unless a rival faction casts scourge over the same area).
They should be able to plant/build trees which serve to heal them when standing near by.
They should also be able to summon Ent allies.
That's my early thoughts/opinion on it anyways.
Lauri I don't think your Hobbits look that bad, I took a look at your SOTS and was quite impressed, nice idea too.
#17
Posted 05 February 2007 - 10:53 PM
Good luck with your mod.
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