incredable offer
#81
Posted 30 August 2003 - 03:47 PM
#82
Posted 30 August 2003 - 06:01 PM
The Conyard is a little bair, and yet inclompleat, so keep going amd it might look ok
#83
Posted 30 August 2003 - 08:26 PM
as for buildings.
i can do the first main frame, but that it, the build ups are a pain as you have to make every frame and it takes ages, plus its a pain finding all the parts to make it from. the best i could do is our power plant, the 1 he's referencing the colour from.
#85
Posted 31 August 2003 - 03:07 AM
#86
Posted 31 August 2003 - 01:47 PM
BTW, nice idea, Kravvitz. Even if the warehouse's roof isn't good, I might still just look at some civilian roofs .
Edit: Hmm, I'm not sure. Isn't this roof a little too rusty and old for the CDA? Maybe we should use the bunker's.
- SoulReaver
#87
Posted 31 August 2003 - 06:51 PM
#88
Posted 06 September 2003 - 12:53 PM
And how about this Civilian Tech Outpost thingy behind. There needs to be something behind the main building...
- SoulReaver
#89
Posted 06 September 2003 - 03:43 PM
#90
Posted 06 September 2003 - 08:30 PM
#91
Posted 07 September 2003 - 12:46 PM
I couldn't think of anything to place on it, so I got a lot of radio equipment and stuff on it. Maybe that's an idea; CDA gets free radar with conyard, since Allies can build Spysat, Soviets can deploy Spyplanes and Yuri can deploy Psychic Reveal. The CDA'd need something special about their radar.
Sorry for the use of JPG. No worries, I've got it all in PCX somewhere.
- SoulReaver
#92
Posted 07 September 2003 - 01:15 PM
i think if you fix the shadow it doesn't look too bad. but i'd darken it a bit, you starting to drift away from CDA colours there.
anyway, i don't mind the idea of having radar built into the construction yard, except, it would mess up the tech tree a bit.
prerequisite of research centre is barracks and refinary.
prerequisite of stealth node is research centre and radar.
prerequisite of robot control node is research centre and war factory.
as you see. if there isn't a seperate radar, then the stealth node is too early.
its suposed to be hight tech, but not higher than basic tech lab, cos its kinda like an alternative to tech lab.
build the hoverbot control node and you get hoverbots, build the stealth node, and you get stealth drones and stealth miners, and if you in super weapons mode, you also get a multi purpose base defender. this being the stealth generator which is also the super structure for force sheild.
the planned attack super weapon is in the other side where you need the tech lab, and its probably going to be a parabomb.
#93
Posted 07 September 2003 - 04:50 PM
#94
Posted 07 September 2003 - 05:09 PM
lol, i did say use GIF, but, nevermind if you got it as pcx.
OK, I can't make GIF's with the program I use and the JPEG are also very bad :cry: .
:roll:
You may be right about the radar, but the cy'd look very empty without something. I don't know if it's possible, but how about a radar upgrade for the CY (there might be some hardcodedness about having only 1 upgrade building, not saying there is but could be)?
Just the other thing is, that the arm of the crane looks broken and not usable due to the tech part behind it, so realy you need to lengthen the arm of the crane to bring it further out
Any suggestion about another crane? I don't think there's any that lloks decent on this building.
, and if posible can you get rid of the leg parts onthe base, as it doesnt realy look right with the large legs taking up that amount of space.
Sorry, but I really don't know what legs you mean :( .
- SoulReaver
#96
Posted 07 September 2003 - 05:32 PM
1) Say the equipment is just for communication and leave it there
2) Any suggestions for other things to place on it?
3) Leave it all empty or maybe add a gun on the Outpost part (as with the Outpost)
- SoulReaver
#98
Posted 08 September 2003 - 01:51 PM
Oh and another Crane would be to used the allied one from the conyard and just make it grey and prob a little dimantion change.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users