Jump to content


Photo

Marketing of SEE


  • Please log in to reply
392 replies to this topic

#341 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 15 September 2008 - 01:00 AM

No worries... Life comes first :thumbsupsmiley:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#342 Mordor Slayer

Mordor Slayer

    SEE Marketing Manager

  • Project Team
  • 1,424 posts
  • Location:Belgium
  • Projects:BFME2 - Nazgûl's Special Extended Edition

Posted 27 December 2008 - 08:54 PM

Here's the preview I posted on several sites:

Posted ImagePosted Image
We've released the first spectacular trailer for Nazgûls Special Extended Edition mod for TBFMEII. It showcases several of the mods main features, namely new units and heroes, new (high-res) skins, new animations, better siege (stronger buildings), the epic new camera angles and of course huge battles. All credit for the trailer goes to the fantastic Dre@mer at T3A. We deliver what EA couldn't provide.

High-res version (136 mb)
High-res .rar version
Low-res version (17 mb)

More trailers will follow, of which one will show the upcoming Evil Men faction. Stay tuned.

Note: if the high-res version doesn't work properly, try downloading the .rar version.

Posted ImagePosted Image

Posted Image

Posted Image


Posted ImagePosted Image

Battle for Middle- Earth I and II © EA GAMES
"Moving Mountains" © Two Steps From Hell
"Spectre induction" © Bioware and Microsoft Corporation

Edited by Mordor Slayer, 28 December 2008 - 09:31 PM.

Posted Image
Posted Image
Posted Image
Posted Image

#343 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 28 December 2008 - 07:28 PM

Very nice, and very good that you didn't miss the credits to Dre@mer. However, maybe you should edit it so it says:

"All credit for the trailer goes to the fantastic Dre@mer at T3A"

instead of

"All credit goes to the fantastic Dre@mer at T3A"

:p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#344 Dre@mer

Dre@mer

    Maker of the Rise of Sauron mod

  • Hosted
  • 475 posts
  • Location:Czech Republic
  • Projects:Rise of Sauron mod, RJ ROTWK
  •  Mapper, scripter, video maker.

Posted 28 December 2008 - 08:25 PM

And if possible, add this somewhere :p

Battle for Middle- Earth I and II © EA GAMES
"Moving Mountains" © Two Steps From Hell
"Spectre induction" © Bioware and Microsoft Corporation

Edited by Dre@mer, 28 December 2008 - 08:26 PM.


#345 Mordor Slayer

Mordor Slayer

    SEE Marketing Manager

  • Project Team
  • 1,424 posts
  • Location:Belgium
  • Projects:BFME2 - Nazgûl's Special Extended Edition

Posted 28 December 2008 - 09:19 PM

Okay, thanks for pointing that out. I just noticed these copyright messages and I'll add them.
Posted Image
Posted Image
Posted Image
Posted Image

#346 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 31 December 2008 - 12:32 PM

Very nice, very professional :evgr:

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#347 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 31 December 2008 - 01:27 PM

Awesome work MS! Btw, HERE the links don't work (they look like this: http://"http//www.filefactory.com/file/affg38d/n/see_trailerhigh_wmv%22).

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."


#348 ttandchotmail

ttandchotmail

    title available

  • Project Team
  • 849 posts
  • Location:Oz

Posted 09 January 2009 - 11:25 PM

G'day to all

I recently came across another modding website and they have a mod of the year contest. I found the S.E.E. mod in the list and of course voted for it to be the mod of the year. So if anybody else thinks that this mod will be the mod of the year feel free to follow the link below and click on the big vote button :p

http://www.moddb.com...xtended-edition
No chance of returning....Zero chance of surviving....Well!? When do we get started?
Posted Image
Posted Image
Posted Image

#349 Dre@mer

Dre@mer

    Maker of the Rise of Sauron mod

  • Hosted
  • 475 posts
  • Location:Czech Republic
  • Projects:Rise of Sauron mod, RJ ROTWK
  •  Mapper, scripter, video maker.

Posted 09 January 2009 - 11:29 PM

Just don't forget to register...

#350 ttandchotmail

ttandchotmail

    title available

  • Project Team
  • 849 posts
  • Location:Oz

Posted 09 January 2009 - 11:33 PM

G'day dreamer

Register? I didn't register and I was still able to vote. Did we need to register?
No chance of returning....Zero chance of surviving....Well!? When do we get started?
Posted Image
Posted Image
Posted Image

#351 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 09 January 2009 - 11:40 PM

Unregistered votes only count in a tiebreaker.

#352 robnkarla

robnkarla

    title available

  • Hosted
  • 1,849 posts
  • Location:California
  • Projects:RJ-RotWK
  •  crazy coder

Posted 09 January 2009 - 11:40 PM

Yeah, there are basically 3 levels of voting:

- non-registered (usually count in event of a tie) Have the least amount of influence
- recently registered
- long time registered - have the most influence on rating

They try to do this so that moddb members have a bigger say than a bunch of newly registered/vistors that could mess with the voting.

Robert J.

#353 ttandchotmail

ttandchotmail

    title available

  • Project Team
  • 849 posts
  • Location:Oz

Posted 09 January 2009 - 11:46 PM

oooohhhhhhhhhhhhhhhhhhhh ok thanks guys :p I guess I better register then :shiftee:
No chance of returning....Zero chance of surviving....Well!? When do we get started?
Posted Image
Posted Image
Posted Image

#354 Mordor Slayer

Mordor Slayer

    SEE Marketing Manager

  • Project Team
  • 1,424 posts
  • Location:Belgium
  • Projects:BFME2 - Nazgûl's Special Extended Edition

Posted 14 February 2009 - 11:20 PM

Here are some secret WiP screenshots for our fans to salivate over:

First of all some new buildings (both models and skins) from our new and talented member ttandchotmail for our new and improved Edoras map.

Posted Image

Posted Image

Posted Image

And here's a current WiP of njm1983, who's planning to adjust the scale of all trees in the game to a more realistic size.

Posted Image

Edited by Mordor Slayer, 15 February 2009 - 05:07 PM.

Posted Image
Posted Image
Posted Image
Posted Image

#355 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 16 February 2009 - 12:28 PM

Looks great, as usual =)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#356 morgoth946

morgoth946

    title available

  • Hosted
  • 630 posts
  • Location:Mallorca

Posted 16 February 2009 - 02:52 PM

Those buildings look good. Perhaps arcs could have less polies but doesn't matter very much.
I see a lot of texture work here xD
The Four Ages, the new english Website:

Posted Image

Posted Image

#357 Mordor Slayer

Mordor Slayer

    SEE Marketing Manager

  • Project Team
  • 1,424 posts
  • Location:Belgium
  • Projects:BFME2 - Nazgûl's Special Extended Edition

Posted 16 February 2009 - 03:18 PM

Those are WiP anyway, so they're changing all the time.
Posted Image
Posted Image
Posted Image
Posted Image

#358 ttandchotmail

ttandchotmail

    title available

  • Project Team
  • 849 posts
  • Location:Oz

Posted 28 April 2009 - 12:27 PM

something to show we're still on the go :blink:

Attached Thumbnails

  • GH.jpg

No chance of returning....Zero chance of surviving....Well!? When do we get started?
Posted Image
Posted Image
Posted Image

#359 Prince of the Dark Forest

Prince of the Dark Forest
  • Members
  • 249 posts

Posted 28 April 2009 - 04:07 PM

Looks great!
Ignited into the world in a flash of lightning, it gleams faintly in the heart of its mother, wood. It begins as an ember, a mere wisp of heat and colour. Its chance of survival at this critical moment is minute, yet it fights on, against the unforgiving cold, against the depths of night and against its mortal enemy: rain.

#360 Sûlherokhh

Sûlherokhh

    Sagacious Engineer

  • Project Team
  • 3,754 posts
  • Location:Central Germany
  • Projects:S.E.E., Sage A.I., Code Advisor
  •  'Axe'er of the Gordic Knot

Posted 28 April 2009 - 04:20 PM

Indeed it does! :p

bannerreal01mittelit3.jpg
Axed Head and A.I. Coder for S.E.E. and ... stuff

".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users