Marketing of SEE
#341
Posted 15 September 2008 - 01:00 AM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#342
Posted 27 December 2008 - 08:54 PM
We've released the first spectacular trailer for Nazgûls Special Extended Edition mod for TBFMEII. It showcases several of the mods main features, namely new units and heroes, new (high-res) skins, new animations, better siege (stronger buildings), the epic new camera angles and of course huge battles. All credit for the trailer goes to the fantastic Dre@mer at T3A. We deliver what EA couldn't provide.
High-res version (136 mb)
High-res .rar version
Low-res version (17 mb)
More trailers will follow, of which one will show the upcoming Evil Men faction. Stay tuned.
Note: if the high-res version doesn't work properly, try downloading the .rar version.
Battle for Middle- Earth I and II © EA GAMES
"Moving Mountains" © Two Steps From Hell
"Spectre induction" © Bioware and Microsoft Corporation
Edited by Mordor Slayer, 28 December 2008 - 09:31 PM.
#343
Posted 28 December 2008 - 07:28 PM
"All credit for the trailer goes to the fantastic Dre@mer at T3A"
instead of
"All credit goes to the fantastic Dre@mer at T3A"
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#344
Posted 28 December 2008 - 08:25 PM
Battle for Middle- Earth I and II © EA GAMES
"Moving Mountains" © Two Steps From Hell
"Spectre induction" © Bioware and Microsoft Corporation
Edited by Dre@mer, 28 December 2008 - 08:26 PM.
#346
Posted 31 December 2008 - 12:32 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#347
Posted 31 December 2008 - 01:27 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#348
Posted 09 January 2009 - 11:25 PM
I recently came across another modding website and they have a mod of the year contest. I found the S.E.E. mod in the list and of course voted for it to be the mod of the year. So if anybody else thinks that this mod will be the mod of the year feel free to follow the link below and click on the big vote button
http://www.moddb.com...xtended-edition
#351
Posted 09 January 2009 - 11:40 PM
#352
Posted 09 January 2009 - 11:40 PM
- non-registered (usually count in event of a tie) Have the least amount of influence
- recently registered
- long time registered - have the most influence on rating
They try to do this so that moddb members have a bigger say than a bunch of newly registered/vistors that could mess with the voting.
Robert J.
#354
Posted 14 February 2009 - 11:20 PM
First of all some new buildings (both models and skins) from our new and talented member ttandchotmail for our new and improved Edoras map.
And here's a current WiP of njm1983, who's planning to adjust the scale of all trees in the game to a more realistic size.
Edited by Mordor Slayer, 15 February 2009 - 05:07 PM.
#355
Posted 16 February 2009 - 12:28 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#359
Posted 28 April 2009 - 04:07 PM
#360
Posted 28 April 2009 - 04:20 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
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