Game SLOW down for over 50 (old) gamer!
#1
Posted 19 April 2007 - 12:22 PM
Thanks
Best Wishes
Mitch
#2
Posted 19 April 2007 - 04:59 PM
However, there is a mod (BFME2 Special Extended Edition) that dramatically lowers the pace of the game... making things take longer to build and all that... I'm not sure if it slows down the units though...
I couldn't come up with anything with the search, maybe one of the veteran members could shed some light on this...
does it also make the game faster if you choose, cause impatient people like me might like that!
"There is some good in this world, and its worth fighting for!"
J.M.J.
#3
Posted 19 April 2007 - 06:06 PM
I recommend you try my mod, like JEV suggested. You will find it HERE! (click me!) Or click the banner below me. It does slow the pace of the whole game down, not the movement of units though, and perhaps that's what you ment?
I hope you find an answer to your problem which way it may be
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#4
Posted 20 April 2007 - 02:43 AM
About the script text file.
It was last year when BFME II came out I saw a posting saying needed slow-down. The posting was in a forum on the game, but I do not remember. It was a text-script you put into the directory then you could control the game speed with cntrl +1 onwards...so it could be slowed or speeded up. I don't want to use a computer program (such as Speeder, Game Speed Changer). I use different scripts for Dawn of War (all versions) and COH but they only work for those particular games.
I've Googled myself out. I think what has happened is that the particular forum I got it from is either dead or more likely the posting is soo old it has been deleted.
Thanks again
Best Wishes
Mitch
#5
Posted 20 April 2007 - 04:21 AM
autoexec.lua
you have to put the -dev after the program run command
+++++++++under+++++++here
bind( "shift+F1", "vslow()" )
bind( "shift+F2", "slow()" )
bind( "shift+F3", "standard()" )
bind( "shift+F4", "fast()" )
bind( "shift+F5", "vfast()" )
function vslow()
setsimrate( 2.5 );
end
function slow()
setsimrate( 3.5 );
end
function standard()
setsimrate( 4.5 );
end
function fast()
setsimrate( 5.5 );
end
function vfast()
setsimrate( 10 );
end
screenmode = 0
function toggle_screenmode()
if screenmode == 0 then
taskbar_hide()
message_hide()
screenmode = 1
else
taskbar_show()
message_show()
screenmode = 0
end
end
bind("shift+tab", "toggle_screenmode()")
+++++++++above+++++++here
Best Wishes
Mitch
#6
Posted 20 April 2007 - 12:57 PM
welcome to the forums
I'm afraid that DoW hack isn't of much use, since BfME2 hardly relies on lua. It may be moddable using some stuff in commandmap.ini, but I don't know how to, nor do I have the time to look it up.
#7
Posted 15 February 2008 - 07:20 PM
Hey mitch,
welcome to the forums
I'm afraid that DoW hack isn't of much use, since BfME2 hardly relies on lua. It may be moddable using some stuff in commandmap.ini, but I don't know how to, nor do I have the time to look it up.
Hi everyone,
I hope I'm not annoying anyone with this n00b post.
I think I'm in the same situation than Mitch here - the game is a bit too fast paced for me (maybe I should stick to patience...)
Do you have an idea how it'd be possible to slow down the game? I've been googling for days and tried to figure out some attributes in the .BIG files but with no result.
Could anyone help me out with this one?
BeeB
#8
Posted 15 February 2008 - 08:28 PM
- -SilverBane- likes this
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#9
Posted 16 February 2008 - 10:52 PM
Set all graphics to ultra high. The game will slow down considerably, especially if your machine cannot cope.
umm.. yeah. I'm still wishing for a piece of script though... or a setting in the .ini files or something
EDIT: Funny that nobody knows how to programmatically slow down the game, it's still quite basic stuff, no?
Edited by BeeB, 17 February 2008 - 06:27 PM.
#10 Guest_Guest_*
Posted 16 June 2008 - 12:32 PM
in ini.big.
I simply doubled the health of most units and buildings, and slowed down the movement
speed in the 'horde movement data' section of the same file.
It takes about half an hour to edit it all, but some testing to get the speed right, I reduced speeds by about 25%.
But then I had to add +5 to normal_good_infantry_horde_speed
and normal_evil_infantry_horde_speed because they were too slow.
Below are the exceptions to doubling health because they were too strong.
battle wagon no change
rohan_treebeard_health + 1000
shadeofwolf + 1000
mountain giant + 1000
grond no change
mumakil no change
isenguard_warg_sentry_warg no change
mordor_attack_troll 4000
shelob no change
Good luck
#11
Posted 22 June 2008 - 02:29 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
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