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#181 CyberGremlin

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Posted 25 June 2007 - 06:13 AM

wow, mountain map is very cool))...i look forward to play it)

#182 Olorin

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Posted 25 June 2007 - 07:39 AM

Oh man I can't wait to play on those Grey Mountains. As a turtle player, I'm sure that's gonna be one of my favourites. :p
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...The Journey doesn't end here; death is just another path, one that we all must take. The grey rain curtain of this world rolls back, and all turns to silver glass. And then you see it. White shores...and beyond. A far green country, under a swift sunrise...

...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

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#183 m@tt

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Posted 25 June 2007 - 09:24 AM

Nice work they look great.
So how many minfaction plots are there on each?
I could see one on the Grey Mountains map.

Dimrill Dales has 8 I think, Grey Mountains 1.

damn matt. you made some fun looking maps there.

it seems the Nazgul on their fellbeast will be able to do some major damage in the Grey Mountains. Fly over, attack lots of units, fly back over the mountains while enemy has to go through the pass and they start to heal and prepare of another attack. also, does right base have a second troll lair next to it? left base looks like it has 2 unless my eyes are going on me.

cant wait to finally have a 6 player map with castles. one thing i noticed on it. it seems the center left player has an advantage when it comes to creeping. it has a 2 goblin lairs in front of it while the bottom left has to go in front of center left's base. and top right has to go down to either center or bottom right's base.

still im going to play those maps over most of EA's.

Each player has access to 2 Econ flags, one of which is guarded by a troll. That helps to keep resources down a bit because it shouldn't be a spam map. Therefore Fellbeasts would be very late game. That 3rd lair is guarding a MF plot, which cannot be accessed over the river, only by the mountain path, although archers could reach it from the north side, in which case I'll have to edit that bit.
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#184 Zair14

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Posted 25 June 2007 - 01:41 PM

:p :lol: :xd:

These look great! Only one minifaction plot on the Grey Mountains, you say? Sounds like a big control spot.

Can't wait to see what you guys release today! :xd: :xd: :unsure:

#185 Lauri

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Posted 25 June 2007 - 01:58 PM

today?
it's every sunday we show stuff :p

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#186 Núkumnëhtar

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Posted 25 June 2007 - 08:47 PM

What a great birthday surprise for me! :p :lol:
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#187 Turin

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Posted 26 June 2007 - 03:13 AM

today?
it's every sunday we show stuff :rolleyes:

Lol

I like the updates guys, keeps the crowd here. I wonder, am I still a Beta Tester or did I lose that job? I am the only one left of the orginals

#188 astrinax

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Posted 26 June 2007 - 03:55 AM

This Mod looks like its going to be awesome!

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#189 Mathijs

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Posted 26 June 2007 - 05:52 AM

today?
it's every sunday we show stuff :rolleyes:

Lol

I like the updates guys, keeps the crowd here. I wonder, am I still a Beta Tester or did I lose that job? I am the only one left of the orginals

Of course Turin. :rolleyes:

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#190 jimiojoe

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Posted 26 June 2007 - 11:47 AM

Something from me this week ^_^
One is a screenshot of a map I did a couple of months ago, called the Dimrill Dale. It is the valleys on the east side of the Misty Mountains near Lothlorien. Screen looks a bit monotextured, but I assure you it looks a lot better up close :rolleyes:
The other is the Grey Mountians, which is a small range of mountains in the north. This is actual one I found on MEVault, originally by Lost_Hawk, but I balanced it, improved the terrain and completely retextured it. It is a very unique map, and hopefully fun too :rolleyes:

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And if you haven't done already, check out my Minas Morgul map I have done for GothmogtheOrc


the second one loooks realllly awesome :p
Jimiojoe
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#191 elbenmensch

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Posted 26 June 2007 - 07:46 PM

Yes im looking forward
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#192 Núkumnëhtar

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Posted 26 June 2007 - 08:51 PM

I wonder, am I still a Beta Tester or did I lose that job? I am the only one left of the orginals


As a former original beta tester myself I'll make sure that your still remembered Turin. :p Also Mablung still has a place in as well, pending on if he can play BfME in a barracks in Iraq in his spare time.
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#193 Turin

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Posted 26 June 2007 - 10:56 PM

Thank you oh kind, all powerful Núkumnëhtar.

Don't worry Dain, your all powerful and all knowing, not kind

If I had any skill with modding I would help, but I am lacking.

#194 Garrison Nomad

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Posted 28 June 2007 - 03:47 AM

I've followed this mod for at least a year. You guys are extremely talented modders. Keep up the phenominal work, and you can be sure that you'll have a lot of fans playing this mod. =)
If I were you and you were me I'd have a different face.
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#195 Nertea

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Posted 30 June 2007 - 10:19 PM

New for this week, we have some animations - of the Woodsmen and the Great Beast. Accompanying them, a side of Dwarf Weaponry.


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Woodsman animations by Lauri, Great Beast animations by cahik, and Dwarf weapons by Nertea.


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#196 Lauri

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Posted 30 June 2007 - 10:32 PM

wow, all those different weaponry for dwarves? wow.... I'd laugh if it was EA who showed them.... that would mean 10 units for a dwarven faction, and all ten would be using one of those shields ;)

anyways, I love them :p I've seen the other two before though ;) and like them too

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The 4th Age version 0.8 has been released: Link


#197 Clement

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Posted 01 July 2007 - 12:03 AM

Wow amazing!

First Lauri's apparition in RA' sneak peeks, If I'm right ;)


Good good good
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#198 Canterbury

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Posted 01 July 2007 - 02:22 AM

Whoa whoa wee waa. A treat best for this week.
The great beast is soo cute i want one

Edited by Canterbury, 01 July 2007 - 02:32 AM.

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#199 mike_

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Posted 01 July 2007 - 02:42 AM

Very nice guys, I was telling one of my friends the other day that at this rate, the mod'll be out by September ;)
Anyway, to the update(s): I like the Great Beast anim, you can see the shifting of weight with each step it takes. Nice attention to detail. For the Dwarven Weaponry, I honestly sat up in my seat and said,"woah" after the page was done loading. Brilliant job, Nertea. And as to the Woodsman...my first thought was,"yeah, that's not conceited." lmao, it shows great personality in the guy.
Off Topic: Does this mean Lauri's going to get his own smiley to counter Cahik's? ;)
Cheers, and fantastic job guys,
-mike

#200 Uruk King

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Posted 01 July 2007 - 05:49 AM

Those are bvery well done, my fave anim is the Beast Walking.
I will remember Rhovanion Alliance, RIP .

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