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#21 Phoenix911

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Posted 29 May 2007 - 10:39 PM

technicly u never solved the problem as the default directory still is not working.
I would advice doing a virus and spywear scan and a defrag of your computer. Also ther eis a program that can check your windows install out for problems not sure what it is could run that...

personly tho i would format lol... i did like 2 week ago >.< lol
Phoenix™ The Forgotten Samurai
A wise man chooses death before war, A wiser man chooses not to become war.
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#22 Stubbs

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Posted 29 May 2007 - 10:48 PM

It is fixed because I never need to install it in the default directory UNTIL I format.

Also, netplay appears to be working! I am not surprised since the game version clearly changed (model changed). Also I swear the AI got less ridiculous...
I may stay away from Easy AI as that may still be dicked-up. But I have got this mod working, and now I can get on and play it properly. Thanks for the help, everyone.

#23 Pendaelose

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Posted 29 May 2007 - 11:06 PM

I'm just making sure, you're testing against Robot General, without Tournament mode, on a map thats not restrictivly small.

fyi,

the "easy" AI is labeled "normal", and it is easy. Its supposed to be a little tougher, and once I've spent more time on the AI it will be, but Hard and Insane are the Gems of the AI. Hard is a very hard fight, and insane should be nearly imposible for a single player to defeat.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#24 Stubbs

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Posted 29 May 2007 - 11:53 PM

I'm just making sure, you're testing against Robot General, without Tournament mode, on a map thats not restrictivly small.

fyi,

the "easy" AI is labeled "normal", and it is easy. Its supposed to be a little tougher, and once I've spent more time on the AI it will be, but Hard and Insane are the Gems of the AI. Hard is a very hard fight, and insane should be nearly imposible for a single player to defeat.



It was a restrictive map, but Hard coped fine with it. Maybe it is just REALLY easy, but to me it looked as bugged as before (no vehicles). Regardless, I can play online, I can work towards being able to defeat Hard... I am happy.
I just raped my (noob) friend twice with flame general. He was weeping into his beer after those.

#25 Phoenix911

Phoenix911

    SAS Alpha Team Leader (Forum n00b Hunter 1st battalion)

  • Project Team
  • 3,950 posts
  • Location:Cambridge, England
  • Projects:Remix Alpha Tester.
  •  I'm the remix alpha tester thats loves to attack n00bs... muhahah!!!

Posted 30 May 2007 - 01:23 AM

The challenge is one to be laser and one to be tank thats an awsome fight.
or af gen vs a number of generals af gen is awsome but some peaple just can't play him right :lol:
Phoenix™ The Forgotten Samurai
A wise man chooses death before war, A wiser man chooses not to become war.
Posted Image
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.

#26 Pendaelose

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Posted 30 May 2007 - 03:55 AM

The normal AI should make vehicles. nothing overpowering, but it should make a considerable amount of artillery and other basic tanks and infantry with peridoic airstrikes.

What amount of money are you using? Try a round at 50K or 100K and let me know if its still gimped. The harder dificulties get free money to help with the challenge, but a normal AI doesn't. If you're playing a 5K or 10K game you're likely going to see gimped AI.

Map size is another major factor for AI stability. the larger and more open the map the stronger the AI will perform. You'll even see system performance boosts as it can build without restrictions. (running out of space can cause a rythmic stutter in the game)

Still, the Hard is a much better fight. Its just barely overpowering in most 1vs1 matches. I can beat it, sometimes... it depends on the map and the general I choose. For me that means its the perfect dificulty for a 1vs1.

also lots of fun, a 4 player free for all vs the AI. It reveals a COMEPLETY difernt game balance than a 1vs1. AirForce general is a perfect example, he went from being one of the weakest to one of the strongest just by adding more players to the mix.



In the next readme version I'll include a mini-chapter "getting the most from your AI"
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#27 Phoenix911

Phoenix911

    SAS Alpha Team Leader (Forum n00b Hunter 1st battalion)

  • Project Team
  • 3,950 posts
  • Location:Cambridge, England
  • Projects:Remix Alpha Tester.
  •  I'm the remix alpha tester thats loves to attack n00bs... muhahah!!!

Posted 30 May 2007 - 10:04 AM

ok well i think this sums it up nicely how about locking the thread now.
Phoenix™ The Forgotten Samurai
A wise man chooses death before war, A wiser man chooses not to become war.
Posted Image
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.




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