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Skeletons and Models


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#1 aragon94

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Posted 09 June 2007 - 07:18 PM

Well, I am making a mod that needs whole new skeletons and skins.

The coding seems to be no problem, but the model creating is driving me crazy

I got G-MAX and I tried making an skeleton. Compare the results to a normal skeleton (aragorn):

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I also got other probs on modelling, as that geometry is not flexible enough with vertex, etc

So, could you plz tell me how to make "normal bones" or even recommend a better free program?

Thx
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Thx to old Sharb for the sig.

#2 Bart

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Posted 09 June 2007 - 08:25 PM

those are normal bones. the ones you see in aragorns skeleton are not

try the tutorials in EA's mod SDK, it's how I tried my first bits of animation (after that I stopped, btw :thumbsupsmiley:)
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#3 aragon94

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Posted 09 June 2007 - 08:51 PM

thx, I will check that out.

Lol, at last I did normal ones... But they are enormous, lol! I would need to make size decrease...
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#4 aragon94

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Posted 10 June 2007 - 06:09 PM

Does anyone know if 3ds MAX will be able to make me make models and skeletons easily? I wonder if I should stick with normal g-max...
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#5 Mullers_11

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Posted 10 June 2007 - 06:24 PM

3DS Max is awesome for modelling. Just to clarify, you needhaving the RenX game pack for gMax may help.

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#6 aragon94

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Posted 10 June 2007 - 06:25 PM

kk, thx.

Will try it as soon as I can (dont wanna make giants, only units...)
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#7 cahik_

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Posted 13 June 2007 - 07:07 PM

maybe a bit late but i didnt notice that before. well you can those bones for making skeletons, just make sure to give it propes setting. overaly everything can be bone...for example you can make skl from boxes on such things if you want ;) and you can resize the bone down :p

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#8 aragon94

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Posted 15 June 2007 - 01:52 PM

so if it has the same settings it does not matter?

thx a lot ^_^
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#9 cahik_

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Posted 17 June 2007 - 08:21 PM

yeh...with correct settings everything can be bone :p

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