Gateway from home
Started by Gamemate, Jun 25 2007 02:02 PM
12 replies to this topic
#1
Posted 25 June 2007 - 02:02 PM
Field report from Coorp spy:
UF seem to have gotten their spaceports up and running again, expect larger resistance in the future. Large armies of Scourge and Garganthuas has been spotted around the build area, these mechs are fierce and capable striking force alone.
Deal with this building as soon as you see it. Can not let the UF amass armies of these dreaded mechs.
Coorp spy signing out.
On a side note, although the mod seems to have stalled this is far from the truth. The beta testers have been very busy with reporting back issues, most have been fixed.
Natus is working on new tracks, a well done theme pack will be released with the next demo.
UF seem to have gotten their spaceports up and running again, expect larger resistance in the future. Large armies of Scourge and Garganthuas has been spotted around the build area, these mechs are fierce and capable striking force alone.
Deal with this building as soon as you see it. Can not let the UF amass armies of these dreaded mechs.
Coorp spy signing out.
On a side note, although the mod seems to have stalled this is far from the truth. The beta testers have been very busy with reporting back issues, most have been fixed.
Natus is working on new tracks, a well done theme pack will be released with the next demo.
#2
Posted 25 June 2007 - 04:04 PM
Awesome work! thumbs up
#3
Posted 26 June 2007 - 06:15 AM
*druels* Yup i agree that DOES looks sexy
#5
Posted 26 June 2007 - 12:01 PM
So FC will use the Light Factory/Heavy Factory technique like in Dune?
Brilliant use of the naval logic.
Brilliant use of the naval logic.
#6
Posted 26 June 2007 - 12:21 PM
That is exactly what FC will do, instead of heavy units it is more the factions specialised trade of units you can buy there. Although would not have gotten this far unless Apollo helped out with getting the logic working
Coorp: Hover technology, Tornado, Lancer, Hyperion and Spectre.
UF: Walker units, Scourge, Garganthua, Garganthua EMP upgrade (no damage just stopping units) and Overlord.
Khel'Shga: Trickery, Chaos units. List is not finalised but they will create more havoc on the field than be high damaging units. Very specialised and requires hit and run tactics.
Coorp: Hover technology, Tornado, Lancer, Hyperion and Spectre.
UF: Walker units, Scourge, Garganthua, Garganthua EMP upgrade (no damage just stopping units) and Overlord.
Khel'Shga: Trickery, Chaos units. List is not finalised but they will create more havoc on the field than be high damaging units. Very specialised and requires hit and run tactics.
#7
Posted 26 June 2007 - 12:56 PM
Looking VERY cool there...I am definitely loving those teleportal gates! Interesting idea with the light/heavy factories, too. Will certainly put emphasis on earlygame units.
#9
Posted 26 June 2007 - 03:59 PM
Well, great coding and great structures and units.
Pretty stylish, Gamemate.
Pretty stylish, Gamemate.
#10
Posted 26 June 2007 - 09:53 PM
Great looking building and cameos. Good work, simply awesome and well thought out ideas .
#11
Posted 27 June 2007 - 07:56 AM
1337
Gotta love gargant spam
Gotta love gargant spam
World Domination Status: ▾2.7%
#12
Posted 29 June 2007 - 12:52 AM
i havnt seen this! very nice work there, smooth and sweet
props
props
No heat no happiness
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