Morgul Map Ready to Download
#21 Guest_Guest_*
Posted 26 October 2007 - 06:09 PM
I have installed the map, so much in the directory where the installer installs it, since in another directory and me it does not appear in the game. I wait for your help.
I have the patch 1.03 installed.
Thank you.
#23
Posted 17 March 2008 - 10:45 PM
#24
Posted 17 March 2008 - 10:51 PM
And combining mods is very difficult to do, especially for a new modder.
Edited by m@tt, 17 March 2008 - 10:52 PM.
#25
Posted 17 March 2008 - 11:01 PM
#26
Posted 18 March 2008 - 05:16 PM
Another question, is the Morgul map included in the Shadows of Evil mod?
Currently, no. However, as I stated in the Shadows of Evil thread, I will look into the possibility of combining them. If it is possible and easy then I will do so.
Also, is it possible to make Minas Morgul not be faction-specific?
Yes, it is probably possible. But it would require a decent amount of work, and as I don't feel that it is worth it, I won't be doing it. Basically as m@tt said, fortress maps are intended to be played as they were in the movies or books and since the vast majority of players are looking to recreate those battles, it just isn't worth it to spend the extra time and effort on somthing like that when we could instead work on creating cool new units/heroes/powers/etc.
Regarding your last sentence, I would still appreciate if you could explain the combining mods thing, or at least tell me somewhere to find out how. I would like to leaqrn how to make mods, but know not where to start or who to ask for help. Thanks- Yarrum
Combining mods takes an incredible amount of work to do, more so if you are looking to combine the Elven Alliance with any decently large mod (Shadows of Evil included). I personally won't take the time to walk you through it as I no longer spend most of my time on the forums or doing anything with Bfme. However, if you go to the "Modding bfme1" forums on this site then you can ask there and I'm sure someone can explain the basics of it. But first I would strongly recommend that you work on making your own small mod or combining two small mods together as TEA is very large and complicated and I wouldn't recommend a beginner modder start with it
But if you are really determined to do it, go for it read up on the tutorials on the site, ask questions in the other forums, and you can do it.
I got into modding because I wanted to add a few little things here and there, then I started adding huge things in, and now I'm a computer science major at college and my entire foundation and understanding of coding came from my experience with bfme and these forums. Pretty crazy actually when I think about it
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#27
Posted 15 September 2008 - 02:46 PM
Edited by yarrum, 15 September 2008 - 11:34 PM.
#28
Posted 15 September 2008 - 10:51 PM
#29
Posted 20 September 2008 - 01:54 AM
@Theliah: thanks for the vote of confidence! I just wish I had the time to personally see it through... but I'm insanely busy and there are no signs that it will let up so it's up to Beleg and the team, who I have confidence in
-GothmogtheOrc
Edited by GothmogtheOrc, 20 September 2008 - 01:54 AM.
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#30
Posted 20 September 2008 - 10:55 PM
Edit: Okay, up for download.
Edited by yarrum, 21 September 2008 - 02:00 PM.
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