Edited by Sword_of_the_North, 01 August 2007 - 03:09 AM.
General Talk
#141
Posted 01 August 2007 - 02:11 AM
#142
Posted 02 August 2007 - 07:10 PM
umm the ai is really wierd. wen i do skirmish, say 3v3. the allied ais ALWAYS run at a lower capacity than the enemy ai. so if i hav 2 brutal allies, and im facin 3 brutal enemies, no matter how well i do, the ais dont even stalemate, my allies get wiped out. it ends up bein a 1v3 realy quickly. but if i do myself and 2 brutals vs 3 hards, its way 2 easy.
so its hard 2 find a challenge w/o it bein insurmountable.
#143
Posted 03 August 2007 - 01:52 PM
Edited by Spointz2020, 03 August 2007 - 03:45 PM.
#144
Posted 05 August 2007 - 04:05 AM
#145
Posted 05 August 2007 - 08:15 AM
The Footmen of Ringlo Vale that you recruit from the inn as well as the Axeman (Southern Fiefdoms alliance) currently must have the audio for Soldier battalion just like the Citadel Guards of gondor - when they were recruited they said: "Soldier battalion standing by."
Also Rob dont we need a topic for just the Inn system and suggestions and bugs for it ? Or is it already here but im just missing it?
Plus, it seems that it's impossible to upgrade any of the Inn units from Alliance w/ Southern Fiefdom..
Also, the Archers of Morthond seem to have the voice/audio for Ithillien Rangers
Edited by Spointz2020, 05 August 2007 - 09:42 AM.
#146
Posted 05 August 2007 - 08:45 PM
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now, i really have to say, after viewing a lot of the screenshots people have taken, especially with the new views, the little circles for leadership are UGLY. they just suck . so i was thinking to replace them with these:
without leadership
with leadership
uruks with leadership too
i forgot to post a ss with double leadership, which looks coolest imo, but heres triple
definatly a lot better than those dumb little circles
also on the topic of leadership, i hate how ea made every stupid leadership generic 25% damage 25% armor 50% xp can't stack. can you back to the old days when all leaderships were different and stackable? for instance treebeard had something like +20% damage and +20% range, gandalf had something like +50% armor +300% xp.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#148
Posted 05 August 2007 - 10:15 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#149
Posted 05 August 2007 - 11:06 PM
Generic - 25%, 25%, 25%
Armor - 50%
Weapon - 50%
I've also thrown in some unique leaderships and I plan on mixing them up as well so not everyone has the same.
As for the fx - I really like the stars and plan on keeping them, but I am looking into using BFME1 glowing leadership and other fx. You'll just have to wait and see where it ends up
Edited by robnkarla, 05 August 2007 - 11:07 PM.
#150
Posted 05 August 2007 - 11:08 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#151
Posted 05 August 2007 - 11:35 PM
Robert J.
#152
Posted 06 August 2007 - 01:14 AM
hero leadership shuld def b as unique as possible. all leadership bein the sam and unstackable dosnt mak sense and is boring. but i dont think it was as unique as it shuld b in bfme2 1.06.
#153
Posted 06 August 2007 - 08:56 AM
I like the one we have for tree beard though i sure hope his speed is as fast as the speed of the speedbuffed ents, (or else he wouldn't be able to keep up w/ the very guyz he's providing speed ld to )
also another way to make hero ld's mroe unique, is by making them in more cases - only affect certain units that perhaps the hero himself /herself has stronger affinities to. its already been shown in things like eomer rohirrim outlaw ld, gothmog orc ld, treebeard ent ld, etc. ,etc. those stuff definitely make things a lot more interesting.
#155
Posted 06 August 2007 - 08:22 PM
Resource buildings don't seem to make enough money, while there are 3x the upgrades avaible than BFME1. In BFME1, you didn't need to produce more than 15-20 to buy three upgrades and 5+ units. But in BFME2, there are 10+ upgrades and 6+ units.
Did that make sense? xD
#156
Posted 06 August 2007 - 08:24 PM
#157
Posted 06 August 2007 - 09:48 PM
#158
Posted 06 August 2007 - 11:10 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#159
Posted 06 August 2007 - 11:22 PM
#160
Posted 07 August 2007 - 01:10 PM
every faction but the elves and rohan of course....and gondor has both.
haha talk about balance issues all factions should have those abilities in some form , or else i personally think that they should get a innate or a natural buff in resource collecting and stuff. Say for Elves they have "Nature Prosper" or "Elven Roots" or something like dat - in starting passive abiilty, or upgrade - gives like 1+ resource gathering every time their Mellorn trees produce; the +1 is small enough to not be game-flipping or too OP, but provides overtime a slow but quite a big surplus for the elves.
Also, now that i look at those LD "effected auras" that Yoda showed, those dudez look like peasant warriors from the heaves or smth!
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