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CnC3 is horibble... it truly is


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#41 olli

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Posted 19 September 2007 - 03:20 PM

WoW! thats really fun. i managed to complete it after several tries. it took me a while to figure out what i was doing, and when to build things.
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#42 Pendaelose

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Posted 19 September 2007 - 04:46 PM

I think I've got a good solution serries, but it keeps locking up once I get chemestry.

btw, is there a way to stop the volcano erupting or does chemisty simply have to be last? I think I've got a working set, but it locks up, so I'm not 100% sure. I'll have to try it on a different PC to see if it still freezes.

I'm going-

Mechanical
Architech
Civil
Enviro
Auto
Electric
Comp
Chem
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#43 olli

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Posted 19 September 2007 - 05:51 PM

but chemistry is the last, once you manage to get all 3 mini bottles, then place a chem lab.

this is the way i did it;

Mechcanical
civil
arch
Environmental
Auto
Electric
Comp
Chem

Edited by olli, 19 September 2007 - 06:03 PM.

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#44 Pendaelose

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Posted 19 September 2007 - 09:36 PM

A little while later I got it too. All I had to change was to swap the Civil and arcatechure. its amazing how something so tiny can make such a difference in the last turn.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





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