Jump to content


Photo

My War Mod


  • This topic is locked This topic is locked
34 replies to this topic

#21 camkill

camkill

    YR INI Coder

  • Hosted
  • 607 posts
  • Projects:YR : Flashpoint
  •  RA2/YR INI Coder

Posted 01 August 2007 - 07:11 PM

Firstly I'd like to point out that WWII mods are extremely common.and of the available mods out there, yours has a pretty scattered unit list. What you should do is start from scratch, (as I've recently done with my own mod) Code it one country, and one unit at a time, until each one is just the way you like it. You seem extremely disorganized. First you're working on units, now you're working on campaigns. You need to finish each part of your project before starting work on the next, seeing as how you don't have a functioning team to work with. So I recommend that even if you don't restart, slow down a little, take a deep breath, and take your time. The more stuff you can show for your efforts, and the better/more organized it looks, the more attention and help you're going to receive.

Also, something I was informed quite politely about by.. I can't remember who, I believe it was MajGil or AG.. anyways. We don't need to see screenshots of existing stuff, we've seen RA2 already. Use a program like Paint or PSP and cut down your graphics, just to show the new stuff. Also it's best to post them as a .png as those contain the best quality for screenshots. Lastly it would be a good idea to upload them on an external server such as http://www.photobucket.com instead of directly to here, saves your space for more important uploads.

On top of this, as mentioned many times previously, your mod hasn't really got a lot of... new stuff in it. It's all been seen and done before. Try coming up with something people haven't seen yet, a new idea.. your own twist on the war. You don't always have to be accurate to the history books you know. We've all read them and played through them a trillion times. We've seen the snipers we've drove the Panzers.. the people want something new to add to their experience list, or something they haven't done very often. Try asking the community what they'd like to see as a twist to WWII.. and you don't even have to use their ideas, or you can even mix them up!

Lastly I'd like to leave on the comment that you aren't going to find too much help graphics wise, and you'll find less help the less information people have about your mod and it's plan. I say, try even just cleaning up your sentences a bit so you make a tad more sense, and give us a good overview of your mod. Tell us about what you'll be doing differently, and what hasn't changed yet.

Best of luck on your mod though!
Posted Image

!!Click The Above Logo To Visit The Appropriate Forum!!

Posted Image

#22 Romanul

Romanul

    title available

  • Hosted
  • 2,461 posts
  • Location:Romania,Bucharest

Posted 01 August 2007 - 07:23 PM

why did you put romania you could post austria hungary bulgaria...
but if you want i could give you informations about it (cuz i live there)

#23 Soul

Soul

    Divine Chaos

  • Project Team
  • 3,781 posts
  • Location:Ontario, Canada.
  • Projects:Sigma Invasion
  •  This person isn't important

Posted 01 August 2007 - 07:33 PM

@camkill: We know there are, but AFAIK none of them have added some of the counties that this one is, like Canada for example.
Posted ImagePosted Image

Soul 2.4

Background process. Has something to do with some activity going on somewhere. Sorting junkmail, I think. No value or interest. Doesn't do much except hog resource.


#24 Soviet Commando

Soviet Commando
  • Hosted
  • 82 posts
  • Projects:What do you care?

Posted 02 August 2007 - 01:34 AM

Well, For some reason my computer won't upload to photobucket; so if someone was nice enough to do it that'd be nice.

reason i jumped to campiagns is I'm ADHD(that stupid hyper crap)
it makes it to where i really don't wanna do they same thing(honestly I'm surpised i'm still working on the mod sooo...), also I'm still looking for some good cameos to fit my units/ideas

I added romania, slovakia and some other countries others don't agree with because....
1. It's MY mod.
2.Like camkill said i need to add twists
3.the site i got my info from had them listed well with good info.

*cough* , and last but not least, what "twists" do you(The people of this modding comunity) want to see in my mod.....

Also My mod does have some twists...

1.It's a single person mod(so far) I've seen most mods have "teams"
2.It has a campaign, also from what I've seen not very common
3. I'm going to start using Call of Duty stories for my campaigns...

#25 Romanul

Romanul

    title available

  • Hosted
  • 2,461 posts
  • Location:Romania,Bucharest

Posted 02 August 2007 - 03:52 AM

remember that i could help you with internet searching

#26 camkill

camkill

    YR INI Coder

  • Hosted
  • 607 posts
  • Projects:YR : Flashpoint
  •  RA2/YR INI Coder

Posted 02 August 2007 - 05:59 AM

Oh I hope none of what I said was taken offensively, as it wasn't intended to be so. I understand why you want to jump around on things, I did it when I first started aswelll, though not for the same reason. But in all honesty you'll do better if you focus yourself to a certain part of the game at a time, it even makes modding easier on you.

Making cameo's is rather easy to be honest, I'm willing to offer my help in that field, I can even teach you how to do it. My MSN is camkill123@hotmail.com and my Yahoo is ethrock_12, my AIM is ethrock12. Feel free to contact me on any of those and I'll offer all the help I can, though I'm not the most skilled of modders, I still do have some knowledge to share.

And to you Soul, His adding of a large variety of countries will go nowhere if none of them are well done, or his mod gets little attention. Each mod has it's strong points and it's weak ones.

Edited by camkill, 02 August 2007 - 06:02 AM.

Posted Image

!!Click The Above Logo To Visit The Appropriate Forum!!

Posted Image

#27 Soviet Commando

Soviet Commando
  • Hosted
  • 82 posts
  • Projects:What do you care?

Posted 02 August 2007 - 02:13 PM

Oh I hope none of what I said was taken offensively, as it wasn't intended to be so. I understand why you want to jump around on things, I did it when I first started aswelll, though not for the same reason. But in all honesty you'll do better if you focus yourself to a certain part of the game at a time, it even makes modding easier on you.

Making cameo's is rather easy to be honest, I'm willing to offer my help in that field, I can even teach you how to do it. My MSN is camkill123@hotmail.com and my Yahoo is ethrock_12, my AIM is ethrock12. Feel free to contact me on any of those and I'll offer all the help I can, though I'm not the most skilled of modders, I still do have some knowledge to share.

And to you Soul, His adding of a large variety of countries will go nowhere if none of them are well done, or his mod gets little attention. Each mod has it's strong points and it's weak ones.


I didn't take anything offensively.
And I can make cameos if i have the picture for it, my problem is pretty much vxl's and shp's(mainly shp's) because I have been trying to "learn" how to make voxels and i made a small m3 stuart but it not even show up when I insert it into my mod I think it's just my ignoreance.
Plus reason I think it didn't work is i've noticed all voxels i download come with hva(no clue what they are/do) if someone wants to explain it to me It'll be very much appreciated.

And What do you guys think, should i come out with like a "pre-release" or should i just give more/better/ screenies?

Edited by Soviet Commando, 02 August 2007 - 02:15 PM.


#28 camkill

camkill

    YR INI Coder

  • Hosted
  • 607 posts
  • Projects:YR : Flashpoint
  •  RA2/YR INI Coder

Posted 02 August 2007 - 06:18 PM

Don't really need to do pre-release, find a few people as beta testers and give only them the 'pre-release'. It's more effective than publicly sharing your beta. HVA's are the animations/positioning for voxels, so they can have an animated section or don't appear underground or in the air. All Voxels need a corresponding HVA.
Posted Image

!!Click The Above Logo To Visit The Appropriate Forum!!

Posted Image

#29 Soviet Commando

Soviet Commando
  • Hosted
  • 82 posts
  • Projects:What do you care?

Posted 02 August 2007 - 06:50 PM

Don't really need to do pre-release, find a few people as beta testers and give only them the 'pre-release'. It's more effective than publicly sharing your beta. HVA's are the animations/positioning for voxels, so they can have an animated section or don't appear underground or in the air. All Voxels need a corresponding HVA.


1. Thank you for telling me about HVA's.
2. Are you interested in beta testing for me?
3.If anyone else is notify me!
---------------------------------------------------------------------------
4.I Can't load mission 2 for the soviet(even removeing all modifications it won't load!!!)
I've tried reinstalling it, and everything. anyone got any ideas?

Edited by Soviet Commando, 02 August 2007 - 07:51 PM.


#30 camkill

camkill

    YR INI Coder

  • Hosted
  • 607 posts
  • Projects:YR : Flashpoint
  •  RA2/YR INI Coder

Posted 03 August 2007 - 05:53 AM

I'll beta test for you, and as I mentioned I'm willing to lend a hand wherever I can.
Posted Image

!!Click The Above Logo To Visit The Appropriate Forum!!

Posted Image

#31 SSTG

SSTG

    alive again!

  • Hosted
  • 1,270 posts
  • Location:NZ
  • Projects:might just go back to voxeling
  •  just voxeling stuff

Posted 03 August 2007 - 01:06 PM

Can we see some screen shots if you have any of the mod in progress it helps to get people interested and I'm kinda interested myself
Posted Image
Posted Image
Posted Image

#32 Soviet Commando

Soviet Commando
  • Hosted
  • 82 posts
  • Projects:What do you care?

Posted 03 August 2007 - 04:04 PM

Can we see some screen shots if you have any of the mod in progress it helps to get people interested and I'm kinda interested myself


Like I told camkill yesterday I'm going to make some in just a moment, and I'm ganna try photobucket this time; because last time it didn't work for some reaosn they wouldn't upload...
-----------------------------------------------------------------------------------------------------------------------------

http://i197.photobuc.../Screenshot.jpg

Heres the screenshot; I put them all in one,
Under the british area the tank is the archer tank,then theres the Gepard Anti-Air Tank,The SAS Trooper, and the deployable sniper....

In the american section; theres the commanche(black chopper), blackhawk transport, AH-6 Littlebird,Delta Force Operator, The small tank is the abrams heavy tank, and the bigger tank is the chaffee light tank, also theres the artillery(very slow for some relism), the Humvee, and the Jeep Tactical...(which is kinda dumb so I think I'm ganna find a bigger abrams lol)

The chinesse Units are the AA Unit, the Demolition Truck, and Ivan, there will be more to come for the chinesse.....

The other countries I figured I didn't have enough units to bother showing you.......

Edited by Soviet Commando, 03 August 2007 - 04:36 PM.


#33 Rattuskid

Rattuskid

    I used to be somebody noteworthy... I think

  • Members
  • 1,064 posts
  • Projects:Osmium (mostly dead), Immunizer (crib death) and Spritezkrieg (also crib death)
  •  Rattus Norvegicus (bitch)

Posted 04 August 2007 - 12:05 AM

Wait, the WWII mod has Commanches and Abrams?
Being a total douche.

#34 Verrückt

Verrückt

    Hi Everybody!

  • Project Team
  • 755 posts
  • Location:Toronto, Canada
  • Projects:RealAlert
  •  O-Bolt's Bitch, Wacky Forum Doctor.

Posted 04 August 2007 - 12:27 AM

That's realistic :p
My heart goes out to Xeno.
Old Quotes:

@Mspencer : RoadReaction is calling everyone in your country a fascist invader who wants to invade Russia.
@Jeeves: Pie.

#35 Soviet Commando

Soviet Commando
  • Hosted
  • 82 posts
  • Projects:What do you care?

Posted 04 August 2007 - 03:33 AM

Wait, the WWII mod has Commanches and Abrams?


1.like i said it's not completly based on WWII
2. I should prolly rename this because everyone is saying things like that -.-'




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users