starting units
#1
Posted 19 July 2007 - 12:06 AM
how do i make it so i can have 10?
#2
Posted 19 July 2007 - 12:49 AM
The OCL can contain whatever you like.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#3
Posted 19 July 2007 - 01:05 AM
sorry to sound like a noob, but i don't quite understand what you mean. what's an egg? and everything else, really, i just don't understand. oh well (cowers in his newbieness)Make the starting unit an 'egg' like with the summons. Only make this egg produce 'permanent' standard units, instead of the temporary summonend units. You'll need to copy the 'egg' code, rename it, change the contained OCL (objectcreationlist) by making a copy of the original OCL, rename it as well, make it spawn the standard units, and FINALLY, list the new egg as a starting unit.
The OCL can contain whatever you like.
#4
Posted 19 July 2007 - 02:18 AM
I am kinda tired right now.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#5
Posted 19 July 2007 - 03:15 PM
i'm waiting, lolUnless someone will beat me to the punch, i will make it clear by example. But it will take a while, so don't wait for an answer in a few minutes/hours.
I am kinda tired right now.
#6
Posted 19 July 2007 - 09:15 PM
#7
Posted 19 July 2007 - 09:50 PM
Later dude...
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
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