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Release Dates?


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#201 Arthadan

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Posted 15 September 2009 - 06:07 AM

Anyway Angmar and Arnor had gone lone ago before the War of the Ring, so taking in account the lore they're out the time frame we're playing in. However, if many factions are ever added, Rangers of the North (heirs of Arnor kingdom and the people of Aragorn) would be a nice adition for Gondor and Angmarim (the scattered remains of the Men who serve the Withc-king in Angmar) would do nicely for Mordor.
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#202 Dant

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Posted 15 September 2009 - 07:45 AM

Hmm how about add Rangers of the North and remain of Men who serve Witch-King as minifaction for Gondor and Mordor. :p

Edited by Dant, 15 September 2009 - 10:40 PM.

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#203 Latinsnake

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Posted 15 September 2009 - 11:50 AM

Yes, even more stuff oder RotWK-stuff woulld be cool :grin:

But I have another suggestion: I think units take kinda too long build-time. To prevent rushing you could make a longer unit-training the first 10-15 minutes, but later on its pretty bad to wait for a troup of bowmen a very long time even when you expanded the barracks or whatever. Also the Olifants (Mûmakîl^^) do pretty less damage to buildings, I would change that :sad:

My last suggestion ist that units could do a bit more damage to normal buildings (no gates/walls) because now its kinda impossible to destroy anything without siege-weapons.

Sorry for the long list, :p
so long
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#204 Skipper 24

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Posted 15 September 2009 - 06:30 PM

Yes, even more stuff oder RotWK-stuff woulld be cool :grin:

But I have another suggestion: I think units take kinda too long build-time. To prevent rushing you could make a longer unit-training the first 10-15 minutes, but later on its pretty bad to wait for a troup of bowmen a very long time even when you expanded the barracks or whatever. Also the Olifants (Mûmakîl^^) do pretty less damage to buildings, I would change that :sad:

My last suggestion ist that units could do a bit more damage to normal buildings (no gates/walls) because now its kinda impossible to destroy anything without siege-weapons.

Sorry for the long list, :p
so long
Snake


I love the siege weapons thing. It is far more realistic like that.
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#205 Guest_Guest_*

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Posted 16 September 2009 - 12:32 PM

G'day mileskor

I don't think that has much to do about the topic of the thread ( release date :sad: ) but while you have brought it up :wink_new: I don't think we had any plans for adding angmar as most of us agreed it was not the best work EA has ever done. Although I do recall hearing about using a few of the models, animations and other things from the expansion pack.

Back on topic I'm sorry to say their is still no word on the next beta release. Sorry guys :p



Well the longer it takes the more work gets put into it.

#206 Latinsnake

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Posted 16 September 2009 - 03:14 PM

I love the siege weapons thing. It is far more realistic like that.


Of course, but units should at least do damage to a building so that it can be destroyed without siege weapons.
But the most important thing is that the units shouldn't take that long to train. I mean I need extremely much time to create an army with less than 1000 Points. That should be fixed, nearly everything else is fine :wink_new:

#207 Archon

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Posted 16 September 2009 - 08:55 PM

If you build multiple unit buildings, you'll get 'em snapping out in no time.
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#208 Dant

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Posted 17 September 2009 - 01:59 AM

Well you can't do quick raid on SEE,no rush game in this mod. :wink_new:

but Ar-Adûnakhôr advice is best way. :sad:
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#209 Archon

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Posted 17 September 2009 - 10:58 AM

It always is. Posted Image
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#210 Latinsnake

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Posted 17 September 2009 - 07:21 PM

But more buldings don't mean lesser train-speed, right? :p
Only more productivity...

#211 Dant

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Posted 17 September 2009 - 11:17 PM

Atleast you can have two battalion of unit in same time. :sad2:

problum solved,end of story :p
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#212 Dark_l0rd_Davian

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Posted 17 September 2009 - 11:49 PM

well as long as it takes we can wait,we are busy during the day,right?
"All shall vanquish..."

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#213 Archon

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Posted 18 September 2009 - 06:50 PM

Um...what? Posted Image

Edited by Ar-Adûnakhôr, 18 September 2009 - 06:51 PM.

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#214 Latinsnake

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Posted 18 September 2009 - 07:54 PM

Well, will a new version come out soon or is it planned?
I hope the 4.5 isn't the last version ;)

#215 Dant

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Posted 18 September 2009 - 11:27 PM

Probably soon,we better not pushing the team.;)
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#216 Archon

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Posted 19 September 2009 - 12:29 AM

Yes. ;)
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#217 ttandchotmail

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Posted 19 September 2009 - 01:58 AM

Sorry guys ;)

Still no word from our evil men fortress production
No chance of returning....Zero chance of surviving....Well!? When do we get started?
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#218 Dark_l0rd_Davian

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Posted 19 September 2009 - 02:28 AM

what i meant to say is we'll wait as long as it takes for the mod to be made and those who are waiting like players or fans have busy days so we wont notice that like 2 weeks past for ex.
"All shall vanquish..."

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#219 Latinsnake

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Posted 19 September 2009 - 11:42 AM

I could test all the new versions if they work with Windows 7 Enterprise 32-bit ;) ^^

#220 Dant

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Posted 19 September 2009 - 01:48 PM

Sorry guys :p

Still no word from our evil men fortress production


Well take you time,i'm sure it worth of wait. ;)
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