Release Dates?
#201
Posted 15 September 2009 - 06:07 AM
#202
Posted 15 September 2009 - 07:45 AM
Edited by Dant, 15 September 2009 - 10:40 PM.
#203
Posted 15 September 2009 - 11:50 AM
But I have another suggestion: I think units take kinda too long build-time. To prevent rushing you could make a longer unit-training the first 10-15 minutes, but later on its pretty bad to wait for a troup of bowmen a very long time even when you expanded the barracks or whatever. Also the Olifants (Mûmakîl^^) do pretty less damage to buildings, I would change that
My last suggestion ist that units could do a bit more damage to normal buildings (no gates/walls) because now its kinda impossible to destroy anything without siege-weapons.
Sorry for the long list,
so long
Snake
#204
Posted 15 September 2009 - 06:30 PM
Yes, even more stuff oder RotWK-stuff woulld be cool
But I have another suggestion: I think units take kinda too long build-time. To prevent rushing you could make a longer unit-training the first 10-15 minutes, but later on its pretty bad to wait for a troup of bowmen a very long time even when you expanded the barracks or whatever. Also the Olifants (Mûmakîl^^) do pretty less damage to buildings, I would change that
My last suggestion ist that units could do a bit more damage to normal buildings (no gates/walls) because now its kinda impossible to destroy anything without siege-weapons.
Sorry for the long list,
so long
Snake
I love the siege weapons thing. It is far more realistic like that.
#205 Guest_Guest_*
Posted 16 September 2009 - 12:32 PM
G'day mileskor
I don't think that has much to do about the topic of the thread ( release date ) but while you have brought it up I don't think we had any plans for adding angmar as most of us agreed it was not the best work EA has ever done. Although I do recall hearing about using a few of the models, animations and other things from the expansion pack.
Back on topic I'm sorry to say their is still no word on the next beta release. Sorry guys
Well the longer it takes the more work gets put into it.
#206
Posted 16 September 2009 - 03:14 PM
I love the siege weapons thing. It is far more realistic like that.
Of course, but units should at least do damage to a building so that it can be destroyed without siege weapons.
But the most important thing is that the units shouldn't take that long to train. I mean I need extremely much time to create an army with less than 1000 Points. That should be fixed, nearly everything else is fine
#207
Posted 16 September 2009 - 08:55 PM
#208
Posted 17 September 2009 - 01:59 AM
but Ar-Adûnakhôr advice is best way.
#209
Posted 17 September 2009 - 10:58 AM
#210
Posted 17 September 2009 - 07:21 PM
Only more productivity...
#211
Posted 17 September 2009 - 11:17 PM
problum solved,end of story
#213
Posted 18 September 2009 - 06:50 PM
Edited by Ar-Adûnakhôr, 18 September 2009 - 06:51 PM.
#214
Posted 18 September 2009 - 07:54 PM
I hope the 4.5 isn't the last version
#215
Posted 18 September 2009 - 11:27 PM
#216
Posted 19 September 2009 - 12:29 AM
#219
Posted 19 September 2009 - 11:42 AM
#220
Posted 19 September 2009 - 01:48 PM
Sorry guys
Still no word from our evil men fortress production
Well take you time,i'm sure it worth of wait.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users