Release Dates?
#121 Guest_Guest_*
Posted 30 January 2009 - 11:45 PM
#122
Posted 31 January 2009 - 12:06 AM
#123
Posted 31 January 2009 - 01:33 AM
To answer the question of the release date: I don't know. Maybe in the next few weeks or months. Depends on the workload, the speed of the workers, their motivation, any great ideas or sudden difficulties that increase the workload, any unexpected help that decreases it, etc.
We don't work on a schedule. We don't get paid.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#124
Posted 31 January 2009 - 02:14 AM
oke i know that this has probably been askt alot of times but when is 4.7 coming out or will there be a 4.6 first?
The ULTIMATE n00b question...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#127 Guest_Guest_*
Posted 27 March 2009 - 03:31 AM
there pretty crankie in this forum look in google there nown for it
#128
Posted 27 March 2009 - 05:09 AM
We've been held up on a slight snag for 4.7 but the rest of the production for after 4.7 is coming along nicely . Sorry I can't give you any ideas on when 4.7 will be up and running. It all depends on when the final installment to 4.7 will be implemented into the program.
G'day Guest guest
Known for being cranky? Really!? Must have been before I had my vegemite toast. I'm a devil until I get my morning vegemite on toast
#130 Guest_Guest_*
Posted 27 March 2009 - 03:33 PM
#134 Guest_mobadil_*
Posted 03 April 2009 - 04:40 PM
#135 Guest_mobadil_*
Posted 05 April 2009 - 01:41 PM
#136
Posted 05 April 2009 - 10:07 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#137 Guest_Guest_Prince of Mirkwood_*_*
Posted 06 April 2009 - 10:11 AM
And the enemy can get lots of units with two places fast(they attack all the time and i cant do nothing but defense myself)!! It is very hard to destroy every enemy's buildings because every building expect fortress and walls have too much health. easy army is very hard but if i win it takes 1- 2h!! Enemy has 20-30 buildings in their camp (hard to destroy) can you fix these things in next version. but other things are good keep going!!
I find long battles fun. What I do when the enemy is constantly attacking is build more barracks/stables so I can get more units out at once. I send my current army to engage against the main army of the opposition. Meanwhile, with my extra barracks I build up a sub army with seige units and try to manouvere around the main battle. Seige units work better than monsters (i.e. trolls) because they can attack from a long range (further than most enemy arrow/fortress towers can reach) and you can slowly eat up their base because the enemy's concentration will be on the main battlefield. This method still takes time because of the preperation (you may not have enough resources to support two armies or you can't build because the enemy is too close to base and might destroy etc.) but it almost always works for me.
#138
Posted 06 April 2009 - 01:10 PM
Can you change battle towers little more weaker (health) because it's very hard to destroy the opponents camp when they have battle towers in every place? : D that would be nice.
very hard,i think it is to easy,i olmost asked to make walls and towers more stronger,because with 2 hits with catapult they go down,my vote is for more stronger walls and towers.
#140 Guest_Guest_*
Posted 26 April 2009 - 01:26 PM
I mean I can wait but I hate it if you dont know whats going on.
Is there any progress?
I have been waiting for ages now and I really like this mod so please tell me what you are doing in the moment.
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