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#1 IthronAiwendil

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Posted 30 July 2007 - 02:47 PM

I know it's really hard to code/model/skin, but my dream has always been to make a new CaH subclass. This doesn't mean I'm planning to make a completely new Create-a-Hero class with all new powers, just one subclass for an existing class. I may not have enonough modeling experience for this, but it would certainly be cool to see the CaH mode being expanded in WotE :p

My current choice would be creating a Wraith subclass for the Servants of Sauron. E.g. you could choose between a Ringwraith-type character, a Marsh-wraith, Barrow Wight, Mewlip etc. That would be awesome, and the weapons and additonal powers would also be unique. But I'll let you suggest any other classes and then I'll compile the best ideas and make a poll out of them.

So post any ideas/suggestions about any new CaH subclass, outfits, powers, etc. here.

#2 witchking

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Posted 30 July 2007 - 03:00 PM

cool looking forword to that sub class :p

#3 The Best Guest

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Posted 30 July 2007 - 03:28 PM

dark numuroion the cah always needed one
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#4 Harad King

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Posted 30 July 2007 - 03:34 PM

CaH Subclass Ideas

Black Numerorian

Men of Dale

Black Uruk

CaH new powers ideas

Mount warg for orcs

Mount Horse for elves

Hawk strike for elves

Toogle Weapon for orcs

Mount Horse for EvilMen

Toogle Weapon for Men

Edited by harad king, 30 July 2007 - 03:37 PM.

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#5 MorrisB

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Posted 30 July 2007 - 04:18 PM

I personally would rather have a Black Numenorian hero as an "Evil Man" than a Wraith as a "Servant of Sauron".

And maybe several small additions to the other classes while you're at it...

Edited by MorrisB, 30 July 2007 - 08:31 PM.

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#6 Smeagolfan24

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Posted 30 July 2007 - 06:23 PM

I would love to see a Wraith subclass, merely because it's more unique than a Black Numenorian. However, you could use both, putting the Wraith Subclass under Servants of Sauron and Black N. under Evil Men. Good luck to you, though.

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#7 GilGalad

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Posted 30 July 2007 - 07:45 PM

My current choice would be creating a Wraith subclass for the Servants of Sauron. E.g. you could choose between a Ringwraith-type character, a Marsh-wraith, Barrow Wight, Mewlip etc. That would be awesome, and the weapons and additonal powers would also be unique.

Totally Agreed!! :p :p
Thank you Ithron for the avatar
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#8 Puppeteer

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Posted 30 July 2007 - 07:57 PM

I like the Wraith idea, but also the good side has a cavalry hero (shield-maiden/captain of gondor) so why not say an orc/uruk riding a warg. Same powers as normal uruk/orc so the only problems are customisations.

#9 witchking

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Posted 30 July 2007 - 08:02 PM

this is a bit dumb but oh well
what do ya think about a goblin sub faction? or a balrog minifaction?

lol small balrogs

#10 Puppeteer

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Posted 30 July 2007 - 08:33 PM

I thought of a goblin class too, also maybe a Huorn :p
actually, that ain't half bad...

#11 Juissi

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Posted 30 July 2007 - 08:39 PM

I know it's really hard to code/model/skin, but my dream has always been to make a new CaH subclass. This doesn't mean I'm planning to make a completely new Create-a-Hero class with all new powers, just one subclass for an existing class. I may not have enonough modeling experience for this, but it would certainly be cool to see the CaH mode being expanded in WotE :p

My current choice would be creating a Wraith subclass for the Servants of Sauron. E.g. you could choose between a Ringwraith-type character, a Marsh-wraith, Barrow Wight, Mewlip etc. That would be awesome, and the weapons and additonal powers would also be unique. But I'll let you suggest any other classes and then I'll compile the best ideas and make a poll out of them.

So post any ideas/suggestions about any new CaH subclass, outfits, powers, etc. here.

You know that same class share same abilities ? Wraith class is cool but then you could also have orc with wraith movies and other way around :p

#12 lasman

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Posted 30 July 2007 - 08:45 PM

wouldnt wraith be better in wizards?

#13 MorrisB

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Posted 30 July 2007 - 09:14 PM

My main problem with the Wraith idea is that Wraiths - expect for Ringwraiths and certain "uber-wraiths" (like Karsh and Ulwarth) don't make good heroes. I don't really want to see a powerful Mewlip / Barrow Wight ingame. Ringwraith-like hero ? NINE is more than enough for me. Wraiths just... don't fit as heroes, I think.

And now, my suggies !

- Black Numenorian (subclass) -

"The black numenorians are an ancient race of corrupted men. They are very dangerous warriors with both sword and bow, and know many ways of fighting. They live in small colonies - most of these can be found in Angmar's former territory and Umbar."

Class type: Corrupted Man

Main stat advantages:
- Strong Armor
- Larger Amount of Health
- High Damage

Main stat disadvantages:
- Slow Regeneration
- Small Line of Sight

Appearence:

HEAD: bold / bold, wears an iron mask / bold, wears a helmet which covers most of the head and face / shoulderlenght black hair / shoulderlength black hair, with an iron mask

CHEST: studded leather armor, with the symbol of the Iron Crown / chain mail armor / plate mail armor, with some fur under it

SHOULDERS: some fur on the shoulders / some iron plating on the shoulders

ARMS: leather brancers / iron brancers

LEGS: leather armor / iron plating

SHIELD: <this class has no shield>

WEAPON: large, two-handed sword / long sword / short sword / glowing long sword

Possible abilities:

- Blademaster
- Toggle Weapon
- Wounding Arrow (strong ranged attack)
- Leadership <passive>
- Train Allies
- War Cry (scares enemies away)
- Stealth
- Fire Bomb
- Shadow Slash (a poweful melee attack, selected enemy hero suffers great damage and will have his ability timers to "just used" state)
- Horn of the North (blows a horn <Thrall Master horn sound>, and stuns nearby enemies for a short time)
- Summon Reinforcements*
- Iron Crown (makes the hero invulnerable for some time)
- Palantir Shard <passive> (hero can sense invisible units)

*Can summon:
Level 1 - 1 battalion of Gundabad Orcs
Level 2 - 1 battalion of Gundabad Wolf Riders and 1 battalion of Dire Wolves
Level 3 - 1 battalion of Black Numenorians and 1 battalion of Dark Rangers
Level 4 - 1 battalion of Black Numenorians, 1 battalion of Dark Rangers and 1 battalion of Snow Trolls

Other suggies for other classes:

Orc Marauder / Uruk-hai:

- Mount Warg (can mount / unmount a Warg)
- Howl (gives +150% damage to the hero; only useable when Mount Warg is active)
- Tamer (selected monster (troll/drake/warg) joins you; pernament effect)

Elf Archer (both sexes):

- Blademaster
- Fiery Wrath (nearby enemy units will be set aflame)
- Battle Armor <passive> (pernament armor upgrade; +50% armor)

Easterling / Haradrim:

- Mount / Unmount
- Throw Spear
- Flame Arrow (strong ranged attack, sets target and enemies near the target aflame)

Captain of Gondor / Shield Maiden:

- Toggle Weapon
- Expert Bowman (+100% attack speed; only when hero is using bow)

That's all for now, folks !
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#14 Smeagolfan24

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Posted 30 July 2007 - 10:37 PM

Those are some nice ideas, except...

bold / bold, wears an iron mask / bold, wears a helmet which covers most of the head and face


I just had to. :p

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#15 shaftyclimber

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Posted 31 July 2007 - 03:28 AM

this sounds really cool. a black numenorian or goblin class would really sweet...btw Love the mod, just dl it yesterday. :p

#16 MorrisB

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Posted 31 July 2007 - 12:56 PM

To Smeagolfan: look, the Black Numenorians are all bold. The strange thing is that I actually suggested that there should be a "'Shoulderlength black hair" for such a hero...

:) :cool: :cool:

To shafty: only one subclass at once ^_^ ; making an entire subclass is damn hard (graphical difficulties and such).
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#17 GilGalad

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Posted 31 July 2007 - 02:31 PM

I love the wraith's idea but now that thinked more i agreed with Juissi.
And here is my sugestion: Don't add any subclass only make some changes in the current subclasses, like:

For MotW
-Toggle Weapon
-Flaming Arrow
-------------------------
For Elves
-Mount
-Ancient Weapons (like Blademaster but can be used with bows too)
-Lightfoot (Speed +100% for 60 sec)
-------------------------
For Dwarves
[They are the only subclass that i ask modeling]
-Give Shields for them
-Ancient War (Gain +25% of attack when fighting goblins, trolls, drakes and balrog)
-------------------------
For Orc/Uruk
-Mount
-Warcry (+25% defence, attack, speed.only usable when in unmounted)
-------------------------
For Evil Men
-Mount
-Flame Arrow
-------------------------
For Olog Hai
-Crush (like the mumakil ability that they crush everything in a short line)
-Faster, Scum! (+15% of speed for all nearby trolls)
-------------------------

That's all i can think for now (i didn't put wizard ideas because for me they are overpower and don't need more powers)
Thank you Ithron for the avatar
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#18 Puppeteer

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Posted 31 July 2007 - 03:39 PM

Give Uruk-hai toggles for huge bows, and try to give orcs crossbows because otherwise they really aren't used, trolls are instead. Then you could have like Cripple Strike and poison arrows as well as swords.

#19 Smeagolfan24

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Posted 31 July 2007 - 06:13 PM

All in all, more weapons, armor, and skills will be fine for anyone. :)

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#20 The Best Guest

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Posted 31 July 2007 - 07:36 PM

I agree there is not much variety at the moment for weapons armor etc.
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