New Create-a-Hero
#1
Posted 30 July 2007 - 02:47 PM
My current choice would be creating a Wraith subclass for the Servants of Sauron. E.g. you could choose between a Ringwraith-type character, a Marsh-wraith, Barrow Wight, Mewlip etc. That would be awesome, and the weapons and additonal powers would also be unique. But I'll let you suggest any other classes and then I'll compile the best ideas and make a poll out of them.
So post any ideas/suggestions about any new CaH subclass, outfits, powers, etc. here.
#2
Posted 30 July 2007 - 03:00 PM
#3
Posted 30 July 2007 - 03:28 PM
#5
Posted 30 July 2007 - 04:18 PM
And maybe several small additions to the other classes while you're at it...
Edited by MorrisB, 30 July 2007 - 08:31 PM.
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#6
Posted 30 July 2007 - 06:23 PM
.:Smeagolfan24:.
.:Battle For Middle-earth II Heaven:.
Tolkien's Modding Wisdom: "It's the job that's never started that takes the longest to finish."
#7
Posted 30 July 2007 - 07:45 PM
Totally Agreed!!My current choice would be creating a Wraith subclass for the Servants of Sauron. E.g. you could choose between a Ringwraith-type character, a Marsh-wraith, Barrow Wight, Mewlip etc. That would be awesome, and the weapons and additonal powers would also be unique.
#8
Posted 30 July 2007 - 07:57 PM
#9
Posted 30 July 2007 - 08:02 PM
what do ya think about a goblin sub faction? or a balrog minifaction?
lol small balrogs
#10
Posted 30 July 2007 - 08:33 PM
actually, that ain't half bad...
#11
Posted 30 July 2007 - 08:39 PM
You know that same class share same abilities ? Wraith class is cool but then you could also have orc with wraith movies and other way aroundI know it's really hard to code/model/skin, but my dream has always been to make a new CaH subclass. This doesn't mean I'm planning to make a completely new Create-a-Hero class with all new powers, just one subclass for an existing class. I may not have enonough modeling experience for this, but it would certainly be cool to see the CaH mode being expanded in WotE
My current choice would be creating a Wraith subclass for the Servants of Sauron. E.g. you could choose between a Ringwraith-type character, a Marsh-wraith, Barrow Wight, Mewlip etc. That would be awesome, and the weapons and additonal powers would also be unique. But I'll let you suggest any other classes and then I'll compile the best ideas and make a poll out of them.
So post any ideas/suggestions about any new CaH subclass, outfits, powers, etc. here.
#12
Posted 30 July 2007 - 08:45 PM
#13
Posted 30 July 2007 - 09:14 PM
And now, my suggies !
- Black Numenorian (subclass) -
"The black numenorians are an ancient race of corrupted men. They are very dangerous warriors with both sword and bow, and know many ways of fighting. They live in small colonies - most of these can be found in Angmar's former territory and Umbar."
Class type: Corrupted Man
Main stat advantages:
- Strong Armor
- Larger Amount of Health
- High Damage
Main stat disadvantages:
- Slow Regeneration
- Small Line of Sight
Appearence:
HEAD: bold / bold, wears an iron mask / bold, wears a helmet which covers most of the head and face / shoulderlenght black hair / shoulderlength black hair, with an iron mask
CHEST: studded leather armor, with the symbol of the Iron Crown / chain mail armor / plate mail armor, with some fur under it
SHOULDERS: some fur on the shoulders / some iron plating on the shoulders
ARMS: leather brancers / iron brancers
LEGS: leather armor / iron plating
SHIELD: <this class has no shield>
WEAPON: large, two-handed sword / long sword / short sword / glowing long sword
Possible abilities:
- Blademaster
- Toggle Weapon
- Wounding Arrow (strong ranged attack)
- Leadership <passive>
- Train Allies
- War Cry (scares enemies away)
- Stealth
- Fire Bomb
- Shadow Slash (a poweful melee attack, selected enemy hero suffers great damage and will have his ability timers to "just used" state)
- Horn of the North (blows a horn <Thrall Master horn sound>, and stuns nearby enemies for a short time)
- Summon Reinforcements*
- Iron Crown (makes the hero invulnerable for some time)
- Palantir Shard <passive> (hero can sense invisible units)
*Can summon:
Level 1 - 1 battalion of Gundabad Orcs
Level 2 - 1 battalion of Gundabad Wolf Riders and 1 battalion of Dire Wolves
Level 3 - 1 battalion of Black Numenorians and 1 battalion of Dark Rangers
Level 4 - 1 battalion of Black Numenorians, 1 battalion of Dark Rangers and 1 battalion of Snow Trolls
Other suggies for other classes:
Orc Marauder / Uruk-hai:
- Mount Warg (can mount / unmount a Warg)
- Howl (gives +150% damage to the hero; only useable when Mount Warg is active)
- Tamer (selected monster (troll/drake/warg) joins you; pernament effect)
Elf Archer (both sexes):
- Blademaster
- Fiery Wrath (nearby enemy units will be set aflame)
- Battle Armor <passive> (pernament armor upgrade; +50% armor)
Easterling / Haradrim:
- Mount / Unmount
- Throw Spear
- Flame Arrow (strong ranged attack, sets target and enemies near the target aflame)
Captain of Gondor / Shield Maiden:
- Toggle Weapon
- Expert Bowman (+100% attack speed; only when hero is using bow)
That's all for now, folks !
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#14
Posted 30 July 2007 - 10:37 PM
bold / bold, wears an iron mask / bold, wears a helmet which covers most of the head and face
I just had to.
.:Smeagolfan24:.
.:Battle For Middle-earth II Heaven:.
Tolkien's Modding Wisdom: "It's the job that's never started that takes the longest to finish."
#15
Posted 31 July 2007 - 03:28 AM
#16
Posted 31 July 2007 - 12:56 PM
To shafty: only one subclass at once ; making an entire subclass is damn hard (graphical difficulties and such).
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#17
Posted 31 July 2007 - 02:31 PM
And here is my sugestion: Don't add any subclass only make some changes in the current subclasses, like:
For MotW
-Toggle Weapon
-Flaming Arrow
-------------------------
For Elves
-Mount
-Ancient Weapons (like Blademaster but can be used with bows too)
-Lightfoot (Speed +100% for 60 sec)
-------------------------
For Dwarves
[They are the only subclass that i ask modeling]
-Give Shields for them
-Ancient War (Gain +25% of attack when fighting goblins, trolls, drakes and balrog)
-------------------------
For Orc/Uruk
-Mount
-Warcry (+25% defence, attack, speed.only usable when in unmounted)
-------------------------
For Evil Men
-Mount
-Flame Arrow
-------------------------
For Olog Hai
-Crush (like the mumakil ability that they crush everything in a short line)
-Faster, Scum! (+15% of speed for all nearby trolls)
-------------------------
That's all i can think for now (i didn't put wizard ideas because for me they are overpower and don't need more powers)
#18
Posted 31 July 2007 - 03:39 PM
#19
Posted 31 July 2007 - 06:13 PM
.:Smeagolfan24:.
.:Battle For Middle-earth II Heaven:.
Tolkien's Modding Wisdom: "It's the job that's never started that takes the longest to finish."
#20
Posted 31 July 2007 - 07:36 PM
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