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#21 GrandMoffDima

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Posted 01 August 2007 - 06:32 AM

I think new classes should iclude those
-----RingBearer
Nazgul(some people allways wants to be personolized in nazgul form!)
Ring Wraith
Greate Undead
-----Men of the South(or this subclasses can be add to the MoW)
Knight of Dol - Amroth
Lossonarh Axemen
-----Creture of Darkness
Balrog(Same as nazguls)
DireWulf

Next goes subclasses for existing classes
-----MoW
Rohhirim
Greate Dunadein
-----Elves
Morkvendi archer
Cuvinien bladedancer
-----Dwarves
Dwarf of Red mountain
Crossbow Master
-----Orcs
Black Uruk
Morgul Ork
-----OlogHai
Fire Troll(really stupid idea)
Hill Troll
-----CorruptedMen
Mercenary of Khand
Angmarian

Edited by GrandMoffDima, 01 August 2007 - 06:34 AM.


#22 GilGalad

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Posted 01 August 2007 - 03:21 PM

I think new classes should iclude those
-----RingBearer
Nazgul(some people allways wants to be personolized in nazgul form!)
Ring Wraith
Greate Undead
-----Men of the South(or this subclasses can be add to the MoW)
Knight of Dol - Amroth
Lossonarh Axemen
-----Creture of Darkness
Balrog(Same as nazguls)
DireWulf

Next goes subclasses for existing classes
-----MoW
Rohhirim
Greate Dunadein
-----Elves
Morkvendi archer
Cuvinien bladedancer
-----Dwarves
Dwarf of Red mountain
Crossbow Master
-----Orcs
Black Uruk
Morgul Ork
-----OlogHai
Fire Troll(really stupid idea)
Hill Troll
-----CorruptedMen
Mercenary of Khand
Angmarian

Indeed these are great ideas but still have 1 problem the tie and work that this will take.
Adding a subclass take a lot of work adding classes take much more work than subclasses and this amount of subclasses and classes would take an year to be complete.

Edited by GilGalad, 01 August 2007 - 03:24 PM.

Thank you Ithron for the avatar
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#23 Elendil the High

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Posted 01 August 2007 - 03:34 PM

I agree with Gil-galad it would take very long time to do that, and that's not what Ithron want, but maybe 2 or 3.
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#24 IthronAiwendil

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Posted 02 August 2007 - 08:54 AM

I'm actually leaning towards the Black Numenorian idea, even though it's not as unique as the wraith class IMO, it's not too hard to model/skin, and it fits the Corrupted Men class perfectly :ninja: I probably won't be remodeling any existing classes, because W3DImporter can't hadle the high-poly CaH models (The ones you have when you create your hero)... But each of the classes will get new powers, and new awards will be added as well.

#25 MorrisB

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Posted 02 August 2007 - 10:33 AM

It will be awesome :ninja:

PS: did anyone notice that actually I was the ONLY person who gave detailed ideas for a new subclass ?

:tongevil:
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#26 Smeagolfan24

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Posted 02 August 2007 - 01:08 PM

Suck up. :tongevil:

I think that this new subclass will be really nice. It's always good to be different from other mods. :ninja:

Edited by Smeagolfan24, 02 August 2007 - 01:09 PM.

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#27 Elendil the High

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Posted 03 August 2007 - 01:07 PM

Here i have some ideas.

Dunedain for Men

Appearence:

Head: Bold/ Long hair / Bold with Numenorian helm/ Long hair with Numenorian helm

Chest: Ranger clothes/ Numenorian armor

Shoulders: Numenorian armor

Arms: Numenorian leather brancers/ Numenorian iron brancers

Legs: Leather armor/ Numenorian armor

Shields: Numenorian shield

Weapons: Long sword/ Broad sword/ Anduril (glowing effect)

Powers:
Mount
Weapon toogle
Leadership (Passive)
Elendil
Horn of Numenor: lvl 1 (Stuns nearby enemies)
Horn of Numenor: lvl 2 (Stuns nearby enemies and removes leadership)
Royal blade: lvl 1 (Hero gains 50% damage, 50% armor)
Royal blade: lvl 2 (Hero gains 100% damage, 75% armor)
Royal blade: lvl 3 (Hero gains 150% damage, 100% armor)
Gifts of Numenor: lvl 1 (Heals nearby troops 40%)
Gifts of Numenor: lvl 2 (Heals nearby troops 70%)
Gifts of Numenor: lvl 3 (Heals nearby troops 100%)
Lord of the Dunedains: lvl 1 (Summon 1 batt of Dunedain soldiers)
Lord of the Dunedains: lvl 2 (Summon 1 batt of Dunedain soldiers and rangers)
Lord of the Dunedains: lvl 3 (Summon 2 batt of Dunedain soldies and a batt of rangers)
Lord of the Dunedains: lvl 4 (Summon 1 batt of Dunedain soldiers, 1 batt of rangers and a batt of riders)
Return of the King: lvl 3 (Hero gains a permanent boost to health, damage and armor) Passive

Strength:
Good health
High damage
Strong armor
Good line of sight

Weakness:
Slow regeneration
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#28 IthronAiwendil

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Posted 03 August 2007 - 06:48 PM

Sorry, but the Black Numenorean CaH subclass is the best IMO, and Cahik said he could make some models for that class, so I guess no other subclasses can be implemented...

And I think it would be cool if you could have different Black Numenorean armor/weapons/etc. for Black Numenoreans of Angmar (Thrall Master/Dark Ranger style), Umbar (Corsair style), Barad-dur (Mouth of Sauron style) and Numenor style (Last Alliance Numenorean gear, but darker version)

#29 Elendil the High

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Posted 03 August 2007 - 06:55 PM

Ok, it was just an idea.
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#30 Havefun

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Posted 14 August 2007 - 07:31 AM

Black Numenorians hmm...very good MB! :p i realy want to see them ingame! :p

And also Knights of Dol-Amroth are my favorite ones since book! :good: I want very very very much to use them! :)

yes i know - that's impossibe but i'll try to post some ideas about this Class :grin: (maybe for future releases :huh: )

Power
1.Silver-Swan Armour(passive) (starts at lvl 1)
rank 1 - increases armor by 30%
rank 2 - increases armor by 30% and HP by 20%
rank 3 - increases armor by 40% and HP by 30%
rank 4 - increases armor by 40%, HP by 30% and makes him 50% resistant to Arrows, 25% resistant to Fire

2.Elite Cavalaryman(starts at lvl 1)
rank 1 - Mount/Unmount
rank 2 - Mount/Unmount and increses Speed by 25% while mounted.
rank 3 - Mount/Unmount, Speed by 25% (only mounted) and increses damage and armor of nearby Dol Amroth Knights and Gondor Knights by 65% also raises their speed by 25%)(passive) (lvl 10)

3. Weapon Master
Increases damage done by 100% and Attack Speed by 30%(increased duration if mounted)

4. Swan Charge (same as Heroic at 1-st rank)(starts at rank 3)
rank 1 - Swan Charge (lasts 15% shorter than standart one)
rank 2 - Swan Charge (normal duration)
rank 3 - Swan Charge (last 15% longer and rechargs 10% faster)

5. Royal Service(high lvl ability)(rank10)
while standing near Aragorn, Elrond, King Dain or King Bladorthin Knight of Dol-Amroth and his lord receave 15% attack speed and abilites rechage 15% faster

6. To me Knights!(high lvl ability)(rank1-7, rank 2-10)
rank 1 - summons 2 bat-s of Gondor Knights (fully upgraded)
rank 2 - summons 1 bat of Dol-Amroth Knights

7.Crushing Charge (starts at lvl 3)
Crashes through enemys at increased speed and deals high damage to his primary target.
rank 1 - Small radius of charge.
rank 2 - Medium radius of charge
rank 3 - Large radius of charge

8. Silver Lance (starts at lvl 1)
(Strong melee attack that is very effective against Hereos)
rank 1 - Medium damage to single target
rank 2 - high damage to single target
rank 3 - very high damage to single target and lowers it's armor by 50% for 15secs
rank 4 - very high damage to single target ( same as rank 4) lowers armor by 50% for 15 secs and sets targets ability cooldowns as "Just Used"

9. Silver Wrath (starts at lvl 3) (passive)
rank 1 - removes leadership effects of nearby enemy units
rank 2 - removes leadership effects of nearby enemy units and inspires fear among them!

10. Shadowslayer (passive) (starts at lvl 1)
increases damage done to waights, nazguls, mewlips.
rank 1 - by 40%
rank 2 - by 70%
rank 3 - by 100%
rank 4 - by 100% and affects monsters aswell (only evil)

anyways i don't think that IthronAiwendil will add him :cool: ....but there's still hope, like Gandalf likes to say ^_^
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#31 IthronAiwendil

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Posted 14 August 2007 - 07:39 AM

I won't do a KoDA class, but maybe I could use some of your power ideas for the Hero of the West class... Well see...

#32 Juissi

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Posted 14 August 2007 - 09:13 AM

I know you just said that you wont do KoDA and it would be pretty pointless because there already is MOTW heroes but maybe just add KoDA equiptment for CaH ?

#33 Guest_Tomzter08_*

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Posted 06 July 2008 - 03:52 PM

I know it's really hard to code/model/skin, but my dream has always been to make a new CaH subclass. This doesn't mean I'm planning to make a completely new Create-a-Hero class with all new powers, just one subclass for an existing class. I may not have enonough modeling experience for this, but it would certainly be cool to see the CaH mode being expanded in WotE :)

My current choice would be creating a Wraith subclass for the Servants of Sauron. E.g. you could choose between a Ringwraith-type character, a Marsh-wraith, Barrow Wight, Mewlip etc. That would be awesome, and the weapons and additonal powers would also be unique. But I'll let you suggest any other classes and then I'll compile the best ideas and make a poll out of them.

So post any ideas/suggestions about any new CaH subclass, outfits, powers, etc. here.

You know that same class share same abilities ? Wraith class is cool but then you could also have orc with wraith movies and other way around :mellow:


Tomzter08: i love the idea

#34 Ring o' Fate

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Posted 06 July 2008 - 09:56 PM

If this is gonna happen, I will fall for this mod.
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#35 MorrisB

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Posted 07 July 2008 - 11:04 AM

It is unlikely to happen as long as that damn Create-a-Hero bug still exists. I hope Kyross will find a way to solve it one day, but we can't promise anything.
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#36 Guest_Guest_Ring of Fate_*_*

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Posted 07 July 2008 - 08:53 PM

I can't wait for that either.

#37 Guest_Tomzter08_*

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Posted 26 July 2008 - 03:29 PM

LOVE THE IDEA OF A WRAITH CLASS!

i have always wanted to make a hero like Karsh

#38 xno The Black

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Posted 26 July 2008 - 04:42 PM

Just like me, I would love to see a wraith class too. :p
But like MB said if we still can't fix that CaH bug, the whole stuff here won't happen.
WOTE team, we're cheering you! :p
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#39 Miku

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Posted 01 September 2008 - 01:37 PM

Black Numenorians hmm...very good MB! :p i realy want to see them ingame! :shiftee:

And also Knights of Dol-Amroth are my favorite ones since book! :blush: I want very very very much to use them! :p

yes i know - that's impossibe but i'll try to post some ideas about this Class :sad2: (maybe for future releases ^_^ )

Power
1.Silver-Swan Armour(passive) (starts at lvl 1)
rank 1 - increases armor by 30%
rank 2 - increases armor by 30% and HP by 20%
rank 3 - increases armor by 40% and HP by 30%
rank 4 - increases armor by 40%, HP by 30% and makes him 50% resistant to Arrows, 25% resistant to Fire

2.Elite Cavalaryman(starts at lvl 1)
rank 1 - Mount/Unmount
rank 2 - Mount/Unmount and increses Speed by 25% while mounted.
rank 3 - Mount/Unmount, Speed by 25% (only mounted) and increses damage and armor of nearby Dol Amroth Knights and Gondor Knights by 65% also raises their speed by 25%)(passive) (lvl 10)

3. Weapon Master
Increases damage done by 100% and Attack Speed by 30%(increased duration if mounted)

4. Swan Charge (same as Heroic at 1-st rank)(starts at rank 3)
rank 1 - Swan Charge (lasts 15% shorter than standart one)
rank 2 - Swan Charge (normal duration)
rank 3 - Swan Charge (last 15% longer and rechargs 10% faster)

5. Royal Service(high lvl ability)(rank10)
while standing near Aragorn, Elrond, King Dain or King Bladorthin Knight of Dol-Amroth and his lord receave 15% attack speed and abilites rechage 15% faster

6. To me Knights!(high lvl ability)(rank1-7, rank 2-10)
rank 1 - summons 2 bat-s of Gondor Knights (fully upgraded)
rank 2 - summons 1 bat of Dol-Amroth Knights

7.Crushing Charge (starts at lvl 3)
Crashes through enemys at increased speed and deals high damage to his primary target.
rank 1 - Small radius of charge.
rank 2 - Medium radius of charge
rank 3 - Large radius of charge

8. Silver Lance (starts at lvl 1)
(Strong melee attack that is very effective against Hereos)
rank 1 - Medium damage to single target
rank 2 - high damage to single target
rank 3 - very high damage to single target and lowers it's armor by 50% for 15secs
rank 4 - very high damage to single target ( same as rank 4) lowers armor by 50% for 15 secs and sets targets ability cooldowns as "Just Used"

9. Silver Wrath (starts at lvl 3) (passive)
rank 1 - removes leadership effects of nearby enemy units
rank 2 - removes leadership effects of nearby enemy units and inspires fear among them!

10. Shadowslayer (passive) (starts at lvl 1)
increases damage done to waights, nazguls, mewlips.
rank 1 - by 40%
rank 2 - by 70%
rank 3 - by 100%
rank 4 - by 100% and affects monsters aswell (only evil)

anyways i don't think that IthronAiwendil will add him :sad2: ....but there's still hope, like Gandalf likes to say ^_^


If that's going to be used in any way, I'd change some things. First, Shadowslayer should work on Balrogs too, and as Balrogs have so much hp, it should be better against Balrogs, for example: rank 1 - by 40% (100 against balrogs) etc.
Then secondly Royal Service should give better bonus if it is lvl 10 ability, perhaps 25% both or something like that, but anyway it should be more powerful ability.
And then, hello all, I've been away quite a while as our computer totally wiped it's memory and I didn't even remember what all I had to add and now I've found back here again :)
And then, I would not allow a custom nazgul class as I don't like if there are more than 9 nazguls, same with balrogs because there is a number of them too in the books... But perhaps I have just read too much books :) Do what you wish.
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#40 Hasfusel

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Posted 13 September 2008 - 09:47 PM

Uh, I think Ithron is gone. No use posting here.




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