Extremely Important Poll!
#21
Posted 01 August 2007 - 05:17 PM
"There is some good in this world, and its worth fighting for!"
J.M.J.
#22
Posted 02 August 2007 - 02:51 AM
.:Smeagolfan24:.
.:Battle For Middle-earth II Heaven:.
Tolkien's Modding Wisdom: "It's the job that's never started that takes the longest to finish."
#23
Posted 02 August 2007 - 03:06 AM
#24
Posted 17 August 2007 - 05:04 AM
i voted fer strat variation cuz well....it seems real realisyic and sounds good
and i voted build anywhere, and i agree with robnkarla the idea fer making limited space makes it easy to not give people the option of well/tower/stature spam
#25
Posted 20 August 2007 - 09:09 PM
1. Should I move my map mod from Bfme2 to ROTWK?
Well after much consideration, I have decided to leave this mod for BFME2. This gives those that don't have ROTWK the opprtunity to still play my mod. After the initial release, if I decide to expand this mod further and add factions and such to it, then it probably will move to ROWTK. But for this release, Helm's Deep Last Hope will be for BFME2.
2. Should I implement the stat variation system to the Rohan faction?
I'm really favoring what robnkarla said about this. Since this is a strategy game, I want to keep the randomness down. I do like jimiojoe's idea of only giving it to certain units and changing the range depending on what type of unit they are. Right now, the stat variation thing is one of the last things I will be looking at for my mod, so for now, it won't be implemented. It's a nice concept, but I just hate to rely on luck in a game such as this
3. Should Rohan move back to the BFME1 style of build plots?
I found a way to limit where you build so I'll keep it BFME2 style but you'll only have certain areas on the map that you can build on. Pretty much anywhere in the fortess is buildable area with some exceptions like the throne room. I also will limit the amount of towers, wells, and statues that you can have out at any given time. This will prevent people from just building these all over the place
Well, I guess I went against the public vote for everything. Hehe, I'll never trust any of you again Just kidding. I guess I know what is best for my mod
Edited by Rob38, 20 August 2007 - 09:10 PM.
#26
Posted 23 August 2007 - 11:44 PM
Edited by Smeagolfan24, 23 August 2007 - 11:45 PM.
.:Smeagolfan24:.
.:Battle For Middle-earth II Heaven:.
Tolkien's Modding Wisdom: "It's the job that's never started that takes the longest to finish."
#27
Posted 24 August 2007 - 08:00 AM
leave it to bfme 2
helms deep mod and rotwk = no match
and dont change it before i get bfme 2 to work
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.
#28
Posted 24 August 2007 - 01:52 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#29
Posted 28 August 2007 - 09:06 PM
at least i got one vote right
so what are the overal outcomes of this voting?
do you plan on following the majority?
im particularly interested on whether you've made a decision: BFME2/ROTWK
A light from the shadow shall spring.
#30
Posted 28 August 2007 - 09:37 PM
I guess it's time I voted on this topic and choose what will happen for this mod
1. Should I move my map mod from Bfme2 to ROTWK?
Well after much consideration, I have decided to leave this mod for BFME2. This gives those that don't have ROTWK the opprtunity to still play my mod. After the initial release, if I decide to expand this mod further and add factions and such to it, then it probably will move to ROWTK. But for this release, Helm's Deep Last Hope will be for BFME2.
2. Should I implement the stat variation system to the Rohan faction?
I'm really favoring what robnkarla said about this. Since this is a strategy game, I want to keep the randomness down. I do like jimiojoe's idea of only giving it to certain units and changing the range depending on what type of unit they are. Right now, the stat variation thing is one of the last things I will be looking at for my mod, so for now, it won't be implemented. It's a nice concept, but I just hate to rely on luck in a game such as this
3. Should Rohan move back to the BFME1 style of build plots?
I found a way to limit where you build so I'll keep it BFME2 style but you'll only have certain areas on the map that you can build on. Pretty much anywhere in the fortess is buildable area with some exceptions like the throne room. I also will limit the amount of towers, wells, and statues that you can have out at any given time. This will prevent people from just building these all over the place
Well, I guess I went against the public vote for everything. Hehe, I'll never trust any of you again Just kidding. I guess I know what is best for my mod
There you go Jimiojoe
"There is some good in this world, and its worth fighting for!"
J.M.J.
#31
Posted 29 August 2007 - 12:48 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#32
Posted 29 August 2007 - 08:16 AM
jimiojoe, come here so I can slap some sense into you Hehe, I posted what I was going to do over a week ago Sorry that I forgot to tell you that. My badso what are the overal outcomes of this voting?
do you plan on following the majority?
im particularly interested on whether you've made a decision: BFME2/ROTWK
#33
Posted 23 September 2007 - 11:49 AM
sorry
i dunno how on middle-earth i missed that.
haha
*slaps head
EDIT: oh and i like the outcomes =D
Edited by jimiojoe, 23 September 2007 - 11:50 AM.
A light from the shadow shall spring.
#34
Posted 26 June 2008 - 06:18 PM
Make the map mod on !BOTH! BFME2 & BFME2:RotWK. I voted BFME2 though.
No to variation.
Any way is great!
#36
Posted 27 June 2008 - 04:20 AM
Idea:
Make the map mod on !BOTH! BFME2 & BFME2:RotWK. I voted BFME2 though.
No to variation.
Any way is great!
Heh, I was thinking of making two different versions a long time ago but at this point, I just want to focus all my efforts on the BFME2 version.
True, but it's always nice to have community support.This is a dead topic that was voted and decided upon ages ago.
#38
Posted 03 August 2008 - 08:27 PM
Stat variation is cool, unless it's too big differences...
Plots for both factions..
The 4th Age version 0.8 has been released: Link
#40
Posted 05 October 2008 - 05:50 PM
Edited by rutger, 05 October 2008 - 05:50 PM.
citated from: de Elfen by: Bernhard Hennen
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