Jump to content


Photo

King Arvedui's Questions


  • Please log in to reply
5 replies to this topic

#1 King Arvedui

King Arvedui

    The Last King of Arnor

  • Members
  • 135 posts
  • Location:Vancouver, BC
  • Projects:Return of the Eldar
  •  Return of the Eldar back-up coder, newbie modeller

Posted 21 August 2007 - 06:32 AM

I know there are a lot of topics about it, and I have searched the forums for help. I think that I have gotten somewhere with this. I am going to continue to figure the rest of my mount problems myself, but this one I can't seem to find out. When I recruit the nazgul, he starts on horse, then I mount him onto FellBeast and he goes to FellBeast but the Horse Nazgul stays and is still controlable. So by building one nazgul I can have like 50 fellbeasts and horse mounted ones. If anyone knows why this is occuring could you please tell me? I also have to miner questions. what is the object that allows the nazgul to start on foot not horse (if there is one)? My second Minor question is when my nazgul mounts to fellbeast, it goes to Khamul Fellbeast, not the regular one. I put the MountTemplate to MordorFellBeast. So again any suggestions would be much appreciated

Edited by King Arvedui, 22 August 2007 - 06:41 AM.

Posted Image
Posted Image
Posted Image

#2 robnkarla

robnkarla

    title available

  • Hosted
  • 1,849 posts
  • Location:California
  • Projects:RJ-RotWK
  •  crazy coder

Posted 21 August 2007 - 06:46 AM

If I remeber correctly it is a matter of making sure the OpacityTarget is set to 0. If the object does not fade, it will not be removed.

Robert J.

#3 King Arvedui

King Arvedui

    The Last King of Arnor

  • Members
  • 135 posts
  • Location:Vancouver, BC
  • Projects:Return of the Eldar
  •  Return of the Eldar back-up coder, newbie modeller

Posted 21 August 2007 - 07:01 AM

All of the OpacityTargets are set to zero, both fellbeast and horse but I am still getting the same problem. When I click my nazgul to mount to fellbeast, I get the FellBeast and my horse mounted one fades, then returns.

Edited by King Arvedui, 21 August 2007 - 07:01 AM.

Posted Image
Posted Image
Posted Image

#4 robnkarla

robnkarla

    title available

  • Hosted
  • 1,849 posts
  • Location:California
  • Projects:RJ-RotWK
  •  crazy coder

Posted 21 August 2007 - 07:07 AM

This is the behavior I use:

Behavior = ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle
	SpecialPowerTemplate = SpecialAbilityToggleMounted
	MountedTemplate = MordorKhamulMounted
	SynchronizeTimerOnSpecialPower = SpecialAbilityScreech SpecialAbilityBlackRiderMorgulBlade SuperweaponSpawnWraiths
	UnpackTime = 2000
	PreparationTime = 1  
	PersistentPrepTime = 0
	PackTime = 0
	OpacityTarget = 0
	AwardXPForTriggering	 = 0
	IgnoreFacingCheck = Yes
End

I hope that helps.

Robert J.

#5 King Arvedui

King Arvedui

    The Last King of Arnor

  • Members
  • 135 posts
  • Location:Vancouver, BC
  • Projects:Return of the Eldar
  •  Return of the Eldar back-up coder, newbie modeller

Posted 21 August 2007 - 07:16 AM

that works, now i can switch between horse and fellbeast perfectly now. I am just going to try and figure out getting foot in there to.
Posted Image
Posted Image
Posted Image

#6 King Arvedui

King Arvedui

    The Last King of Arnor

  • Members
  • 135 posts
  • Location:Vancouver, BC
  • Projects:Return of the Eldar
  •  Return of the Eldar back-up coder, newbie modeller

Posted 21 August 2007 - 05:13 PM

Ok, my nazgul now goes through three objects now. I created a new object from the original blackrider and changed a few things. my only problem now is that my new nazgul is supposed to be on foot but he is still on horse. If he is on foot then it will be perfect. I tried removing the animations (wassn't expecting it to work) and now my new nazgul just glides. Does Anyone know how to make him on foot?

EDIT: Now I have him only on foot.

Edited by King Arvedui, 22 August 2007 - 05:53 AM.

Posted Image
Posted Image
Posted Image




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users