1) Currently both siege and archer accuracy are 100% which is totally off the realistic chart (Dah ><)
2) who has the best archer (and the longest range) pawns anything on its way in game (including siege weapons , and i still don't understand why elfish upgraded arrows can second kill a catapult in real life....)
3) after walls being only attacked by siege , its more crucial for players to maneuver their troops to counter the siege attcks , so if siege becomes too powerful and TOO ACCURATE , there;s basically no change for you to men your walls or what ever...cause he walls still going to be pawned in a short time , and really whats the fun about that ?
4) If the system is to be changed i suggest ,
a) mordor / globin / angmar archers should only have like 30% of accuracy for their archers (levrel1 onwards will increase by level) , because their bows are simple and crude made and archers arent the major force
b) isangard / evil men / Dwarfs , archers / crossbow / axe throwers mens should have like around 50 % accuracy (increased by level onwards)
c) gondor / rohan should have around 60 % (increased by level) cause archers are well used
d) Elves /anor should have around 70% cause they are the most skilled ones
PS: changes should also be given to gurd towers / other wall upgrades
e) all long range siege weapon according to factions defer as follow , most accurate Giant crossbows 70% (but much less powerful and short range) > catapults 60 %(medium damage / range) > treubucials 50 % (gondor /anor) (good damage and longest range) > monsters . ents 40% (medium range , lowest accuracy , but fastest reload time)
Edited by whitewolfmxc, 30 August 2007 - 09:38 AM.