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YR ZH Testing Center


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#41 genobreaker

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Posted 26 November 2007 - 01:58 PM

well.. yeah... choosing random will enable them...

but... im decided to have a restart on the coding...

well.. yeah... choosing random will enable them...

but... im decided to have a restart on the coding...

leaving only primary buildings on their own tech tree for a while...
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#42 Phesysis

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Posted 28 November 2007 - 03:58 AM

could I beta test?

#43 Guest_kobanyai_*

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Posted 15 December 2007 - 01:44 PM

could I beta test?


me to? test? :p

#44 partyzanPaulZy

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Posted 15 December 2007 - 02:11 PM

Register first. :p
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#45 Misthero

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Posted 16 December 2007 - 07:02 AM

こんにちは. 私も red alertにすごく関心があって他の所を立ち寄って見ている途中偶然にこちらに来るようになりました. ところでこちらは zero hour modを作る所みたいですね. モードに関するもっと詳しい情報を調べたければどこに入って行けば良いですか? (どの通訳してくれる人いないですか..) -> translates to

Hello. Red alert I also really interested in other places to stop by the way he sees the chance to come here now. Zero hour mod is a way to create more places like it. Mode for more detailed調べたけれinformation where it should go in? (and interpreters for people who do not have any? ..)

Well i'd have to say register first and find a nice Translator for your use :p
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#46 genobreaker

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Posted 03 January 2008 - 08:18 PM

lol to that translate...

well for those cramming up...
i got here the new version for you...
i just need a few adjustments to it for testing before i chunk the AI with deadly attacks...
Become the Ultimate General - Mod Demo is Available!
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Prepare your weapons technology against the worlds most powerful generals.
FREEDOM STUDIOS: http://www.freedomstudios.net

#47 solidsnake302

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Posted 14 February 2008 - 04:19 AM

genobreaker ill like to test the mod
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#48 wcvechten

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Posted 15 February 2008 - 03:17 PM

solid,it isnt tottaly like done yet with scripting,i think we need to wait a little longer,right GN?

#49 Riddler

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Posted 12 March 2008 - 01:49 AM

Can I test?

#50 Guest_Darknessvolt_*

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Posted 12 March 2008 - 11:17 AM

Hehehe. I thought this mod was dead.....

#51 EcclairLS

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Posted 12 March 2008 - 01:20 PM

not really.... maybe il try ask him at msn.. xD
There are times when a man remembered his greatest moments in life. Oh really? >_>

#52 genobreaker

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Posted 12 March 2008 - 08:20 PM

ok... here... sry for the long delay again...
well my pc crashed ago but dont worry the files are safe... and right now im looking for good hard drive... my old pc is only 15gb and FYI... the fastest in 2001 ^__^ so no wonder how old it is...and cant mod on a low drive again...unlike before i used to... (planning to buy external)

and university stuff bothers me again in modding... some sh!t off profs give us more tasks lol haha...

the mod will not be dead unless im dead... this still continues...

the testers list is not updated... if some people dont reply again in my pm's for testing... new forum pass for the test center will be created...


and im having new mod projects coming back... my old C&C Exile mod will be refurbished with new stuff...
and some archived mods i created... if you look at my forums here (http://forums.freedo...isplay.php?f=66)

and some promises i still didnt fulfilled like the exclusive resource site of my mod assets (C&C Awesome)
complete pages for sites, as you can see like in YR:ZH site, page is cut or not finished..and a daily or weekly updated news on each mods...

and about YR:ZH Development...
i got these all queued in making...

Loading Screens (9 for Generals and 3 for Vanila sides)
AI (Owner based AI... the AI gets confused if i put in <all>...long coding with it...)
Balancing (Other start units are not yet put, and some firepower issues needed for other generals as people said... :p)
Final Cuts (Last Batch of units i will put on each sides)
*Game Modes (reorder of game mode list and new mode, Generals Challenge)
*New Maps (Comp Stomp types of maps, recreated maps from generals and zh)
*5 Map Campaign (Allied, Soviet and Yuri)

* <--- stuff added after release ^__~

well there... i think ive said it all...
Become the Ultimate General - Mod Demo is Available!
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Prepare your weapons technology against the worlds most powerful generals.
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#53 Guest_Darknessvolt_*

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Posted 14 March 2008 - 08:40 AM

It is a good idea that the C&C Generals ZH's maps will be converted into ra2. Nice one Geno! :grin: :grin:

#54 Guest_Me_*

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Posted 15 March 2008 - 01:47 AM

Thank you for your hard work and efforts. :grin:

#55 Misthero

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Posted 16 March 2008 - 11:42 AM

meh geno's finally alive.... FINALLY... oh yeah we're on a break for like 2 weeks before college starts again... and i know what you mean about profs becoming jerks and dumping a lot of work. I think we all do... (I didnt get that much pressure from my lineup of classes heh) I'll help out with some units/building structure ideas if you need them.
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#56 Merthil

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Posted 18 March 2008 - 10:21 AM

Can I help too? In making this mod? :rolleyes:

#57 genobreaker

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Posted 19 March 2008 - 04:31 PM

im be gladly if someone can help me with the mod... graphics and such...
for ideas... right now its limited... ^__^
Become the Ultimate General - Mod Demo is Available!
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Prepare your weapons technology against the worlds most powerful generals.
FREEDOM STUDIOS: http://www.freedomstudios.net

#58 Guest_Darknessvolt_*

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Posted 22 March 2008 - 01:55 AM

So...... Progress?

#59 solidsnake302

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Posted 03 April 2008 - 09:59 PM

so any good news yet?
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#60 wcvechten

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Posted 05 April 2008 - 04:48 PM

would you people please have patience,he has a personal life,which is obviously,more important
not to mention he has to RE-script all stuff,so dont expect any new thing to be posted




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