Before I start, Phoenix, your insults do not do anything, and I'm not going to bother to respond to them as it'll just cause the whole fantrain to attack my arse for retaliating, and I'm here to argue this idea, not argue about my level of intelligence.
Balance is good i agree alias but remix is balanced more so than most mods but also u can't haver a game 100% balanced there has to be some flexablity.
Why have diff looking units and sides if everything is the same?
"OMG there battlemaster has such and such armor and firepower i better give there crusader and scropian tanks the same for balance" That mind set does not work there is "MANY" ways to make a game balanced.
I'm not asking for things to be the same, I'm asking for things to be more fair.
And infantry are not too strong do u play the games with your eyes open or closed? Anti infantry tanks and other infanty can pawn infantry rushs.
Also all sides can buidl squads of infantry so its balanced as each side can counter the other person infantry with infantry if needed.
Infantry are slow and fragile.
Infantry may be slow but on a decent sized 1v1 map they should arrive at a base within the first 2 minutes, quick enough to pump out a massive amount of them.
And for a beta tester, you really don't know your game as not all sides can build squads (Cybernetics, Tank, etc...).
Fire 1 artil shell into a group of infantry and 8 or more blow into tiny bits add 2 or 3 artillary and u have an nice easy way of stoppign infantry rushs.
Humvees with infantry in can pawn other infantry, gattlin tanks and flame tanks.
Don't go saying there too strong when there is tons of ways to counter them and stop them dead, And as i said the most noticable way is every side can build squads of infantry cheep if someone rushs u with troops counter theres with troops simple.
Apart from the fact that 8 dead infantry = less cost than 1 dead artillery and by using the scatter function (pressing x when troops are selected) makes that artillery near useless once 5 of my missile infantry slaughter that artillery.
And once again, 8 missile infantry take out 1 humvee for cheaper price, once again money best spent, as the humvee may only kill about 2 of them.
Also everyones idea of balance is differant i respect your opinion but hey if u enjoy a game being a perfect mirror of 1 team to another then fine by me aslong as u enjoy it.
That is not my point, my point is all factions should be able to build squads, or no factions should.
I do have one thing to say wtf is with your logic about this.
"Infact, a shorter game makes the game last longer, as it takes more turns to use all the units"
I mean honestly if all games last 10 mins with you then u always end up with the same units being built u wont ever get past your threshhold.
It makes you not spam the units you spammed before in turn to try out the other new things.
It taks a set time to upgrade tech trees from o to 3 and its impossable to get to 3 in 10 mins so i don't see how u will see any of the other units "ever" unless your games laster longer.
So the game would still get old quick because your only seeing the same things over and over, the tech trees and the diversity of the sides offer alot more tactical ways of dealing with the enemy.
I think the problem is alot of peaple get stuck in a narrow mind set about things and if things don't match this narrow mind set then its "bad"
Yes, it may take time to upgrade tech trees, but you should manage at least tier 3 by 15 minutes, with a stable economy.
My friend hiroshi is very unflexable and its his downfall, he builds his base so tight together that units have a hard job moving out his base but his reasons is "i can fit more in" but even if u tell him that a sw will make short work of him he simply says "i can rebuild it" um no not if his moneys low or if he lost all his construction vehicals and even if he could rebuild it would leave him crippled and a quick attack would whip him from the map.
And since units have trouble moving bout his base it slows his attack force up as they have trouble getting out.
1 time he had an airfield but up close to the frount door of the command center and his dozers was having touble moving out.
What's this got to do with the topic?
This can be reflected in cnc3 as well some reason he does not buidl so tight together however he depends on his defences way too much and when they start to fail he refuses to build infantry or light units to help hold the line. This is one reason he hates the 1.07 patch cos the defences have been balanced more and so he hates it he simply "wont" ajust his playstyle or learn to adapt.
And i think thats a problem with not just stratagy games but alot of games players get there mind stuck on 1 thing and wanna see it reflexted in every game out and if 1 tiny details not how they think it should be they say "games crap" or "unbalanced"
I am perfectly capable of adapting (as that is the key to busting another player's strategy), but once again, what's this got to do with the topic?
~Alias.
Edited by Alias, 09 September 2007 - 08:06 AM.