the BIG change for laser is the Techtree system is being expanded considerably and the Promotion tree is being entirely replaced. Power will also play a much more important role, as many late game units will require much more...
The Strategy Center will be replaced with the "Physics Lab". At the Physiscs Lab the player will have access to SIX tech trees. Adv. Laser, Adv. Microwave, Particle, Plasma, Ion, and Satellite. Each tech tree will have its own requirments, such as a minimum tech level, or minumum rank, etc. Each time the player Upgrades his escalation level he may choose ONE techtree, in any order. There is a maximum of 3 Tech levels, so a player may choose any 3 technology trees. (to prevent the physics lab from becoming a "soft" spot in the base, a Research Archive will be availble to substitute it when building units)
Each technology will unlock a seperate set of units, General's powers, Tech Centers, upgrades, and superweapons. The units in each tech tree each have thier own apropriate requirements.
Pulse Lasers: (versatile, upgrades effect most units regardles of tech, excelent fire rate) Requires Escalation1. High power requirements, 3-5 power per unit (avg)
Unlocks Photon Research Lab
-Upgrades for all basic lasers that apply to most units. Argon Lasers, Carbon Lasers, Super Conductors(replace Solar Panals, same role)
Unlocks Pulse Laser Units and defenses
-Mithral
-Pulse Laser Tank
-Heavy Laser Tank (Ra)
-Pulse Laser Addon
-Pulse Laser Modular Defense (std site)
-Adv. Pulse Laser Modular Defense (hvy site)
Unlocks Laser strike (3 ranks)
-Rank1 Laser Strike (available at Rank3) 1 red beam
-Rank2 Argon Laser Strike (available at Rank3) 1 green beam
-Rank3 Focused Strike (Available at Rank5) several beams that spiral down on one point, then a single powerful beam to "clear" the area.
Adv. Microwave: (very stong vs Infantry) Requires Escalation1. Lower power requirements, 1-2 power per unit. (avg)
Unlocks Resonance Lab
-Upgrades for Microwave Units. Improved Building Disruption, Ability to kill Crew, Splash Damage.
Unlocks Heavy Microwave Units
-Heavy Microwave Tank (Isis)
-Microwave Addon
Unlocks Microwave Strike (1 rank)
-Rank1 Microwve Strike (Available at Rank5) cover a very large area with a powerful microwave beam.
Particle Projection: (Line of Sight, Long Range, Strong vs Tanks) Requires Escalation1, Medium power requirements, 3-5 power per unit. (avg)
Unlocks Particle Cannon
-Improved Durration over Standard Particle Cannon
-Upgrade for Particle Units, Particle Polerization - improves damage vs Tanks
Unlocks Particle Projector and Particle Streamer Units and Defenses
-Particle Projection Tank
-Particle Projector Modular Defense (std site)
-Falken Striker
-Heavy Particle Projection Tank (Osirus)
-Particle Streamer Addon
-Omega Cannon (Heavy Particle Streamer)
-Omega Cannon Modular Defense (hvy site)
Unlocks Falken Strike (3 ranks)
-Rank1, 2 Falkens (Requires Rank3)
-Rank2, 4 Falkens
-Rank3, 6 Falkens
Plasma Containment: (Short Rank, Excelent Damage) Requires Escalation2 and Rank3 Promotion Higher power requirements, 6-8 power per unit. (avg)
Unlocks Plasma Reactor
-Provides 120 Power
Unlocks Plasma Cannon and Plasma Torch Units
-Plasma Torch Tank
-Heavy Plasma Cannon Tank (Anubis)
-Plasma Gun Modular Defense (std site)
-Plasma Cannon Modular Defense (hvy site)
Unlocks Plasma Barrage (2 Ranks)
-Rank1, 10 Plasma Bolts (Requires Rank3)
-Rank2, 20 Plasma Bolts
Satellite Cordination: (Exteam Range and Observation powers) Requires Escalation2, No power requirement
Unlocks Satellite Relay
-Superweapon, Calls a barrage of strikes on target area
-Upgrades for Satilite Callers. Faster Beam Focus Time, Faster Targeting time, EMP emmitions, Stealth Detection for Spy Satellite Power.
Unlocks Satellite Caller Unit and Defense, and Observation Site.
-Satellite Caller (Sky Eyes) Extream range artillery role.
-Satellite Caller Modular Defense (Hvy Site)
-Observation site Modular Defense (Std Site)large area view w/ stealth detect
Unlocks Satellite Observation (3 Ranks-Requires Spy Satellite)
-Rank1, Attack of Oportunity, adds a random free satellite shot to basic sat scan
-Rank2, Battlefield Awareness I, Reveals all command centers
-Rank3, Battlefield Awareness II, Reveals whole map.
Ion Charging: (Medium/Long Range, Very High Damage, slow fire rate) Requires Escalation3 and Rank5 Promotion Point, Very High power requirements, 10-12 power per unit. (avg)
Unlocks Ion Cannon
-Superweapon, Very High damage, long reload, can overcharge (once researched)
-Upgrades Ion Units with Overcharge ability. Overcharged increase in damage 50%, but will double the power requirement while firing.
Unlocks Ion Cannon and Ion Artillery Units
- Heavy Ion Tank (Horus)
- Ion Balsitic Artillery
PROMOTION POINTS:
Rank1:
-Spy Satellite (Enhanced by Satellite Tech tree)
-Grid Managment (Allows Second Powerplant upgrade)
-Laser Training (Train all laser units as veterans)
-War Funding (Recieve extra Resources)
Rank3:
-Satellite Observation (3 Ranks, Requires Spy Satellite & Satellite Research)
-Plasma Tech (1 point for Research Unlock)
-Plasma Barrage (2 Ranks, Requires Plasma Tech Reserach)
-Laser Strike (2 Ranks, Requires Adv. Laser Research)
-Falken Strike (3 Ranks, Requires Particle Research)
Rank5:
-Microwave Strike (1 Rank, Requires Adv. Microwave Research)
-Ion Tech (1 point for Research Unlock)
-Focused Laser Strike (1 Rank, Requires Laserstrike2)
You will notice that all the Rank3 and 5 powers are tied to the Tech trees. No matter what Tech trees you choose you WILL be capable of spending all 9 General's points, but the trees you chose can have a huge impact on how you spend you points. For example, If you choose both Microwave AND Ion tech, no matter what your third tech is you will only have 9 options to spend you 9 points on, so you will be locked into that exact promotion tree. If you choose Satellite, Particle, and Plasma you will not have a Rank5 power available to you.
Each tree has its unique advantages and some will complement each other much better than others.
Only 3 of the 6 trees offers artillery range weapons
Only 3 of the 6 trees offers a superweapon
Only 3 of the 6 trees are available before Tech2
Only 2 of the 6 trees offers a Rank5 power
Keep these in mind when choosing your tech trees at each level. If you want certain combinations you will have to certain prices to reach it.
AirF general is also recieving a moderate amount of change, I will post him later today.
Edited by Pendaelose, 13 September 2007 - 06:25 PM.