Day in the life of a voxel
#1
Posted 20 September 2007 - 01:54 PM
Here is a list of references I’ll used while I’m making the vxl:
Wiki page
FAS
Air Vector
A list of the programs I’ll be using:
Will’s Voxel Editor
VXLSE II
VXLSE III
Photoshop 7
The first thing I would do is convert a diagram of the plane into voxel format to use as a template. This process is complicated so I wont go into details here & just skip to the finished product.
Next step is to create a grid of the fuselage using the template as a ruff guide. I use the pink colour BTW as it stands out more, so I can see what I’m doing. I wont apply the actual colours until the shape of the plane is done.
Using the grid I just full in the gaps in-between the grid…
Until the whole fuselage is done.
Using another bright colour I mark out the wing & tail.
Fill in the Wings & make a grid for the engine nacelle.
Now with the shape of the plane done it’s time to colour it in & do all the details.
The base colour is applied using seven different shades of grey & the cockpit is marked out.
Darken edges around the wing & tail, panel lines & cockpit detailed.
Added Remap, markings & finally removed the template & mirrored the whole thing.
Now comes the fun part, using VXLSE’s skinning too with Photoshop to add some life to the vxl.
A lot of layers & shading later if now has a nice metallic look to it.
For the normals I use a custom script I made for VXLSE II.
It looks bad but after some touch-ups it looks better then the VXLSE III auto-normal IMO.
Fin…
#3
Posted 20 September 2007 - 03:05 PM
In spite of that, I still prefer making a 3D model, converting and later fixing.
Anyway, does the size of the voxel have striking influence on the speed of the game after resizing?
Edited by partyzanPaulZy, 20 September 2007 - 03:07 PM.
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.
#4
Posted 20 September 2007 - 03:11 PM
Nice thinking.
Good work as always.
#7
Posted 21 September 2007 - 05:52 PM
also voxeling includes sketches and i have some of WW2 things tought not many.
#8
Posted 22 September 2007 - 08:00 AM
Nice demo, and interesting to see.
World Domination Status: ▾2.7%
#9
Posted 22 September 2007 - 09:54 AM
#10
Posted 22 September 2007 - 06:32 PM
yes a numb one
i didnt find wills voel editor
were i can find it?
#12
Posted 07 November 2007 - 05:52 PM
Edited by Gaffel, 07 November 2007 - 05:53 PM.
#14
Posted 08 November 2007 - 06:09 AM
Especially with camo, tarps, and other texturing techniques
World Domination Status: ▾2.7%
#15
Posted 08 November 2007 - 12:52 PM
Nice idea but it would be like a 3 hour long video o.0
I was thinking about that to, but i would only watch beginning, middle and end and some special sceenes that big changes happend.
Edited by Gaffel, 08 November 2007 - 12:53 PM.
#16
Posted 08 November 2007 - 07:50 PM
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