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Random Ingame Work


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#1 Slye_Fox

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Posted 24 September 2007 - 12:59 AM

26th Sep --------------------------------------
Tau__ri_pic.jpg

Goald_pic.jpg

28th Sep --------------------------------------
Attached File  Rep_Wars_01.wmv   965.43KB   145 downloads

22nd Nov --------------------------------------
sshot0001.jpg



Ingame;


Tau'ri

--- Structures
Command Bunker
Barracks
Nequadah Reactor
Nequadah Drop

--- Vehicles
F.R.E.D.

--- Infantry


Goa'uld

--- Structures
Pyramid
Jaffa'Tak

--- Vehicles

--- Infantry

Edited by Slye_Fox, 22 November 2007 - 08:58 PM.


#2 GodSun666

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Posted 24 September 2007 - 07:39 PM

Awesomeness! Goodluck with further stuff.. Lets hope you find youré self an Texturer!
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#3 Slye_Fox

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Posted 24 September 2007 - 09:00 PM

Well, till it's decided how the construction is goign to be done in RepWars, it's hard to contine

#4 Slye_Fox

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Posted 25 September 2007 - 02:46 PM

I only need to figure out the Tau'ri construction Meathod

The Goa'uld will use the ConYard system, but with the ships landing as the buildup anim

The Replicators replicate everything.

#5 Phil

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Posted 25 September 2007 - 03:48 PM

Don't beat me if I'm mistaken, but the Tau'ri are normal humans, aren't they? Then a dozer system would actually make most sense if you ask me...

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#6 Slye_Fox

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Posted 25 September 2007 - 05:16 PM

Yes, but is that possable in C&C3?

#7 Phil

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Posted 25 September 2007 - 05:18 PM

I have no idea, but if they kept all the stuff of the old SAGE games then it should be. Would certainly need a lot of tweaking/experimenting though.

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#8 Nighthawk

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Posted 25 September 2007 - 06:29 PM

I read something in the schemas about Dozer construction, but I can't remember which one I saw it in ;).
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#9 Slye_Fox

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Posted 26 September 2007 - 05:55 PM

update

#10 Soul

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Posted 30 September 2007 - 03:11 PM

Cool stuff Slye.
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#11 Boomerang Python

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Posted 04 October 2007 - 06:36 PM

the scale on the tau'ri building seem a little... off ;)
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#12 Slye_Fox

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Posted 04 October 2007 - 10:23 PM

Yeah, needs to turn it down abit

Edit:
Vid added.

Edited by Slye_Fox, 04 October 2007 - 10:29 PM.


#13 Phil

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Posted 05 October 2007 - 11:38 AM

Very nicely done. The final part of the buildup (or should I say builddown? :D ) is a bit too fast though. It comes down nicely, then suddenly slams into the ground. And some kind of particle FX is a must for this one :p

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#14 Slye_Fox

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Posted 12 October 2007 - 09:07 PM

Soz for late reply, only got back from family reunion today.

I know about the needed particle FX's, but I don't know how to make them (don't even know how to make gens ones).

The landing animation has been fixed, it comes down alot smoother now.

#15 Slye_Fox

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Posted 19 November 2007 - 02:42 PM

the scale on the tau'ri building seem a little... off :good:


After some research (opening the shadow infantry in 3ds), I have found out that scale of my Tau'ri stuff, is 100% fine.

The Shadow infantry is just under 15 units tall, which is the hight of my doors.
Infantry in RepWars (Goa'uld Snakehead) is 14 units tall (normal humans will be about 13 units tall).

#16 Slye_Fox

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Posted 22 November 2007 - 08:58 PM

new image added.

#17 impi

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Posted 26 May 2008 - 07:02 PM

Hello!

Are you still working at this mod Slye Fox? Because I haven´t heard any news.

#18 Slye_Fox

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Posted 26 May 2008 - 07:08 PM

it's kinda on hold till i can run C&C3 (which should hopefully be next week)




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