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new unit turn invisible


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#1 Noek1993

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Posted 18 October 2007 - 05:29 PM

I have add a costum unit (hovercraft) but when I build it, it is invisible
How can I fix this???

#2 Boomerang Python

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Posted 18 October 2007 - 06:12 PM

check if you made any typos in the code, check if the model works in w3x viewer, check if you included everything you need...
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#3 Noek1993

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Posted 18 October 2007 - 08:07 PM

they are not units I made, I have taken the GDI hovercraft and modified it

#4 Phil

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Posted 18 October 2007 - 08:11 PM

GDI hovercraft? Anyway, does it work in W3X Viewer?

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#5 Mighty BOB!

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Posted 19 October 2007 - 01:29 AM

He probably means the one that drops off reinforcements in the campaign from the ocean.
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#6 Noek1993

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Posted 19 October 2007 - 09:22 AM

yes, that hovercraft.
the GDI hovercraft in the Campaign.

#7 Boomerang Python

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Posted 19 October 2007 - 11:22 AM

well then.. explain more exactly what you've done so far
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"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
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Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."

#8 Helge129

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Posted 19 October 2007 - 04:14 PM

What about posting the XML?

Is the model in the folder MODSDK/Art or MODSDK/Mods/YourMod/Art?

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#9 Noek1993

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Posted 19 October 2007 - 05:40 PM

i changed cost and build time and these this alround it (name and such)
and I added an apc ability

#10 Phil

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Posted 19 October 2007 - 05:50 PM

So you didn't edit the model? And post your XML file(s), so we can take a look.

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#11 Noek1993

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Posted 19 October 2007 - 06:18 PM

here are the xml files
it did 2 files in it, my hovercraft and an other building that is invisible

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  • Attached File  mod.rar   3.53KB   31 downloads


#12 Helge129

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Posted 19 October 2007 - 07:19 PM

Do you have the first or the second SDK?

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#13 Noek1993

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Posted 20 October 2007 - 08:42 AM

for what I know 2.0, i pressed the reapair button mby the instaltion

#14 Mastermind

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Posted 20 October 2007 - 09:44 AM

It might be better to uninstall and reinstall the SDK, just to be safe. In addition, which file are you editing? Some of the objects included in the game aren't directly editable, and it's not hard to check, I just need to know the name of the XML file.
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#15 Noek1993

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Posted 20 October 2007 - 11:10 AM

in the zip file are the only file chanced, and I changed logiccommand.xml and logiccommandset.xml

#16 Mastermind

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Posted 20 October 2007 - 07:13 PM

You can't use either of those. They're not in the global or static streams (ie they aren't referenced from static.xml or global.xml). It's an issue with the way the game is built that is sadly unresolvable.
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#17 Noek1993

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Posted 21 October 2007 - 08:27 AM

so I cant make it work??

#18 Phil

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Posted 21 October 2007 - 10:22 AM

No, apparently not.

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My Political Compass

Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.


#19 Boomerang Python

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Posted 21 October 2007 - 12:25 PM

well you could.. if you started over.. clean slate, erase everything.
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My Wii code: 6472 3114 4930 8707

"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak

Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."

#20 Mastermind

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Posted 21 October 2007 - 07:54 PM

He can't use these models though, no matter what he does. They're in the wrong part of the game files, and aren't usable with the SDK.
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Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.

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