civilion to faction help
#1
Posted 20 October 2007 - 11:44 PM
#2
Posted 20 October 2007 - 11:52 PM
I can't use existing Civilian buildings, or override them in my mod
This is a known issue with this version of the Mod SDK. Due to the way that the map specific assets (civilian structures, props, etc) are loaded, they are not able to be referenced by the Mod SDK, and therefore cannot be used.
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#3
Posted 21 October 2007 - 12:27 PM
My Wii code: 6472 3114 4930 8707
"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak
Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."
#4
Posted 21 October 2007 - 05:25 PM
We are living in a post-common sense society.
#5
Posted 21 October 2007 - 07:53 PM
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#6
Posted 23 October 2007 - 10:43 PM
My Wii code: 6472 3114 4930 8707
"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak
Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."
#7
Posted 23 October 2007 - 10:47 PM
#8
Posted 23 October 2007 - 10:54 PM
#9
Posted 23 October 2007 - 11:08 PM
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#10
Posted 24 October 2007 - 01:50 AM
We are living in a post-common sense society.
#11
Posted 25 October 2007 - 07:30 AM
It's due to how the files are stored and loaded. The civilian assets are in a separate memory stream from the faction assets (which are always loaded). The SDK can reference properly the assets in the two streams which are always loaded, but not the ones in the worldbuilder (which is where the civilian/map specific stuff is) stream. Through the magic of things just working, using meshes from the two always loaded streams will resolve properly. Meshes from the worldbuilder stream will not. Does that make enough sense?
Makes sense, but sounds like an awkward set up to me.
#12
Posted 25 October 2007 - 09:54 PM
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#13
Posted 26 October 2007 - 11:37 AM
#14
Posted 27 October 2007 - 04:26 AM
We are living in a post-common sense society.
#15
Posted 27 October 2007 - 07:32 AM
C&C 3 is designed around streams, rather than other more "traditional" approaches, and is what accounts for the massively fast loading times.Most games would just have the maps reference the civilian structure class and instance them with the correct parameters for each one, then load them that way, rather than bulk load anything at all.
So, rather than creating instances of classes with the parameters, they load a binary representation from disk, saving on the overhead of memory allocation (since one bulk allocation can be done at the start) and class instantiation (constructors), and, the big savings, they don't have to really parse any non-binary formats.
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
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